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About the Story
Piece of Mind is a short, humorous work which uses the first person "puppet" concept from Scott Adams and other early games and examines the possible causes and consequences of being so controlled by the player. On the way to insight into the protagonist's nature the player will come across some parody (X-Files, cheesy SF), some poetry (real and instant), and perhaps even the odd moral dilemma.
16th Place - 2nd Annual Interactive Fiction Competition (1996)
A short game that plays with various levels of simulation and fiction, including the relationship between player and player character in adventure games. Not as abstract as it sounds, though. The main character (an unsuccessful guitarist and programmer) has a definite outlook on life and bad science fiction. The different components of his reality do ultimately cohere, even if it isn't obvious from the outset how. Bizarre and only half serious.
-- Carl Muckenhoupt
The switching of tense - from first-person past in the introduction, to first-person present in the main framework, to an omnipresent third-person tense for a sub-"plot" - is a very ambitious hack of the Inform grammar. [...] Try to give your entry a little more plot and consistency.
-- Christopher E. Forman
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In this game, the main character discovers that they have been paralyzed unless someone (the player) types them commands; they have become a sort of puppet.
The game explores the interaction between player and PC, while a mysterious voice gives dark quotes in the background.
The game is very descriptive and the writing is good, but eventually holes start showing up, and the puzzles can be very unintuitive and frustrating.
David Welbourn has an excellent walkthrough for this game.
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This is version 5 of this page, edited by Nathan on 9 September 2019 at 2:53pm. - View Update History - Edit This Page - Add a News Item