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The German Resistance consisted of small, isolated groups that were unable to mobilize widespread political opposition. Still, successful disclosure of information regarding Nazi armaments factories to the Allies occurred.
You are such a brave soul and you have managed to come very close to Hitler's inner circle. During a meeting in Berlin, Spring 1942, you will have the opportunity to get some crucial information. The meeting is held on the ground floor of a nine-storey building.
However, it is believed that your secret affiliation has just been compromised and that this news will soon reach Hitler and his most trusted men around him. But the meeting is too important to skip.
Thus, the German Resistance has an escape plan for you: As soon as you have received the much needed information, you will leave the meeting room. However, the front door is heavily guarded so you will have to take the elevator to the roof, where a parachute has been hidden. You must then parachute down to the nearby park where the Resistance will have a car waiting for you...
Winner of the 2022 ADRIFT jam.
| Average Rating: Number of Reviews Written by IFDB Members: 2 |
This game was a light little puzzle about escaping a building. The puzzles were short and time-limited, and it felt a few times like I had done everything right, before realising that I hadn't - but when I realised what i had to do, it felt good (a nice puzzle, the elevator one).
Unfortunately, i got stuck at certain points, and the hints were no help. They also took up time in the game, which was very annoying because then I couldn't get the next hint (undoing removes it). And I found it extra annoying was when I tried to CUT THE WIRE WITH THE CLIPPERS, and it didn't work. I was stumped there for quite some time.
Overall, a mixed feelings game with some nice puzzles and timing but badly implemented parts. I would recommend playing it, either way.
Titles are one of the many things I struggle with when writing my own IF, so I always perk up when I come across one that seems to scoff at the idea that naming stuff is hard. What could the game about escaping from an elevator during World War II possibly be called other than WWII Elevator Escape? Admittedly the “WWII” part is a bit superficial. Per the opening story, you’re a member of the German Resistance who’s just gathered a key bit of intelligence by attending a meeting with Hitler while undercover – now your cover’s been blown and you need to get to the roof and parachute off it to make it to the rendezvous point. But as for the elevator escaping, yeah, you’ll be spending most of your time on that.
This is a short parser puzzle game that runs on a tight timer, with Nazi guards gunning you down unless you do everything right. And friend, you are not going to do everything right. There’s zero margin of error: if the elevator dallies too long on one floor, the bad guys are likely to tromp up the stairwell and gun you down. If you just try to ride the elevator straight up to the roof, unknowing passengers are likely to stymie your efforts (and tell the guards which way you were going when they last saw you). You do start with a couple of potentially-helpful items in your inventory, and some relatively straightforward puzzles will allow you to manipulate some of the elevator’s features in your favor. But sussing out how you can evade the Nazis, and then coming up with the step-by-step implementation of that plan, is intentionally difficult.
I do sometimes like these kinds of trial-and-error optimization puzzles, and I did get some enjoyment from figuring out how the well-implemented elevator’s different mechanisms worked. The prose is also clean and focused, providing detailed feedback on exactly what’s happening in each turn. But I couldn’t for the life of me get a handle on what I should be trying to do – no matter what I tried, the Nazis always got to the roof just ahead of me (the fact that many parser errors make time advance made this extra frustrating). Fortunately, there’s a hint system, because I’ll admit that while the solution makes sense in retrospect, it relies on a couple of leaps of logic, as well as a nonstandard command I don’t think most parser systems accept by default, so I doubt I ever would have gotten it.
Luckily for my self-esteem, actually parachuting off the roof once you arrive requires solving a second, smaller puzzle, that likewise relies on timing and idiosyncratic commands, but here I had a much easier time understanding the assignment and the obstacles, and the use of the nonstandard verb was more directly prompted. It still took a fair bit of trial and error to complete, but nothing a bit of UNDOing didn’t solve. The challenge of a game as focused as this one is that if the player isn’t sufficiently motivated by what’s on offer, they won’t commit to the many, many deaths required to make progress. But if that’s the case, you can’t say the title isn’t fair warning – this is a game that does exactly what it says on the tin.
2026 Review-a-thon - games seeking reviews (authors only) by Tabitha
The IF Review-a-thon is an event meant to spur reviews of games that haven't received much reviewing attention. If you're an IF author who would like more reviews of your work, feel free to submit your eligible works (up to three per...