ParadoxRogue's Played Games

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Aisle, by Sam Barlow
Average member rating: (326 ratings)

"Late Thursday night. You've had a hard day and the last thing you need is this: shopping. Luckily, the place is pretty empty and you're progressing rapidly. On to the next aisle... Aisle started out as a...

Birdland, by Brendan Patrick Hennessy
Average member rating: (173 ratings)

Fourteen-year-old Bridget's summer camp experience takes a turn for the bizarre when her otherworldly bird dreams start bleeding into reality.

The Bones of Rosalinda, by Agnieszka Trzaska
Average member rating: (18 ratings)

”Hey, you! Skeleton lady! Can you hear me? You’ve got to pull yourself together and run before the Necromancer turns you into one of his minions!” Rosalinda realised she wasn’t dreaming. She was in a...

Coloratura, by Lynnea Glasser
Average member rating: (116 ratings)

Stolen away by apathetic Blind Ones, your only desire is to return to your Cellarium and the Song of the Universe. They should understand. You shall make them to understand.

Ecdysis, by Peter Nepstad
Average member rating: (81 ratings)

You wake, a pounding headache loud in your inner ear, the back of your head itching and tingling, your mouth full of cotton. The pain drives away your dreams, weird visions of alien landscapes... Ecdysis is...

For a Change, by Dan Schmidt
Average member rating: (117 ratings)

"The sun has gone. It must be brought. You have a rock." [--blurb from Competition '99]

Galatea, by Emily Short
Average member rating: (346 ratings)

Emily Short's description: A conversation with a work of art. "47. Galatea. White Thasos marble. Non-commissioned work by the late Pygmalion of Cyprus. (The artist has since committed suicide.) Originally...

The Gostak, by Carl Muckenhoupt
Average member rating: (93 ratings)

"Finally, here you are. At the delcot of tondam, where doshes deave. But the doshery lutt is crenned with glauds. Glauds! How rorm it would be to pell back to the bewl and distunk them, distunk the whole...

howling dogs, by Porpentine
Average member rating: (128 ratings)

death cube sim | galactic survey | visionatrix | facet machine | power gardens | women | fascination two significant endings

Pick Up The Phone Booth And Die, by Rob Noyes
Average member rating: (114 ratings)

A very short game. Whatever you do, do not pick up the phone booth; well, you can guess from the title what happens if you do. [--blurb from The Z-Files Catalogue]

The Space Under the Window, by Andrew Plotkin
Average member rating: (100 ratings)

A new, experimental game that has no puzzles but uses only words that change your focus on things, thereby adapting the story. [--blurb from The Z-Files Catalogue]

Suveh Nux, by David Fisher
Average member rating: (228 ratings)

An entry in the 2007 One Room Game Competition. You play a magician's servant who gets trapped in your master's vault; you'll need to learn some of his tricks if you want to get out.

Taunting Donut, by Kalev Tait
Average member rating: (21 ratings)

One-room game where you need to get an out-of-reach donut tied to the ceiling of your exitless room.

You are Standing at a Crossroads, by Astrid Dalmady
Average member rating: (30 ratings)

You are Standing at a Crossroads is a short Twine story about being lost, being changed, and being stagnant.

You Will Select a Decision, by Brendan Patrick Hennessy
Average member rating: (80 ratings)

A pair of knock-off choose your own adventure books from Soviet-era Kyrgyzstan.


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