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About the StoryPiece of Mind is a short, humorous work which uses the first person "puppet" concept from Scott Adams and other early games and examines the possible causes and consequences of being so controlled by the player. On the way to insight into the protagonist's nature the player will come across some parody (X-Files, cheesy SF), some poetry (real and instant), and perhaps even the odd moral dilemma.[--blurb from The Z-Files Catalogue] Game Details
Language: English (en)
Current Version: Release 3 License: Freeware Development System: Inform 5 Baf's Guide ID: 170
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Awards
16th Place - 2nd Annual Interactive Fiction Competition (1996)
Editorial Reviews
Baf's Guide

-- Carl Muckenhoupt
SPAG
The switching of tense - from first-person past in the introduction, to first-person present in the main framework, to an omnipresent third-person tense for a sub-"plot" - is a very ambitious hack of the Inform grammar. [...] Try to give your entry a little more plot and consistency.
-- Christopher E. Forman
See the full review
Tags
Member Reviews
| Average Rating: ![]() Number of Reviews: 1 Write a review |

The game explores the interaction between player and PC, while a mysterious voice gives dark quotes in the background.
The game is very descriptive and the writing is good, but eventually holes start showing up, and the puzzles can be very unintuitive and frustrating.
David Welbourn has an excellent walkthrough for this game.
If you enjoyed Piece of Mind...
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Recommended Lists
Piece of Mind appears in the following Recommended Lists:Games about interactive fiction itself by MathBrush
This is hopefully my last list. These are games that comment on the nature of interactive fiction or the interactive fiction community itself. The quality of these games varies wildly, and this list doesn't attempt to sort by quality....
Polls
The following polls include votes for Piece of Mind:Split-up PC functionality by baf
In a normal game, there is a single fictional entity that is considered to be: - The protagonist: the character that the player is meant to identify with, and whose goals you are trying to achieve - The viewpoint character: the character...
This is version 5 of this page, edited by Nathan on 9 September 2019 at 2:53pm. - View Update History - Edit This Page - Add a News Item