Requires a Z-Code interpreter. Visit IFWiki for download links.
original competition entry
Requires a Z-Code interpreter. Visit IFWiki for download links.
Walkthrough and map
by David Welbourn

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Piece of Mind

by Giles Boutel

Surreal/Science Fiction

(based on 7 ratings)
3 reviews

About the Story

Piece of Mind is a short, humorous work which uses the first person "puppet" concept from Scott Adams and other early games and examines the possible causes and consequences of being so controlled by the player. On the way to insight into the protagonist's nature the player will come across some parody (X-Files, cheesy SF), some poetry (real and instant), and perhaps even the odd moral dilemma.
[--blurb from The Z-Files Catalogue]

Game Details

Language: English (en)
Current Version: Release 3
License: Freeware
Development System: Inform 5
Baf's Guide ID: 170
IFIDs:  ZCODE-1-961015-868C
TUID: 0qjsfw4stwz2g1zd


16th Place - 2nd Annual Interactive Fiction Competition (1996)

Editorial Reviews

Baf's Guide

A short game that plays with various levels of simulation and fiction, including the relationship between player and player character in adventure games. Not as abstract as it sounds, though. The main character (an unsuccessful guitarist and programmer) has a definite outlook on life and bad science fiction. The different components of his reality do ultimately cohere, even if it isn't obvious from the outset how. Bizarre and only half serious.

-- Carl Muckenhoupt

The switching of tense - from first-person past in the introduction, to first-person present in the main framework, to an omnipresent third-person tense for a sub-"plot" - is a very ambitious hack of the Inform grammar. [...] Try to give your entry a little more plot and consistency.
-- Christopher E. Forman
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2 of 2 people found the following review helpful:
A meta-game about the role of PC and player, May 22, 2016

In this game, the main character discovers that they have been paralyzed unless someone (the player) types them commands; they have become a sort of puppet.

The game explores the interaction between player and PC, while a mysterious voice gives dark quotes in the background.

The game is very descriptive and the writing is good, but eventually holes start showing up, and the puzzles can be very unintuitive and frustrating.

David Welbourn has an excellent walkthrough for this game.

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