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Commended - ShuffleComp 2014
| Average Rating: based on 18 ratings Number of Reviews Written by IFDB Members: 4 |
Light My Way Home is a simple, evocative little game. The unfolding of exactly what is going on is, I think, important to its emotional arc, so I'll avoid spoilers.
Knowing how to make use of empty space is a big deal in most artistic disciplines. Home is deft in how it employs the gaps often present in games: the dark loneliness of night-time in interstitial urban space, the gaps in recognition and memory, the unbridgeable distance between PC and NPC. It shows rather than tells, and doesn't overshow. It's able to do this without being frustratingly opaque, because the underlying story is quite simple; it is more of a tone piece than a plot or character piece. There is a small knack to interaction, and a little thought is required about how to progress, so the pacing is neither puzzly-slow nor trivially-rapid.
To some extent, it felt akin to a small, moody point-and-click 2D Flash adventure: the single mode of interaction, the genderless NPC who follows your actions rather than being explicitly directed, the atmospheric music and emphasis on lighting.
Light My Way Home is a contemplative Shufflecomp entry set by a hydro corridor, and the landscape is unlikely: metal towers, scrabbly grass, abandoned barns. But in the midst of this comes a simple, lovely story of longing and loss.
Light My Way Home is a lovely sensory experience. The location descriptions are evocative; it features a quiet soundtrack punctuated by the chirping of crickets. This game revolves around a special command, >POWER OBJECT, which allows you to change the environment around you to guide the one NPC and, in so doing, find out more about yourself.
This game (I think it was made for Shufflecomp?) really touched me. You play as a person in a kind of melancholy town at evening, watching grass blow and seeing things like power lines swaying in the wind and an old radio. When downloaded, the game plays peaceful, ambient piano music that strongly affects my rating.
Gameplay is about wandering around, at first, and then learning to interact with the world in a new way.
There are some whitespace issues and the interactivity took me a bit to figure out, but the music was polished and I loved discovering the mechanics. Very emotional, very powerful, I can't remember the last time an IF game made me feel this way (but I don't expect all readers to feel this, as it just happened to fit my mood and time of day, and things always feel better when you discover them organically rather than when someone tells you they're cool).
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