Games with flavor text - an IFDB Poll

by OverThinking
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I'm looking for games where background events and flavor text appear frequently, independently of the player's actions. Maybe there's wind blowing around objects, or someone's making a lot of noise in the kitchen. Bonus points for breadth and depth of flavor text and/or responsive implementation

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Cragne Manor, by Ryan Veeder, Jenni Polodna, Adam Whybray, Adri, Andrew Plotkin, Andy Holloway, Austin Auclair, Baldur Brückner, Ben Collins-Sussman, Bill Maya, Brian Rushton, Buster Hudson, Caleb Wilson, Carl Muckenhoupt, Chandler Groover, Chris Jones, Christopher Conley, Damon L. Wakes, Daniel Ravipinto, Daniel Stelzer, David Jose, David Petrocco, David Sturgis, Drew Mochak, Edward B, Emily Short, Erica Newman, Feneric, Finn Rosenløv, Gary Butterfield, Gavin Inglis, Greg Frost, Hanon Ondricek, Harkness Munt, Harrison Gerard, Ian Holmes, Ivan Roth, Jack Welch, Jacqueline Ashwell, James Eagle, Jason Dyer, Jason Lautzenheiser, Jason Love, Jeremy Freese, Joey Jones, Joshua Porch, Justin de Vesine, Justin Melvin, Katherine Morayati, Kenneth Pedersen, Lane Puetz, Llew Mason, Lucian Smith, Marco Innocenti, Marius Müller, Mark Britton, Mark Sample, Marshal Tenner Winter, Matt Schneider, Matt Weiner, Matthew Korson, Michael Fessler, Michael Gentry, Michael Hilborn, Michael Lin, Mike Spivey, Molly Ying, Monique Padelis, Naomi Hinchen, Nate Edwards, Petter Sjölund, Q Pheevr, Rachel Spitler, Reed Lockwood, Reina Adair, Riff Conner, Roberto Colnaghi, Rowan Lipkovits, Sam Kabo Ashwell, Scott Hammack, Sean M. Shore, Shin, Wade Clarke, Zach Hodgens, Zack Johnson
2 votes
"Several of the locations have flavor text" [+]"Several of the locations have flavor text: This is a great game and several of the co-authors uses flavor text. My only niggle which is understandable considering how this game was made, is that there are a lot of e.g. cutting instruments but puzzles which require cutting require a specific tool. But considering the size of this game, I think that this is certainly acceptable." --Denk... (No comment) [+](No comment) () --Max Fog...

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Planetfall, by Steve Meretzky
2 votes
"Floyd!" [+]"Floyd!: Floyd wants to know whether you'd like to play huckle-buckle-beanstalk." --BitterlyIndifferent... (No comment) [+](No comment) () --Max Fog...

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Project Arcmör, by Donald Conrad and Peter M.J. Gross
1 vote
"Different lines,..." [+]"Different lines, like "That nearby scuttling sound must be rats, right?", "The lights flicker for a moment", and "You haven’t seen any signs of human life" add atmospheric description to the locations" --BitterlyIndifferent...

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Bullhockey!, by B F Lindsay
1 vote
"I wrote this game..." [+]"I wrote this game but I did put a lot of ambient details in it." --IFonthebrain...

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Bullhockey 2 - The Return of the Leather Whip, by B F Lindsay
1 vote
"Like Bullhockey!,..." [+]"Like Bullhockey!, I wrote this game, and put a lot of ambient details in it." --IFonthebrain...

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Anchorhead, by Michael Gentry
1 vote
"Lots of train..." [+]"Lots of train text and so on." () --Max Fog...

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How Prince Quisborne the Feckless Shook His Title, by John Ziegler
1 vote
"Atmosphere/NPC flavor text fest" [+]"Atmosphere/NPC flavor text fest" --Johnnywz00...

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