Z-Life

by Julian Arnold

Abuses
1996

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Number of Reviews: 3
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1 of 1 people found the following review helpful:
Good old times, December 17, 2013
by Simon Deimel (Germany)

I remember something similar that ran on my old Amstrad machine, a public domain version. You could place cells and simulate their culture, based on a mathematic algorithm. Depending on the original pattern that you created, interesting geometries would come to life.
This is basically quite the same process. I regard this as a great example of what is possible with Inform. There is hardly any interactivity, so it is really just a demonstration and not a game. It could have been expanded or some pieces of information added.