The Great Underground Empire

Recommendations by Walter Sandsquish

Zork, the first commercially-successful adventure game, spawned a prequel, several sequels, and a slew of homages and pastiches, all of which were set in or around the whimsically-anachronistic land of swords-and-sorcery, the Great Underground Empire. Ransack or explore the G.U.E. in the following games.

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1. Zork Zero: The Revenge of Megaboz
by Steve Meretzky
(1988)
Average member rating: (59 ratings)

Walter Sandsquish says:

Try to prevent the fall of the G.U.E.

2. Zork, by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling (1979)
Average member rating: (31 ratings)
Walter Sandsquish says:

(aka Zork I, Zork II, and Zork III) Plunder the ruins of the G.U.E.

3. Wishbringer
by Brian Moriarty
(1985)
Average member rating: (109 ratings)

Walter Sandsquish says:

Save the town of Festeron from the schemes of a refugee from the G.U.E.

4. Enchanter
by Marc Blank, Dave Lebling
(1983)
Average member rating: (108 ratings)

Walter Sandsquish says:

Prevent a warlock from the G.U.E. from threatening Quendor's Circle of Enchanters.

5. Sorcerer
by Steve Meretzky
(1984)
Average member rating: (64 ratings)

Walter Sandsquish says:

The G.U.E.'s last surviving necromancer, the founder of the Circle of Enchanters, has disappeared. Find him to stabilize the guild.

6. Spellbreaker
by Dave Lebling
(1985)
Average member rating: (55 ratings)

Walter Sandsquish says:

Quendor's magic is failing, and the Circle of Enchanters depends on you to find the cause.

7. Beyond Zork
by Brian Moriarty
(1987)
Average member rating: (51 ratings)

Walter Sandsquish says:

Quendor is collapsing. Find the Coconut of Quendor in the ruins of the G.U.E. to revitalize it.

8. Frobozz Magic Support, by Nate Cull (1996)
Average member rating: (6 ratings)
Walter Sandsquish says:

Quendor's consumers of magical products are complaining. Find out what's wrong.

9. Zork: The Undiscovered Underground, by Marc Blank, Michael Berlyn, and G. Kevin Wilson (1997)
Average member rating: (31 ratings)
Walter Sandsquish says:

The Grand Inquisitor of Quendor sends you on a mission into the ruins of the G.U.E.

10. Enlightenment
by Taro Ogawa
(1998)
Average member rating: (40 ratings)

Walter Sandsquish says:

You've avoided the grues of the G.U.E., and now you must avoid a troll.

11. Balances
by Graham Nelson
(1994)
Average member rating: (36 ratings)

Walter Sandsquish says:

Learn about the defunct Circle of Enchanters by learning their spells.

12. Scroll Thief
by Daniel M. Stelzer
(2015)
Average member rating: (14 ratings)

Walter Sandsquish says:

Quendor's G.U.E. Tech will close if the magic of the Circle of Enchanters isn't recovered.

13. SPIRITWRAK, by D. S. Yu (1996)
Average member rating: (8 ratings)
Walter Sandsquish says:

A heretic destroyed your order's religious relic. Find its shards scattered throughout Quendor and the ruins of the G.U.E.

14. The Meteor, the Stone and a Long Glass of Sherbet
by Graham Nelson (as Angela M. Horns)
(1996)
Average member rating: (49 ratings)

Walter Sandsquish says:

After the Great Diffusion, you tour a foreign land as an ambassador to investigate rumors of magic in the land's legendary G.U.E.

15. Return to Zork: Another Story, by Stefano Canali (2000)
Average member rating: (3 ratings)
Walter Sandsquish says:

You win a vacation during the 4th Centenary of the Great Diffusion, however, your trip gets derailed when the resort's structures start magically relocating to the G.U.E.


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