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1893: A World's Fair Mystery, by Peter Nepstad
Average member rating: (26 ratings)

A theft on the fairgrounds! Precious diamonds stolen from the Kimberly Diamond Mining Exhibit! An urgent telegram from your old partner arrives, requesting your help to solve the mystery. How can you refuse?...

9:05, by Adam Cadre
Average member rating: (545 ratings)

The phone rings. Oh, no — how long have you been asleep? Sure, it was a tough night, but... This is bad. This is very bad. The phone rings.

The Act of Misdirection, by Callico Harrison
Average member rating: (75 ratings)

The curtain lifts to a torrent of applause, as the city's gents and ladies lose their decorum for a just few moments in anticipation of something magical. The spotlights drown the glitter of sequins and...

An Act of Murder, by Christopher Huang
Average member rating: (82 ratings)

All Roads, by Jon Ingold
Average member rating: (156 ratings)

"Wave a circle round him thrice, And close your eyes with holy dread For he on honey-dew hath fed And drunk the milk of paradise." [--blurb from Competition Aught-One]

Anchorhead, by Michael Gentry
Average member rating: (409 ratings)

You take a deep breath of salty air as the first raindrops begin to spatter the pavement, and the swollen, slate-colored clouds that blanket the sky mutter ominous portents amongst themselves over the little...

Balances, by Graham Nelson
Average member rating: (39 ratings)

"A homage to Infocom's Enchanter Trilogy, at the same time showing some of the things that Inform is capable of doing." [--blurb from The Z-Files Catalogue]

Being Andrew Plotkin, by J. Robinson Wheeler
Average member rating: (58 ratings)

"Zarf? you think to yourself. Could it be? The one and only Zarf? Xyzzy Award winner? IF Competition winner? The mighty Inscruitable One? Gosh. What it must be like to be Zarf... You begin to crawl forward,...

Beyond Zork, by Brian Moriarty
Average member rating: (52 ratings)

Dread times have befallen the Kingdom of Quendor. The wizards have mysteriously disappeared. The Enchanter's Guild Hall lies in ruins. Villages are abandoned, drunken men mutter strange tales, and vicious...

Bronze, by Emily Short
Average member rating: (290 ratings)

When the seventh day comes and it is time for you to return to the castle in the forest, your sisters cling to your sleeves.

The Butler Did It, by Daniel J Elliot
Average member rating: (2 ratings)

A lengthy odyssey in "Bizarro Steampunk", with whimsical robots and action galore. Life in Port Terris is tough. There’s never quite enough to eat, nor quite enough work, and your friends have a nasty...

Child's Play, by Stephen Granade
Average member rating: (54 ratings)

It is playgroup day and playgroup day is normally a good day but ever since that little red-haired girl started coming she always wants your toys. She shouldn't get your toys. You tried telling the mom this...

Christminster, by Gareth Rees
Average member rating: (88 ratings)

"When your brother Malcolm sends you a telegram inviting you to visit him at Biblioll College in the ancient university town of Christminster, you imagine that the mysterious `discovery' he alludes to is...

Classic Text Adventure Masterpieces of Infocom, by Various
Average member rating: (4 ratings)

All the Infocom games packaged into a CD-ROM. (Well, not all of them. HHGTTG and Shogun are omitted.) Classic Text Adventure Masterpieces is a compilation of 33 Infocom games: A Mind Forever Voyaging Arthur...

The Count, by Scott Adams
Average member rating: (22 ratings)

"It begins when you awake in a large brass bed in a castle somewhere in Transylvania. Who are you, what are you doing here and WHY did the postman deliver a bottle of blood? Converted from original code by...

Curses, by Graham Nelson
Average member rating: (133 ratings)

"As "Curses" opens, you're hunting about in the attic of your family home, looking for a tatty old map of Paris (you're going on holiday tomorrow) and generally trying to avoid all the packing. Aunt Jemima...

Dangerous Curves, by Irene Callaci
Average member rating: (23 ratings)

Deadline, by Marc Blank
Average member rating: (60 ratings)

Twelve hours to solve the mystery. One false move, and the killer strikes again. It's been called "part of the latest craze in home computing (TIME magazine), an "amazing feat of programming" (THE NEW YORK...

Die Kathedrale, by Harald Evers, Andreas Niedermeier
Average member rating: (1 rating)

Wie ein schweigendes, steinernes Gebirge steht seit Jahrhunderten die St. Pauls Kathedrale am Domplatz in Schönau - als ein Zeugnis kirchlicher Tradition und mittelalterlicher Baukunst. Doch niemand ahnt,...

The Dreamhold, by Andrew Plotkin
Average member rating: (177 ratings)

The Dreamhold is interactive fiction — a classic text adventure. No graphics! No point-and-click! You type your commands, and read what happens next. The Dreamhold is designed for people who have never...

For a Change, by Dan Schmidt
Average member rating: (117 ratings)

"The sun has gone. It must be brought. You have a rock." [--blurb from Competition '99]

Grand Academy for Future Villains, by Katherine Nehring
Average member rating: (3 ratings)

Congratulations! We are delighted to welcome you to the Grand Academy for Future Villains, the world's finest evil preparatory school, where unimaginable power begins with a world-class education! "The Grand...

Grand Academy II: Attack of the Sequel, by Katherine Nehring
Average member rating: (1 rating)

Congratulations! We are delighted to welcome you back to the Grand Academy for Future Villains, the world's finest evil preparatory school. It's sophomore year, and everyone's back for a deliciously meta...

Heroes, by Sean Barrett
Average member rating: (29 ratings)

"A most traditional CRPG experience." [--blurb from Competition Aught-One]

Jigsaw, by Graham Nelson
Average member rating: (84 ratings)

New Year's Eve, 1999, a quarter to midnight and where else to be but Century Park! Fireworks cascade across the sky, your stomach rumbles uneasily, music and lasers howl across the parkland... Not exactly...


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