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A New Day

by Jonathan Fry

(based on 7 ratings)
2 reviews11 members have played this game. It's on 10 wishlists.

About the Story

For some reason, the author of this game died while writing it, and so you're stuck in an unfinished room. The author's creation, Winston, asks you to find out what happened. Can you finish an unfinished game full of bugs?
[--blurb from The Z-Files Catalogue]

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Ratings and Reviews

5 star:
(0)
4 star:
(0)
3 star:
(1)
2 star:
(5)
1 star:
(1)
Average Rating: based on 7 ratings
Number of Reviews Written by IFDB Members: 2
2 of 2 people found the following review helpful:
A game about a sentient IF character in an unfinished game, January 30, 2016*

A New Day has an interesting concept. An IF creator died before they finished their game, and one of the NPCs still wants the game to get attention, so the NPC enters it in the IFComp.

The game is mostly unfinished, but as you play, you reach some finished parts. For instance, you go to Greece and uncover a terrorist plot which you have to stop.

The game reaches some parts with messed-up text and weird descriptions you have to get through, before reaching an ultimate scene that is a commentary on text adventures in general.

The ideas are fun, but some of the execution has difficulty. For instance, this time I couldn't use the commands (Spoiler - click to show)PULL ROD or PUSH ROD, although I've completed the game before and thus must have had access to another solution. Also, the puzzle solutions are unlikely to be solved on one's own.

Recommended for fans of IF about IF.

* This review was last edited on February 4, 2016
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1 of 1 people found the following review helpful:
IF has come a long way, November 29, 2024

I had heard about this game as one which has the conceit of being "unfinished" by design, as in taking place within a game whose construction was still underway. That is technically the setting, but that's not really the important part.

This game placed 10th of 34 in the 1997 IF Comp (only the third one held at the time), and what strikes me most is that this game ended up in the top third! The development of the form has come a long way since those days, and games like this are the proof.

The plot of this one is very strange. It feels like the core concept came from a Stephen King story, weirdly injected into a story with the plot of an action thriller. The implementation is quite limited in scope, leaving not nearly enough time to develop either angle into something intriguing over the course of a typical play experience.

Beyond its undue brevity, the game's puzzles and their solutions make little sense. The saving grace is the built-in hints, which allow one to get past obstacles that feel contrived, uninteresting, and in places just plain nonsensical -- yes, the basic design exhibits all of the worst habits of the old school era. One of the hints gives advice that does not work in the current release 3; I'm not sure whether this is intentional as part of the game's "meta" nature or the result of a programming error.

While A New Day verges on a 1-star rating, I can't say that it has no redeeming qualities at all. The seed idea could have potential, though it seems close to impossible to engender a genuine sense of threat to (Spoiler - click to show)you the player from any in-game character or events, as this game seems to attempt to do. Also, the initial "finished" portions gave the impression of at least decent quality.

This game has little to offer the typical modern player but offers a genuine challenge to the would-be author: imagining other ways to run with the core ideas on which this game was built.

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3 Off-Site Reviews

Baf's Guide


The author of the game has died. The protagonist of his last, unfinished game enlists the aid of the player (you) in figuring out what happened. Consequently, you wind up exploring that last game: an incomplete replica of a world. Nicely devious in conception, but rather difficult - consulting the hint menu is a virtual necessity, especially in the time-constricted endgame.

-- Carl Muckenhoupt

SPAG

Jonathan Fry's A New Day is another in a fairly long list of games that were nice in theory but not a real joy to play. Though the premise is interesting and though the plot is well-designed, mostly, the challenges of A New Day felt more like annoyances, and I never really got into the game.
-- Duncan Stevens
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>INVENTORY - Paul O'Brian writes about interactive fiction

Clearly, A New Day wants to position itself in the avant-garde of IF and explore fictional levels in the manner of experimental modern fiction. This is certainly a worthwhile project (and one that has been touched upon by many games including A Mind Forever Voyaging, Piece of Mind, and Bureaucracy), and New Day manages to break some intriguing ground along the way. However, the game is by no means an unqualified success. The author overuses one off-the-wall prose technique in one section of the game, a little of which would have gone a long way. Also, I found the puzzles often to be counterintuitive and confusing. Finally, the game gives the impression of having bitten off a bit more than it can chew. I found myself wondering if the author had carefully thought through all the semantics and implications of the levels he imagines -- by the end it all seems a bit of a muddle. Still, A New Day has some shining moments, and the author is right to think that it's a significant step up from Stargazer. I look forward to the continued maturation of Jonathan Fry's artistic voice.
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Game Details

A New Day on IFDB

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