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Z-Life

by Julian Arnold

(based on 4 ratings)
3 reviews4 members have played this game.

About the Story

A nearly non-interactive demonstration of The Game of Life (well, you can quit or restart).
[--blurb from The Z-Files Catalogue]

Ratings and Reviews

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3 star:
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2 star:
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Average Rating: based on 4 ratings
Number of Reviews Written by IFDB Members: 3
1 of 1 people found the following review helpful:
Interesting, I guess, December 27, 2014

Not to my taste, really, but I can't hold my taste against it. It works perfectly well, and some people might enjoy watching it.

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1 of 1 people found the following review helpful:
Good old times, December 17, 2013
by Simon Deimel (Germany)

I remember something similar that ran on my old Amstrad machine, a public domain version. You could place cells and simulate their culture, based on a mathematic algorithm. Depending on the original pattern that you created, interesting geometries would come to life.
This is basically quite the same process. I regard this as a great example of what is possible with Inform. There is hardly any interactivity, so it is really just a demonstration and not a game. It could have been expanded or some pieces of information added.

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0 of 4 people found the following review helpful:
Interesting, August 3, 2009

I take it that Duncan Stevens has never heard of Conway's Game of Life. It is truly incredible that someone was able to create this in z code. Well done.

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1 Off-Site Review

Baf's Guide


Another Z-Abuse, this one weirder than most. It's billed as an "implementation of Conway's Game of Life," and it essentially consists of a lot of ASCII characters moving around uncontrolled by you. If you're in on that particular joke, by all means check this out.

-- Duncan Stevens

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Game Details

Z-Life on IFDB

Recommended Lists

Z-Life appears in the following Recommended Lists:

Abuses of the IF engine by mjhayes
Although various interpreters were written to facilitate play and creation of interactive stories, it should be obvious that some people would find ways to write computer games using the various aspects of the interpreters.

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