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You play as a novice glyph support clerk but no one's around but an animated burin. It seems the more experienced support clerks are either lost, got themselves un-implemented, or got stuck in a timeloop. And, of course, everyone else in Zork wants assistance too. No one said your first day on the job would be easy!
Nominee, Best Puzzles; Winner - The Burin, Best Individual NPC - 1996 XYZZY Awards
| Average Rating: based on 6 ratings Number of Reviews Written by IFDB Members: 2 |
This game is a fun, if somewhat short, romp in the Zork/Enchanter universe. As a novice Frobozz Magic Support employee with pretty much no experience with magic (or anything else in the Zork universe), you'll solve a bunch of entertaining puzzles while attending to some support calls--and maybe, just maybe, solve a bigger problem in the process. The puzzles are coherent and well-realized, with a reasonable number of clues scattered about to guide you through them. While you could theoretically play through the whole game without saving and restoring if you're quick on your feet, it's a little bit too easy to get into situations where you cannot complete the game. Still, for a short trip down memory lane to the old Infocom days, this is a fun and accessible game.
Frobozz Magic Support is a game that emulates Infocom's Spellbreaker, as well as Zork; you use a white cube to travel to six different locations, where you deal with a pot of gold over a rainbow, a dark room with grues, battery-powered lanterns, scrolls, etc.
It was an enjoyable game. The NPCs are a bit outdated, but the puzzles are fresh and fun.
Zork-based games are not as popular now, though they still come out (Scroll Thief came out in 2015), but as a fan of the Enchanter series, I enjoyed this game.
Contains a hard cryptogram.
A delightful addition to the Zork universe. The entire Frobozz Magic Company tech support staff has disappeared, except for you. While you figure out what happened and how to undo it, you have four service calls to handle in small Zorkian environments. There's a glossary of Zork terms contained in the game, but prior knowledge of the world (and the Enchanter trilogy in particular) is recommended.
-- Carl Muckenhoupt
SPAG
Like much older IF, the plot is mostly an excuse for puzzles. The puzzles vary from creative to annoying. As I mentioned, it is easy to silently make the game unwinnable if you don't do things in the correct order. [...] The bottom line is this: if you are a big Enchanter fan, and don't mind the type of game which will require a few restarts, give this one a shot. If you were introduced to IF with Photopia and don't know Belboz from Krill, forget it.
-- Adam Myrow
See the full review
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