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All Member Ratings

5 star:
(33)
4 star:
(72)
3 star:
(35)
2 star:
(7)
1 star:
(7)
Average Rating: based on 154 ratings
Number of Reviews Written by IFDB Members: 14
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- hywelhuws (Clynnog Fawr, Wales, UK), September 19, 2008

- Genjar (Finland), August 31, 2008

- Anders Hellerup Madsen (Copenhagen, Denmark), July 21, 2008

- Kariadne, June 4, 2008

- ECarter, May 26, 2008

- Mark, May 12, 2008

- Moses Templeton, May 3, 2008

- lobespear, April 23, 2008

- Catherine Daze, March 8, 2008

10 of 13 people found the following review helpful:
Exceptionally memorable..., February 27, 2008

There are competing schools of thought in IF. Many in the new school believe the story is paramount, and that puzzles and other game-like qualities are sometimes nothing more than unwanted throwbacks to the primitive days of mere "text adventures". "All Roads" is the first piece I encountered that made me think the new-schoolers might be on to something.

It's been a couple of years since I played this piece, and I don't really recall any puzzles at all. They were there, but they seemed so easily solved that it was clear their main purpose was to keep the reader involved, and not to delay completion of the story. What I do recall is the very intriguing plot, which, like a dense film along the lines of "Memento", kept me both enthralled and slightly disoriented until the very end. As with "Memento", I still can't say I fully understand "All Roads", but I don't hesitate to recommend it.

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- jfpbookworm (Hamburg, New York), February 25, 2008

- J. Robinson Wheeler (Austin, TX), February 22, 2008

- Marsh (Oxfordshire, UK), February 12, 2008

- RichCheng (Warwickshire, UK), January 28, 2008

8 of 13 people found the following review helpful:
Fun, January 24, 2008
by Dominic Delabruere (U.S.A.)

This story's setting was beautiful, and the story was riveting, although I must admit I'm still rather confused about some of the details. There were one or two moments scenes in which I became stuck while playing this - it took me forever to notice the existence of a certain location, for example, but I've never been very good at puzzles in interactive fiction. The implementation was generally smooth, and the prose was polished and stylish. Overall, it's very fun to play. I recommend it.

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- oddgrue (California), December 30, 2007

- Tyrog, December 14, 2007

- wolf510 (Pittsburg, CA), December 8, 2007

- VK, November 26, 2007 (last edited on November 27, 2007)

- anj tuesday, November 18, 2007

- Emily Boegheim, November 11, 2007

- Wesley (Iowa City, Iowa), November 11, 2007

- Hauston (Seattle, WA), October 30, 2007

- Stephen Bond (Leuven, Belgium), October 26, 2007

- SamGordon (England), October 23, 2007


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