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Not Just Once

by TaciturnFriend profile

2024

(based on 2 ratings)
2 reviews

About the Story

You're nearly home when you hear a phone ringing. Will you answer it?

Written for the Shuffle Comp 2023 but missed the deadline.

The bulk of the piece is one stretch-text passage, so no saves or functional back button. Sorry. No “bad” endings, though, and it’s short. There is a restart button if you need it, and settings can change the font size.

Content warnings
Consider it NSFW to be on the safe side. Like the songs, it’s intended to be unsettling rather than graphic. Sexual references; sexual act without consent (kissing); alcohol use; ambiguously potential / implied drugging; ghosting (figurative and potentially literal).


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1 of 1 people found the following review helpful:
Answer the phone, July 7, 2024
by Zed (Berkeley, CA)

Not Just Once is a well-written creepypasta choice game. There seem to be just two endings, so functionally there’s just one choice: play it safe, or keep playing it risky. Try it both ways.

There are some bugs. One time through, passages referred to past events that hadn’t happened; another time I was left stuck with no choices at all, thus no way forward. But because I was planning to review it, I played several times, and most play-throughs were fine so your odds are good.

Overall I enjoyed it and recommend giving it a try.

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A mysterious encounter, July 12, 2024

I played Not Just Once back when it was first released and enjoyed it then, but encountered a few bugs. Having just played the updated version, I’m happy to report that my experience this time around was bug-free! Both on my original playthrough and again today, I found it quite compelling from the get-go; there’s a very moody vibe to it as the PC walks home in the snow on a January evening, preparing to eat a sad corner-store meal, and soon it takes a mysterious and somewhat spooky turn. (I found myself reading parts of it in the voice of Jonathan Sims from The Magnus Archives, which was delightful.)

Early in the game, the choices are about characterizing the PC—do you find Christmas lights still up in January charming, or irritating? What type of ostentatious shoes are your favorite? (Later, there’s also an appearance customization section, but it subverts expectations in several ways; clicking “skin color” does not actually allow you to choose a skin color, and the things you do get to choose have an immediate, very effective payoff.) We’re never told much about the PC outright; there are hints at your past, and apparently you knew going into it that today would be difficult, but the reason why, whatever happened prior to the game’s start, is never revealed.

Players also get to help shape the PC’s reality in an interesting way, going beyond looks or fashion choices. When a stranger tells the PC the two of you have met before, you get to choose if she seems familiar or not, and whether or not it’s possible that you had the encounter she describes. For these reasons, I felt somewhat distanced from the PC the whole time, like I was co-crafting them more than playing them, but that wasn’t a bad thing; having all these different options made it feel like the game was full of possibilities, and I was eager to explore them.

After playing several times, I definitely have a favorite ending, one that felt most fitting with the game as a whole. Multiple times throughout you’re given the choice to pursue/continue your odd encounter or give up and just head home, and continuing was the most rewarding to me; heading home (alone) at any point feels like it cuts the game off early, and leads to an ending I found less satisfying than what I consider the “main” one.

Two minor mechanical things—this is a stretch-text Twine game without an auto-scroll function, so constantly having to scroll down after clicking a choice was a bit annoying. The other is that the game doesn’t properly restart if you click the “end” link, which returns you to the beginning screen, and then click “start” again; if you do this, the game still remembers the appearance choices from your prior playthrough, and you don’t get to pick new ones. To fully clear the slate and start fresh, you have to click the “restart” icon. But these are small complaints about an overall rich, intriguing game!

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Not Just Once on IFDB

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