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Zest

by Fear of Twine (Richard Goodness profile, lectronice profile, and PaperBlurt) profile

(based on 18 ratings)
3 reviews21 members have played this game. It's on 6 wishlists.

About the Story

Hello young Limonista!

It's the hottest week of the year, and ordinarily this would be a problem!

But you work at the most popular lemonadery in Sufferette City, and the citizens depend on you to keep cool!

Awards

Ratings and Reviews

5 star:
(0)
4 star:
(3)
3 star:
(9)
2 star:
(4)
1 star:
(2)
Average Rating: based on 18 ratings
Number of Reviews Written by IFDB Members: 3
3 of 3 people found the following review helpful:
I still think about this game., June 8, 2020

There is an ending in which the player character becomes a preacher. I played this game when it came out, and I still think about the sermon he gives. I'm not religious, but it touches on something beautiful and real, and it's strange and a little sad to think that so few people will ever see it because they play through one path and think "ah, drugs."

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2 of 2 people found the following review helpful:
An illustrated/animated crappy-life sim with an absurd edge, June 3, 2016

Zest combines the talent of Richard Goodness (who later made the amusing and thoughtful Tombs of Reschette), lectroniae (a musical artist), and PaperBlurt (a frequent author of well-illustrated twine games).

In this rather long Twine game, you play as someone who works at some sort of fast food place, and can go to church or the tobacco shop to buy tobacco to 'zest'.

The game has a mix of the absurd, the mundane, and the thoughtful. You have 3 meters, including grossness, and you have to repeat the same options/tasks each day.

The game is at its most absurd in the store, or in dreams; its at its most thoughtful in its depiction of the poor, and of Christian prayers and sermons. And frequently it is both.

This game contains frequent use of the f-word.

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1 of 1 people found the following review helpful:
Zesty!, October 14, 2017

This is the story of a stoner in a dead-end job, making their way through bizarre encounters and trying to find their path in life. It does have good, weird writing, an engaging hook and a pleasingly strange atmosphere.

The graphics are (intentionally?) bad. The religion isn’t really meaningful in the game, or I missed whatever point it was making. I tried visiting church every day and confessing, but it didn’t seem to make much impact.

The drugs however seem to be a focus of the game. The achievements are mostly (all?) to do with drug taking.

So I was really good, saved up $200 and bought the ultimate bong. I got high, went to work, got fired, went to work for the head shop. End game.

The presentation of the text is often too slow for me. After the fifth time of getting the same shower monologue it wears really thin. I think the author has misjudged this one – getting the same long slow text presentation is not bad once, however if you play for more than a few days game time, you get the same monologue several times and it is no longer engaging. I quit while having to wait for a lengthy monologue from a scammy psychic, which seemed to go on and on and on.

I like achievements, and I’d have liked to get them all. That needs a lot of replaying the game which is tedious when the text is so slow. It’s unfortunate as it would otherwise appeal to my urge to get all the things.

It looks like you can try to inject or snort zest, and also find an ending where you move back home. I’m not prepared to wade through all that slow text.

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2 Off-Site Reviews

Rock, Paper, Shotgun
It’s a text-heavy game that plays like a choose-your-own-adventure gone odd. One with random events, more than a few lovingly gritty illustrations and text that controls its own pace, blinks, pauses dramatically and occasionally does decidedly un-texty things.
See the full review

Emily Short's Interactive Storytelling
The presentation is also pretty sophisticated. In addition to the meters tracking your stats, the system plays with different speeds of presenting text, as well as multiple strands of text that appear simultaneously (e.g. to represent both what someone is saying to you and your own concurrent thoughts). It is really hard to tune this sort of thing so that it is not overwhelming to the reader, but I found it possible to track, and an interesting effect, perhaps because they did keep the text brief.
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News

Play Online Link UpdatedJune 9, 2020
I have changed the "play online" and "website" links for this game to the web archive from 2016, since the website no longer exists.
Reported by J. J. Guest | History | Edit | Delete
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Game Details

Zest on IFDB

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For Your Consideration: Games from 2014 that should be nominated for the XYZZY Awards by Molly
There were a lot of great games released in the past year, and now that the XYZZYs are coming up, it seems like a very good idea to take a poll of all the games from last year people would like to see nominated. The management has asked...

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This is version 7 of this page, edited by Tabitha on 15 July 2024 at 11:03pm. - View Update History - Edit This Page - Add a News Item - Delete This Page