by Sam Kabo Ashwell - 10 games "One of the most powerful techniques for rendering a game memorable is to build it around a unusual, interesting and consistent way of handling significant world interaction (or puzzles, if you prefer). It's also a difficult technique to..."
by Emily Short - 10 games "Games that are exceptionally well-tested and smooth to play. They may not always be the most original works, but the implementation is strong, offering minimal frustration with guess-the-verb and other common flaws."
by AmberShards - 6 games "These are games with memorable stories, whose characters live long after the window has closed, and in which the puzzles are an integral part of the game. "
by Maureen - 10 games "I have a soft spot for "literary" IF. Good writing can draw me into a story that doesn't really have much game to it, and amateur writing can wreck an otherwise good game. That's not to say I like puzzle-less IF or text dumps. I enjoy..."
by Personman - 2 games "These are the IF games that I happen to think are incredibly amazing, fantastically wonderful, supremely terrific, and really great."
by David Welbourn - 12 games "SpeedIF games are often overlooked or denigrated, and usually with good reason: with only two hours to code a game, the results can be rather shoddy. Buggy. Plagued with read-author's-mind problems. But not always. Here are a few SpeedIF..."
by Richard Otter - 11 games "This is a list put together in early 2005 after a thread on the ADRIFT Forum It is not comprehensive, and not all of the games will appeal to everyone."
by Eric Eve - 10 games "Many of the games in this list are ones I enjoyed as a beginner, but the main aim of this list is to suggest games that are reasonably short and not too hard (so that enjoyment should generally exceed frustration!), and which should..."
by Deathworks - 1 game "This is just a list of games that I enjoyed based on their own merit. There is no special common theme to them, besides me believing that they are worth being played."
by Emily Boegheim - 10 games "Games with memorable settings or landscapes - not necessarily deeply implemented, but vividly described or intriguing in concept."
by Emily Short - 7 games "Games which are entirely devoted to a single big puzzle, usually one that the player has to replay a number of times to get exactly right. Often these involve time restrictions or events that the player has to observe in order to..."
by Emily Short - 9 games "IF in which the setting is especially deeply simulated, especially works that implement traditionally difficult systems (fire, liquid, ropes, recording devices, etc)."
by Emily Short - 6 games "A few IF games are designed to be educational (and not only for children). This is a brief overview of the ones I've found most successful."