Continuing the review-a-thon run through the highlights of other events, we come to Not Just Once, which was intended as an entry in last year’s ShuffleComp revival, but missed the deadline. The conceit of ShuffleComp is that participants submit a couple of songs, the organizers shuffle them around, and then they hand a new selection back to the authors, who make a game based on some or all of the songs on their customized mini-mix-tape. Sadly for my ability to evaluate Not Just Once according to the rules of the Comp, I didn’t listen to the playlist listed by the author, which contained three songs from bands I’d never heard of, a Radiohead track that’s unfamiliar to me, and a Genesis song whose title meant nothing to me at the time though now that I go back and look at it again, I realize was on the adult contemporary station all the time when I was a kid.
Fortunately, Not Just Once stands on its own well enough. A Twine game gussied up with a stylish blue header and footer, it also boasts a customized interface where selecting a choice reveals a few new paragraphs and then scrolls down to the next set of options, making it play something like an Ink game with a better color palette. It also impresses with how quickly it establishes its downmarket UK setting:
"This is your local high street, although it barely deserves the title. Fully half the shop fronts are boarded up or to let. There’s a corner shop with overpriced groceries - that you’ve just come out of - an off-license, a phone repair kiosk, and a couple of charity shops (they closed mid-afternoon, though).
"Overhead, Christmas lighting flashes desultorily - alternating stylised LED gifts and trees, strung across the street. The local council’s festive offering, still in place."
There are a few small infelicities here (the “that you’ve just come out of” interjection is a little clumsy, and “desultorily” is always a mistake) but they’re drowned out by the evocatively sardonic turns of phrase and nicely-chosen details. The prose remains strong as the plot kicks in: a pay phone is ringing in its booth as you walk by, and after you feel drawn to pick it up, you unexpectedly find yourself thrust into a disorienting and intense conversation with a women who’s alluring as she is threatening, and who says she knows you though you’d swear you’ve never met her before in your life.
While the direction the story goes isn’t too hard to guess, the writing is effective at communicating your warring curiosity and wariness, and early choices that seemed merely incidental see call-backs that make the game feel responsive. Despite drawing on five different songs, it struck me as fairly one-note – modulo a bit of a twist in the ending and those couple minutes of setup before it shows its hand, Not Just Once is content to stick with a slow ratcheting up of its I-want-to-make-out-with-you-but-also-you-might-kill-me tension. But hey, that’s a fun note, and it’s well played here.
There are a few missed opportunities: many of the choices do feel like they reduce to “do you want the plot to keep happening Y/N”, which isn’t very interesting, and I was surprised the ending didn’t twist in the way I was expecting (Spoiler - click to show)(wouldn’t it have been more fun, and neater, if it had been the girl who answered the phone call at the end, except this time she’s the one with no memory of you?). And I think the pacing is perhaps five to ten percent slower than would be ideal; this is still a nervy little thriller, don’t get me wrong, but a little bit of tightening would pay significant dividends. But that’s often the way with mix-tapes: they can be a bit shaggy, but an enthusiastic mix of disparate elements will take you far.