Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story
A theft on the fairgrounds! Precious diamonds stolen from the Kimberly Diamond Mining Exhibit! An urgent telegram from your old partner arrives, requesting your help to solve the mystery. How can you refuse? And besides, you've been dying to see the wonder of the age everyone has been talking about, this Columbian Exposition. And so, dossier in hand, you take the next train to Chicago.
Nominee, Best Game; Winner, Best Setting - 2002 XYZZY Awards
...1893: A World's Fair Mystery is fascinating, entertaining, deviously educational, and simply one of the most fantastic adventure games I have ever played, text or otherwise.
See the full review
Computer game based on 1893 World's Fair is excellent
A World's Fair Mystery proves convincingly that the best games aren't about razzle-dazzle special effects or cheap gimmickry. They're about story, character, and especially here, location, location, location.
See the full review
Game Chronicles Magazine
1893: A World’s Fair Mystery is definitely a niche game targeted toward a specific demographic. Older gamers, history buffs, teachers and students, or anyone who loves the Windy City will definitely find something of genuine interest in this title.
See the full review
1893: Fair Enough
Everything that's said about 1893 has to take into account one thing: it's enormous. You hear rumours of it from other players. Okay, so it's big. Then you read the feelie notes. Oookay, so it's probably a good deal bigger than I thought. Then you actually play the thing. Oh boy.
See the full review
It's a game that richly rewards exploration, that provides hours and hours of engrossing entertainment, that charms with its cleverness and awes with its magnitude. It has its flaws, but it's well worth your twenty dollars.
See the full review
It’s neither story nor puzzle-based while doesn’t rely heavily in conversation either. It’s rather a game to be explored and enjoyed in the fantastic, overwhelming and epic environment it offers.
See the full review
Play This Thing!
Coupling a well-researched and evocative depiction of the Exposition with interesting puzzles and a mystery to solve, 1893 proves there's life in the text adventure yet. Both fans of the genre and those interested in Chicago's history will enjoy it greatly.
See the full review
|Average Rating: |
Number of Reviews: 2
Write a review
Much like the premise of this game, 1893 is an undiscovered diamond in the rough, and I felt that it deserved an IFDB member review. Though it may not be a groundbreaking or especially influential work, this game should be played, or at the very least, explored, by all fans of IF who consider themselves well versed in the genre.
Yes, 1893 is massive. One gets the impression of playing something “important”, merely from the experience of traversing such a vast and intricately detailed map, and from taking part in an important world event. Although this vastness may be frustrating for some, it is the magnitude of the location, the 1893 Chicago World's Fair, that aids in the most breathtaking aspects of gameplay. Unlike other large works, in which players are directed towards specific locations and perhaps blocked from accessing all areas of the map until certain actions have been taken, the player in 1893 is immediately set loose upon the entirety of the map in all its breadth.
Don’t be intimidated - you WILL get to know this world. By the time I had found even one of eight missing diamonds, which the PC is tasked with discovering in the game’s premise and introduction, it had been two “days” of game time and around 12 hours of gameplay - and I suddenly found myself knowing which directions to head and with a clear understanding of the fairgrounds and their content - an intricate knowledge which seemed impossible to achieve at the game’s onset.
1893 is as much about experience as solving puzzles. Time management, and management in general, is as important to gameplay as the plot. Each move the player makes advances the game clock: most actions take one minute, although some are more time consuming. In addition to managing your own time, there are many events which take place at specific hours, so you must plan out each day if there is a specific time at which you must be present at a specific place (Anyone who has had to be at a specific event in a large city will be familiar with the sense of urgency, and the fear that you just won’t make it in time - delicious realism for a work of IF). Money and inventory management take on an increasingly important role as the game progresses; I found myself without enough of my daily “stipend”, provided to me by my employer, to complete specific tasks a number of times. The PC also gets hungry and sleepy, and you must attend to bodily needs in a timely fashion.
This element of “management” heightens the immersive experience. Dealing with scheduling and taking care of your needs creates a deeper sense of realism - hardly needed in a world with such an enormous and verbosely described geography, but truly satisfying as a player. One can travel the map by foot, but there are other transport methods available, just as there were at the actual World's Fair: elevated train, ferry, and gondola. This not only adds to realism, but aids in the gameplay's time management aspect. It is very well integrated.
I worry that IFDB players shy away from this game not only because of its intimidating size, but because it has been dubbed “educational” by prior reviewers. Yes, you may learn something from this game. You may have to, in order to solve puzzles. However, I feel that one can learn as much or as little during gameplay as one wishes, and the experience of inadvertantly learning something, however insignificant it may be, only adds to the satisfaction of getting to know this world.
Puzzles are crafted in just as much detail. A built-in hints guide provides gentle guidance if needed, and I never felt guilty for consulting it when at a complete and utter loss, since there were many other puzzles to complete without help. The treasure hunt construction is a “spoke and wheel” non-linear design. You may find the diamonds in any order, which could be frustrating for those who crave limits. Major events, however, will move in a linear fashion as the clock advances.
This game probably isn’t perfect for those new to IF, although people who love history and appreciate games of a large scale could probably still come to adore it. Those new to IF but well experienced in lengthy graphic RPGs or MUDs may take great pleasure in 1893. Players who enjoy freedom and lengthy exploration of intricate game worlds will be in heaven here.
1893’s magnitude gives a sense of wonder and awe, and contributes to the realism that is enmeshed with gameplay. Even if you don’t have the patience to work through all of the lengthy puzzles to complete the treasure hunt, I encourage everyone to at least give this game an hour or two of time. You will immediately appreciate the love and diligence that Nepstad poured into crafting this world, which he did over the length of many years.
You will read, a lot. Take notes (I had over five pages of notes upon completion). Keep the included map at close hand. Though my interpreter did not display graphics and images as in the commercial version, I did not miss them. Once you come to grips with the sheer magnitude of 1893, you will be swept up into this world in a deeply satisfying way. You will form an impression of the American psyche and the state of the world at the turn of the 20th century. And you certainly won’t regret spending your time here.
1893 is a game set entirely in the real world. The map is based on the actual layout of the 1893 world's fair, and has hundreds of locations. The game includes 500 historical photographs used to illustrate these locations. Your enemies are counterfeiters, thieves and murderers. There is no magic or advanced technology (except in a hidden easter egg).
But at it's heart, this is a fantasy game. If the game said at the beginning 'You are at a bustling magical metropolis on the world called blah blah blah' and assigned random names to the buildings, this game would make an excellent fantasy game.
Explore bizarre cultures and exotic locations. Walk on an enormous cheese, witness arcane rituals, use devilishly complicated machines, and, most importantly, deal with a madman leaving a trail of dead bodies and missing diamonds.
The game asks you to find 2 persons of interest and 8 diamonds. These quests are almost entirely independent of each other, which is good, because this game is so huge and non-linear that it would be a great challenge to complete a linear sequence of events. After finding the 2 people of interest, you have the opportunity to complete a final quest.
I could not complete the final quest, because the event that triggers to find one of the people (Greenback Bob) never happened for me, even though I was following the walkthrough. However, I completed the rest of the game, and found it enjoyable.
There are many, many NPC's, some implemented well and others just sketched in.
The game includes in-game hints; the person who stole the diamonds WANTS to be found, and will give you hints if you call him.
Overall, an under-appreciated game. Few will be able to complete it on their own, but it is worthwhile to try. Try exploring the fair, picking up everything you can, and investigating everything. The 7 days that you have are very, very long, so you can afford to look around a while first.
If you enjoyed 1893: A World's Fair Mystery...
Related GamesPeople who like 1893: A World's Fair Mystery also gave high ratings to these games:
Homo Perfectus 7, by Sindriv
Average member rating: (6 ratings)
The title "Homo Perfectus" may not be very accurate for this story, as you do not play as a Homo Perfectus. Instead, you play as the vengeful former Imperfect Baryon, who fights against injustice, wherever he finds it, even if it...
A Titanic Experience, by Will11
Average member rating: (3 ratings)
You know the story and have probably seen the film; now you can experience what the disaster was really like for those who were there.
|Diabolical, by Nick Aires|
Average member rating: (1 rating)
Start practicing your evil laugh! As the world's greatest criminal mastermind, choose a lair, hire a minion, and steal the world's largest ball of aluminum foil! (Or, destroy the world. FINE.) "Diabolical" is a 130,000-word interactive...
Recommended Lists1893: A World's Fair Mystery appears in the following Recommended Lists:
Detective and mystery games by MathBrush
These are games where you play a detective or someone else investigating a mystery. Most of them are realistic games which I am splitting off of my realistic list. Some are more magical or science fi-ish.
PollsThe following polls include votes for 1893: A World's Fair Mystery:
Dynamic open world IFs by Natrium729
I'm looking for good "open world" IFs, that is, IFs where the player can just wander and explore the world without necessarily following the main plot (think Elder Scrolls). They could take place on a planet, in a city, or even just in a...
Games with 'enhanced interfaces' by verityvirtue
Looking for (parser?) games which use side panels, or similar, to streamline delivery of information AND are on a platform which does not usually have such a feature (therefore, Undum, Quest, Storynexus etc. games are out.) Something...
Wide open spaces. by Rovarsson
This can apply to the setting of the games; prairies, deserts, icecaps come to mind. It can also apply to the feel of a game, the impression that the player is free to roam far and wide. Open game-worlds.
This is version 19 of this page, edited by Zape on 12 April 2021 at 9:38pm. - View Update History - Edit This Page - Add a News Item