Traffik's Wish List

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City of Secrets, by Emily Short
Average member rating: (110 ratings)

A train journey abruptly cut off. An enforced stay in a strange City. Intrigue, madmen, and growing sense of being watched...

Coloratura, by Lynnea Glasser
Average member rating: (116 ratings)

Stolen away by apathetic Blind Ones, your only desire is to return to your Cellarium and the Song of the Universe. They should understand. You shall make them to understand.

Colossal Cave Adventure, by William Crowther and Donald Woods
Average member rating: (101 ratings)

Colossal Cave Adventure (also known as Adventure or ADVENT) is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don...

Curses, by Graham Nelson
Average member rating: (134 ratings)

"As "Curses" opens, you're hunting about in the attic of your family home, looking for a tatty old map of Paris (you're going on holiday tomorrow) and generally trying to avoid all the packing. Aunt Jemima...

A Day for Soft Food, by Tod Levi
Average member rating: (30 ratings)

"Ever since the provider's sickness began, he's been all hisses and growls. Even the slightest misstep seems to annoy him. Perhaps that's why your bowl has held nothing but hard food lately. And not much of...

Deadline, by Marc Blank
Average member rating: (63 ratings)

Twelve hours to solve the mystery. One false move, and the killer strikes again. It's been called "part of the latest craze in home computing (TIME magazine), an "amazing feat of programming" (THE NEW YORK...

Deadline Enchanter, by Alan DeNiro
Average member rating: (58 ratings)

The Dreamhold, by Andrew Plotkin
Average member rating: (185 ratings)

The Dreamhold is interactive fiction — a classic text adventure. No graphics! No point-and-click! You type your commands, and read what happens next. The Dreamhold is designed for people who have never...

Dual Transform, by Andrew Plotkin
Average member rating: (111 ratings)

This game takes place in a single room — but not always the same one. The room contains just one item, but again, there's more to it than that. Experiment and enjoy.

Earth and Sky, by Paul O'Brian
Average member rating: (84 ratings)

It's been almost a month since your parents disappeared. One Tuesday, they just didn't come home, and there's been no sign of them since. For the University and the rest of the town, the mystery is beginning...

Earth and Sky 2: Another Earth, Another Sky, by Paul O'Brian
Average member rating: (56 ratings)

In this sequel game, you play as Austin Colborn, a young man who wears an earthsuit made by your scientist parents. It gives you great strength and invulnerability. You and your sister Emily, who wears the...

Earth And Sky 3: Luminous Horizon, by Paul O'Brian
Average member rating: (45 ratings)

The third and final episode in the Earth And Sky series! It isn't necessary to have played either of the previous two games in order to enjoy this one, and a digital comic feelie is provided to recap the...

Enchanter, by Marc Blank, Dave Lebling
Average member rating: (116 ratings)

In Enchanter, the first of a spellbinding series in the tradition of Zork, you are a novice magician whom Fate has chosen to do singlehanded combat with a dark and fierce power. But worldly weapons will...

Endless, Nameless, by Adam Cadre
Average member rating: (56 ratings)

The first time I ever saw someone play a text adventure was in fifth grade. One of the sixth-graders didn't go to outdoor ed, and therefore spent the week in my fifth-grade classroom, playing Scott Adams's...

Enlightenment, by Taro Ogawa
Average member rating: (43 ratings)

"The intrepid Adventurer has escaped the caverns. Nought remains to block a successful escape but this troll here. Hmmm. A one-room adventure. The author recommends this for people who grew up on Zork II and...

Fail-Safe, by Jon Ingold
Average member rating: (118 ratings)

Final Selection, by Sam Gordon
Average member rating: (18 ratings)

For a Change, by Dan Schmidt
Average member rating: (120 ratings)

"The sun has gone. It must be brought. You have a rock." [--blurb from Competition '99]

Fragile Shells, by Stephen Granade
Average member rating: (52 ratings)

You don't know how long you've been hammering against the station's wall, but you stop as soon as you realize what you've been doing.

Frankenstein, by Dave Morris and inkle
Average member rating: (6 ratings)

This unique literary app places you in conversation with Frankenstein himself as his story unfolds. He will be your guide, and you his advisor. Console, counsel or condemn him: the choice is yours. Written...

Frobozz Magic Support, by Nate Cull
Average member rating: (8 ratings)

You play as a novice glyph support clerk but no one's around but an animated burin. It seems the more experienced support clerks are either lost, got themselves un-implemented, or got stuck in a timeloop....

Galatea, by Emily Short
Average member rating: (353 ratings)

Emily Short's description: A conversation with a work of art. "47. Galatea. White Thasos marble. Non-commissioned work by the late Pygmalion of Cyprus. (The artist has since committed suicide.) Originally...

Geist - An Interactive Geek Horror, by Dave Bernazzani, Dean Svendsen, Jonna Hind and Steven Robert
Average member rating: (11 ratings)

Geist was used as a site-wide adventure for Board Game Geek in January of 2014. During the week of the event, nearly 700 players worked their way through this game. The community rallied around the players...

Glowgrass, by Nate Cull
Average member rating: (104 ratings)

You play as a xenohistorian on an expedition. You've been dropped (more literally than you planned) by a dropship over the ground of the Ancients. Your equipment was scattered and the dropship crashed. Now...

The Gostak, by Carl Muckenhoupt
Average member rating: (102 ratings)

"Finally, here you are. At the delcot of tondam, where doshes deave. But the doshery lutt is crenned with glauds. Glauds! How rorm it would be to pell back to the bewl and distunk them, distunk the whole...


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