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27th Place - 10th Annual Interactive Fiction Competition (2004)
| Average Rating: based on 5 ratings Number of Reviews Written by IFDB Members: 2 |
This game is a short fantasy game set in a castle. I thought it was building up to something bigger, but most of the game is just wandering around equipping yourself.
There were many missing synonyms, and the game implied a robust conversation system that just wasn't there.
It had one fairly funny NPC in the armorer, though.
A short, light-hearted fantasy adventure about a squire on a mission to kill a dragon. The humour is not always spot-on, but a couple of clever puzzles make up for it. One of the puzzles is a bit guess-the-nounish, though.
SPAG
I wasn't wild about the setting, I wasn't wild about the puzzles, and most of the writing was dismaying. I only found one bug, but it was an odd one -- I could ask myself questions and always get back the response "I don't know much about that." Those issues aside, though, the ending was very funny. It's almost worth playing the game just to see the ending... but I would rather see a better version of the game, instead -- one where the journey is just as pleasing as the destination.
-- Carolyn Magruder
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>INVENTORY - Paul O'Brian writes about interactive fiction
The Realm feels like an old-school IF throwback. I mean, for one thing, it's about a knight on a quest to obtain the head of a dragon. It's set in the usual faux-medieval milieu -- a castle, a king, a tavern, and so forth... Still, the old school has its charms. Once you stop expecting an interesting story or a logically consistent world, The Realm can be a pleasant place to spend an hour or two.
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