Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

1893: A World's Fair Mystery

by Peter Nepstad profile

(based on 20 ratings)
Estimated play time: 30 hours (based on 1 vote)
Members voted for the following times for this game:
3 reviews29 members have played this game. It's on 189 wishlists.

About the Story

A theft on the fairgrounds! Precious diamonds stolen from the Kimberly Diamond Mining Exhibit! An urgent telegram from your old partner arrives, requesting your help to solve the mystery. How can you refuse? And besides, you've been dying to see the wonder of the age everyone has been talking about, this Columbian Exposition. And so, dossier in hand, you take the next train to Chicago.

But this is no simple theft. And as theft turns to kidnapping, and kidnapping to murder, you find yourself at the center of a plot the extent of which you can only begin to imagine...

Awards

Ratings and Reviews

5 star:
(8)
4 star:
(10)
3 star:
(1)
2 star:
(1)
1 star:
(0)
Average Rating: based on 20 ratings
Number of Reviews Written by IFDB Members: 3
11 of 11 people found the following review helpful:
A Hidden Gem, July 8, 2015
by Julia Myer (USA)

Much like the premise of this game, 1893 is an undiscovered diamond in the rough, and I felt that it deserved an IFDB member review. Though it may not be a groundbreaking or especially influential work, this game should be played, or at the very least, explored, by all fans of IF who consider themselves well versed in the genre.

Yes, 1893 is massive. One gets the impression of playing something “important”, merely from the experience of traversing such a vast and intricately detailed map, and from taking part in an important world event. Although this vastness may be frustrating for some, it is the magnitude of the location, the 1893 Chicago World's Fair, that aids in the most breathtaking aspects of gameplay. Unlike other large works, in which players are directed towards specific locations and perhaps blocked from accessing all areas of the map until certain actions have been taken, the player in 1893 is immediately set loose upon the entirety of the map in all its breadth.

Don’t be intimidated - you WILL get to know this world. By the time I had found even one of eight missing diamonds, which the PC is tasked with discovering in the game’s premise and introduction, it had been two “days” of game time and around 12 hours of gameplay - and I suddenly found myself knowing which directions to head and with a clear understanding of the fairgrounds and their content - an intricate knowledge which seemed impossible to achieve at the game’s onset.

1893 is as much about experience as solving puzzles. Time management, and management in general, is as important to gameplay as the plot. Each move the player makes advances the game clock: most actions take one minute, although some are more time consuming. In addition to managing your own time, there are many events which take place at specific hours, so you must plan out each day if there is a specific time at which you must be present at a specific place (Anyone who has had to be at a specific event in a large city will be familiar with the sense of urgency, and the fear that you just won’t make it in time - delicious realism for a work of IF). Money and inventory management take on an increasingly important role as the game progresses; I found myself without enough of my daily “stipend”, provided to me by my employer, to complete specific tasks a number of times. The PC also gets hungry and sleepy, and you must attend to bodily needs in a timely fashion.

This element of “management” heightens the immersive experience. Dealing with scheduling and taking care of your needs creates a deeper sense of realism - hardly needed in a world with such an enormous and verbosely described geography, but truly satisfying as a player. One can travel the map by foot, but there are other transport methods available, just as there were at the actual World's Fair: elevated train, ferry, and gondola. This not only adds to realism, but aids in the gameplay's time management aspect. It is very well integrated.

I worry that IFDB players shy away from this game not only because of its intimidating size, but because it has been dubbed “educational” by prior reviewers. Yes, you may learn something from this game. You may have to, in order to solve puzzles. However, I feel that one can learn as much or as little during gameplay as one wishes, and the experience of inadvertantly learning something, however insignificant it may be, only adds to the satisfaction of getting to know this world.

Puzzles are crafted in just as much detail. A built-in hints guide provides gentle guidance if needed, and I never felt guilty for consulting it when at a complete and utter loss, since there were many other puzzles to complete without help. The treasure hunt construction is a “spoke and wheel” non-linear design. You may find the diamonds in any order, which could be frustrating for those who crave limits. Major events, however, will move in a linear fashion as the clock advances.

This game probably isn’t perfect for those new to IF, although people who love history and appreciate games of a large scale could probably still come to adore it. Those new to IF but well experienced in lengthy graphic RPGs or MUDs may take great pleasure in 1893. Players who enjoy freedom and lengthy exploration of intricate game worlds will be in heaven here.

1893’s magnitude gives a sense of wonder and awe, and contributes to the realism that is enmeshed with gameplay. Even if you don’t have the patience to work through all of the lengthy puzzles to complete the treasure hunt, I encourage everyone to at least give this game an hour or two of time. You will immediately appreciate the love and diligence that Nepstad poured into crafting this world, which he did over the length of many years.

You will read, a lot. Take notes (I had over five pages of notes upon completion). Keep the included map at close hand. Though my interpreter did not display graphics and images as in the commercial version, I did not miss them. Once you come to grips with the sheer magnitude of 1893, you will be swept up into this world in a deeply satisfying way. You will form an impression of the American psyche and the state of the world at the turn of the 20th century. And you certainly won’t regret spending your time here.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | View comments (1) - Add comment 

5 of 5 people found the following review helpful:
Large, well polished game that is nominally historical but feels like fantasy, February 3, 2016

1893 is a game set entirely in the real world. The map is based on the actual layout of the 1893 world's fair, and has hundreds of locations. The game includes 500 historical photographs used to illustrate these locations. Your enemies are counterfeiters, thieves and murderers. There is no magic or advanced technology (except in a hidden easter egg).

But at it's heart, this is a fantasy game. If the game said at the beginning 'You are at a bustling magical metropolis on the world called blah blah blah' and assigned random names to the buildings, this game would make an excellent fantasy game.

Explore bizarre cultures and exotic locations. Walk on an enormous cheese, witness arcane rituals, use devilishly complicated machines, and, most importantly, deal with a madman leaving a trail of dead bodies and missing diamonds.

The game asks you to find 2 persons of interest and 8 diamonds. These quests are almost entirely independent of each other, which is good, because this game is so huge and non-linear that it would be a great challenge to complete a linear sequence of events. After finding the 2 people of interest, you have the opportunity to complete a final quest.

I could not complete the final quest, because the event that triggers to find one of the people (Greenback Bob) never happened for me, even though I was following the walkthrough. However, I completed the rest of the game, and found it enjoyable.

There are many, many NPC's, some implemented well and others just sketched in.

The game includes in-game hints; the person who stole the diamonds WANTS to be found, and will give you hints if you call him.

Overall, an under-appreciated game. Few will be able to complete it on their own, but it is worthwhile to try. Try exploring the fair, picking up everything you can, and investigating everything. The 7 days that you have are very, very long, so you can afford to look around a while first.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

2 of 2 people found the following review helpful:
Bella scoperta, November 1, 2022

Una delle avventure testuali più conosciute ed apprezzate anche fuori dal giro degli appassionati, e non fatico a capire perchè.
E' difficile ma molto immersiva, piena di personaggi e di situazioni, sembrava davvero di vivere i giorni della fiera. La libertà di esplorazione si coniuga con enigmi intelligenti e stimolanti.
Se le altre avventure testuali sono anche lontanamente di questo livello, voglio scoprirne altre.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

11 Off-Site Reviews

Adventure Gamers

...1893: A World's Fair Mystery is fascinating, entertaining, deviously educational, and simply one of the most fantastic adventure games I have ever played, text or otherwise.
See the full review

Associated Press
Computer game based on 1893 World's Fair is excellent
A World's Fair Mystery proves convincingly that the best games aren't about razzle-dazzle special effects or cheap gimmickry. They're about story, character, and especially here, location, location, location.
See the full review

CNet Download.com

A generous use of archival photographs makes up for the sparse demo of 1893: A World's Fair Mystery...
See the full review

Game Chronicles Magazine

1893: A World’s Fair Mystery is definitely a niche game targeted toward a specific demographic. Older gamers, history buffs, teachers and students, or anyone who loves the Windy City will definitely find something of genuine interest in this title.
See the full review

Game Industry News
1893: More than Fair
1893: A World's Fair Mystery is a text adventure game that really brings out the simple elegance of the genre.
See the full review

Gaming Enthusiast
The exposition itself is as truthful to the original one as possible and features 500 photographs from the period, which significantly deepens the experience.
See the full review

IF-Review
1893: Fair Enough
Everything that's said about 1893 has to take into account one thing: it's enormous. You hear rumours of it from other players. Okay, so it's big. Then you read the feelie notes. Oookay, so it's probably a good deal bigger than I thought. Then you actually play the thing. Oh boy.
See the full review

IF-Review
World Class
It's a game that richly rewards exploration, that provides hours and hours of engrossing entertainment, that charms with its cleverness and awes with its magnitude. It has its flaws, but it's well worth your twenty dollars.
See the full review

Just Adventure
It’s neither story nor puzzle-based while doesn’t rely heavily in conversation either. It’s rather a game to be explored and enjoyed in the fantastic, overwhelming and epic environment it offers.
See the full review

Play This Thing!
Coupling a well-researched and evocative depiction of the Exposition with interesting puzzles and a mystery to solve, 1893 proves there's life in the text adventure yet. Both fans of the genre and those interested in Chicago's history will enjoy it greatly.
See the full review

Quandary Computer Game Reviews

Well worth a look...I'm flabbergasted at the size and grandeur of the Chicago World's Fair Exhibition.
See the full review

Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)
Edit Tags
Search all tags on IFDB | View all tags on IFDB

Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Delete Tags

Game Details

1893: A World's Fair Mystery on IFDB

Recommended Lists

1893: A World's Fair Mystery appears in the following Recommended Lists:

Forgotten Treasures of IFDB by MathBrush
These are games that are great, either in my opinion or in many others, but which have been forgotten. By forgotten, I mean it satisfies the following: 1. Not an IfComp or XYZZY Best Game winner, 2. Not in Best 50 Interactive Fiction...

Must try by Kku2611
I am new to IF and collect all of the recommended games under a list for future consulting.

Noteworthy T2 Games [Formerly: Which Can't Be Played on the Web] by Walter Sandsquish
This list was created because TADS 2 didn't have a Web-based 'terp for a long time. It's still here because these games, from long ago, are good enough to not be forgotten.

See all lists mentioning this game

Polls

The following polls include votes for 1893: A World's Fair Mystery:

Must-play games by Jeff Sonas
I am looking for the games that, in your opinion, you simply must have played in order to really call yourself an IF aficionado. Or if someone wanted to play N number of IF games in order to get as good an overview of the IF classics...

Trading and Buying Games by Emily Short
Games where a significant portion of the gameplay involves buying, selling, or trading items, especially if there are tactical advantages associated with different objects and the player has to decide which things to acquire for what...

Games with graphics and/or sound by eyesack
I couldn't find an easy way to search for this, so I figured I'd ask the hivemind: What games use graphics and/or sound to enhance the gameplay, similar to City of Secrets and Necrotic Drift?

See all polls with votes for this game

RSS Feeds

New member reviews
Updates to external links
All updates to this page


This is version 26 of this page, edited by blue/green on 16 January 2024 at 6:40pm. - View Update History - Edit This Page - Add a News Item - Delete This Page