9:05, by Adam Cadre Average member rating: (544 ratings) The phone rings. Oh, no — how long have you been asleep? Sure, it was a tough night, but... This is bad. This is very bad. The phone rings. |
The Ascent of the Gothic Tower, by Ryan Veeder Karona's rating: Average member rating: (34 ratings) A story of mild and non-debilitating obsession. |
Best Gopher Ever, by Arthur DiBianca Average member rating: (23 ratings) Help the unfortunate residents of Fairview! (Who are all animals, by the way.) A light puzzle game for all ages. |
Confessions of an NPC, by Charles Hans Huang Karona's rating: Average member rating: (9 ratings) Interview characters in a kingdom not unlike our own who face the problems of our generation. |
Counterfeit Monkey, by Emily Short Average member rating: (253 ratings) Anglophone Atlantis has been an independent nation since an April day in 1822, when a well-aimed shot from their depluralizing cannon reduced the British colonizing fleet to one ship. Since then, Atlantis... |
The Elysium Enigma, by Eric Eve Average member rating: (78 ratings) It was meant to be a routine visit on behalf of the imperial government, just to remind the settlers that the Empire hadn't forgotten them, and if you stick rigidly to the letter of your orders and refuse to... |
Hoist Sail for the Heliopause and Home, by Andrew Plotkin Average member rating: (86 ratings) A far-future story of discovery. |
howling dogs, by Porpentine Karona's rating: Average member rating: (128 ratings) death cube sim | galactic survey | visionatrix | facet machine | power gardens | women | fascination two significant endings |
I-0, by Anonymous Average member rating: (158 ratings) Stranded on Interstate Zero after your car broke down, you are miles away from the last sign of civilization. It's twenty minutes to noon and the temperature is well over 120°F. It's beginning to look like... |
The Land of Breakfast and Lunch, by Daniel Talsky Karona's rating: Average member rating: (10 ratings) A diorama of made-up memories. The Land of Breakfast and Lunch is like a walk through a half-remembered childhood place that mixes up vaguely pleasant memories with half-remembered stories read long ago.... |
Metamorphoses, by Emily Short Karona's rating: Average member rating: (133 ratings) You wake to stillness. The hammering, banging, and shouting that kept you awake half the night are gone. The air is cold, and something smells burnt. Your master's experiments must be finished, but with what... |
Photopia, by Adam Cadre Karona's rating: Average member rating: (568 ratings) "Will you read me a story?" "Read you a story? What fun would that be? I've got a better idea: let's tell a story together." |
Red Door Yellow Door, by Charm Cochran Average member rating: (12 ratings) Guide your sister through a game of visualization, adventure, and danger, and perhaps discover truths about each other along the way. This was originally intended for SeedComp!, but winded up being a bigger... |
Shade, by Andrew Plotkin Karona's rating: Average member rating: (421 ratings) "A one-room game set in your apartment." [--blurb from Competition Aught-Zero] |
Twin Kingdom Valley, by Trevor Hall and P. M. Skinner Average member rating: (8 ratings) Twin Kingdom Valley is a complex adventure game using full-screen high resolution graphics for the BBC Micro, ZX Spectrum, and Commodore 64. There are over 179 different locations, each of which (except in... |
Walker & Silhouette, by C.E.J. Pacian Average member rating: (53 ratings) Team up with a dashing detective and an iconoclastic flapper to solve absurd and unfathomable crimes in this interactive story - where you control the action just by typing or clicking highlighted words in... |
You Will Select a Decision, by Brendan Patrick Hennessy Average member rating: (80 ratings) A pair of knock-off choose your own adventure books from Soviet-era Kyrgyzstan. |