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Cryptid Hunter

by Adam Wade, Alex Kutza, and Skye Murrell

(based on 7 ratings)
Estimated play time: 18 minutes (based on 4 votes)
Members voted for the following times for this game:
4 reviews9 members have played this game. It's on 1 wishlist.

About the Story

Your a professional researcher that has to hunt down three legendary cryptids using a guide and your personal notes. Designed for multiple playthroughs where the legendary cryptids are different each time.

Awards

Entrant, Main Festival - Spring Thing 2026

Ratings and Reviews

5 star:
(0)
4 star:
(2)
3 star:
(5)
2 star:
(0)
1 star:
(0)
Average Rating: based on 7 ratings
Number of Reviews Written by IFDB Members: 4
2 of 2 people found the following review helpful:
Enigmatic, evocative creature encounters, May 14, 2026

Cryptid Hunter is fairly minimalist but evocatively written, which pretty much describes my favorite kind of game.

The title is mostly self-explanatory, but it leaves out something important: this is sneakily a puzzle game. The story feels quite adventurous, but then the gameplay boils down to focusing on the details of your uncanny encounters and observing the traits that make each entity more or less likely to be your quarry.

The gameplay is robust for such a short game. Because the monsters on your to-capture list and their descriptions vary, it is in fact replayable, and I was engaged enough to play through a few times until I got the hang of it and saw all(?) of the endings.

The creatures themselves are inventive, and reading along with the search was entertaining on its own. So the presence of actual game mechanics was a nice surprise, and the pattern matching felt well-balanced to boot. I also appreciated small additions like being able to take photos or do other interactions in certain cases. A few more variations like that would’ve made the world even more rich.

With all those features as the setup, the moment of trepidation before clicking “Capture” fulfilled the promise of the title.

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1 of 1 people found the following review helpful:
A. Hunter and the Fearsome Critters of Soycorn, May 10, 2026
Related reviews: Spring Thing 2026

Originally written on the intfiction forums. Minor edits were made.

You are a Mysterious Creature Researcher, on a Mysterious Creature Hunt after a totally-not-nefarious-front hires you to do so. To facilitate this, you’re given the location of a small town with a history of strange animals, a convenient stealth suit and a list of three such Mysterious Cryptids to catch.

You are given a choice of six set locations to go to. Each location has the same cryptid, but the list of required ones is randomized each playthrough. Once you go to a location, you encounter an unusual creature, and must cross-reference the initial description (that can be expanded with further observation and taking photos) against the traits written in the list (which is a convenient choice click away). You can back out and come back later if you’re not sure, which is advisable since you’ll most likely find at least two cryptids with overlapping traits in the required list. You also have a notebook that lets you write your own text, which is a nice feature but I didn’t feel the need to utilize it in my playthroughs.

The game is reasonably paced and not too long. A first playthrough will probably take fifteen to thirty-five minutes depending on how thorough you are. You’re graded on how many of the correct cryptids you caught. If you got all of them right, you have a further choice between three different end states. If you get less than that, the game basically goes “womp womp try again.” The endings themselves run the gamut on (Spoiler - click to show)how much you care about the cryptids’ wellbeing. They’re short and close the game off well while also being open-ended enough to give the viewer room to imagine what could happen next.

The writing accomplishes the tasks of creating diverse creatures (I appreciated the intentionally-low quality black-and-white photos) and a setting with history - I liked the info about the town’s locations and wanted to know more. I only noted two typos (“Your” should be “You’re” in the blurb, one section reads “it’s two hooves”). The creature in the well was my favorite, (Spoiler - click to show)a freaky being who can imitate voices and lure people into wells. I got the cave worm in both my playthroughs so I also have a soft spot for it (sorry for the (Spoiler - click to show)whole “sawing the body off” trick, but hopefully you will be fine after I let you go…but does that mean there are two of them running around that cave? Did the halves join back together? Desperately need to know the answer).

Cryptid Hunter is a pleasant little pattern matcher, especially for the people who cared about filling out those Pokedex entries, though I would say one complete playthrough where you capture all three assigned cryptids is enough.

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Gotta catch 'em all, May 20, 2026
by Mike Russo (Los Angeles)
Related reviews: Spring Thing 2026

One of the blessings of middle age is that I’ve arrived at a stage of life where I’m neither especially good at video games, nor especially bothered by not being especially good at video games. I can bumble my way through an immersive sim with plenty of save-scumming, have an adequate enough understanding of roguelike strategy that I can usually eke out a lowest-difficulty win eventually, and have the wisdom to give anything that advertises itself as a Soulslike a wide berth (no, wider). But IF is a relatively sedate pasture, where fading reflexes and blurred vision don’t exact much of a toll, and by this point I’ve played more than enough of it to have a solid feeling for the common tricks and tropes, so it’s usually not too much of a challenge to get to a good ending (especially since some of the wisdom time brings is a lack of compunction about consulting the walkthrough).

Nonetheless, I’m forced to confess to y’all that I absolutely suck at Cryptid Hunter.

It doesn’t seem like it should be that fiendish of an experience – in fact, its first impression is almost cozy, drawing you into a heartwarming story where an aspirational hunter after obscure creatures is gifted the tools they need to make their avocation their vocation (well, actually that’s the second impression; my first impression was chagrin that the very first word of the blurb is a typo’d “your” in place of a “you’re”, which thankfully isn’t reflective of the mostly-solid editing in the game proper, but is still worth correcting). Your mysterious benefactor also gives you a list of three specific cryptids they’d like you to nab, each characterized by a trio of vague traits like “near water” or “elongated.” After a quick trip to the library to read up on the spooooky background of the town’s six creepy locations, and a glance over the thoughtfully provided notebook where you can scribble observations and guidebook that memorializes your quarries, it’s off to the field.

Investigations follow a consistent pattern: after a few introductory passages where you explore the chosen location, you come across evidence of a cryptid or the thing itself, at which point you have a few choices, which always includes taking general observations, snapping a photo, capturing it, or leaving it alone, at least for now (sometimes there are additional bespoke interactions, too). Usually a casual perusal will establish one of the creature’s traits with clarity, but often there’s a fair bit of ambiguity, so you need to think carefully about what the game is presenting to you. You’ll also need to pay close attention to the photos, which are rendered in-game, not just described in the text, and are impressively surreal and creepy.

Indeed, the cryptids are a real highlight; we’re not just talking about Bigfoot here, these are unique beasties I don’t recall coming across before. And while the prose is a bit too informal to be really scary, it nonetheless lifts up well-chosen details to set the mood:

"Actually determining the lake from its banks is harder than you thought. The lake is filmed over with dense, slimy algae matching the muddied moss that you’ve been schlepping through. Pieces of trash float around the sides of the dock."

So all the elements are in place for a satisfying deduction game, the more so because the creatures you’re searching for are randomized each time you play. After you capture your third cryptid, an endgame sequence triggers that sees you bring your prey to your employer, unlocking a climactic encounter if you’ve gotten them all correct. Sadly, as I mentioned, it turns out I was quite bad at this! I felt confident enough in deciding whether a particular beast let out a scream or had a smell, but some of the traits are far more obscure – does a monster that goes on all fours but sometimes rears up have “two ways of moving”? If water is rippling in all directions around a sea creature, is that an indication that it’s got “elemental manipulation” or is it just thrashing around?

I’m sure smarter, more observant people than me would play carefully, take careful notes, rule certain monsters in and out, and only begin capturing once they were sure they had the solution. I, on the other hand, preferred to squint uncomprehendingly at the guidebook, shrug and make a gut decision, and trust random chance to deliver me to the true ending.

This, as it turned out, was an amazingly effective strategy at getting me two out of three of the right monsters, which I managed to do six times running before the gods of the random number generator finally took pity on me. And while the climax was worth it – it has a fun twist and some choice-based gameplay that feels like it allows for some satisfying variation in endings – playing Cryptid Hunter that many times unfortunately did take some of the bloom off of it. The location descriptions, the monsters, and the places where you find them are exactly the same in each playthrough – it’s only the list of targets that changes – meaning that almost all of the text is exactly the same every time; if you didn’t quite grok a creature’s traits last time, well, good luck, you’ll be reading through the same fuzzy description next time. The game also presents itself in a lot of shorter passages, meaning that even if you know exactly where to find a monster you want to capture, you need to do a lot of brainless clicking to get to that point.

As a result, I’m not sure Cryptid Hunter is as replayable as its blurb claims, but it’s very much a good time over the first playthrough or two. So if I didn’t have quite as fun of a time with it as I would have liked, well, I guess that’s just down to my failure to Git Gud.

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Randomized cryptid matcher, April 11, 2026

At the start of the game, you get assigned three cryptids to capture, with three clues each. Most of the clues are ambiguous, applying to more than one cryptid, and/or hard to interpret. You can (and should) review all of the cryptids and all of the photos before picking three of them to capture.

My first few tries, I got only 2 out of 3; only in the final attempt did I get 3 out of 3. The replying process felt frustrating, especially since the game doesn't tell you which cryptid you got wrong. At no point did I say, "oh, of course, I should have known that the right answer was X instead of Y."

There are plot choices in the ending, which was nice.

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Game Details

Language: English (en)
First Publication Date: April 6, 2026
Current Version: Unknown
License: Freeware
Development System: Twine
IFID: 282AC286-578A-47F4-B241-0739DF055DB8
TUID: jj25uwbdlt3yxxpr

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