[mutant]heat, by Porpentine Galena's rating: Average member rating: (6 ratings) inspired by collaboration with molleindustria content warning: sex violence gore pursuit |
> by @, by Aaron A. Reed Galena's rating: Average member rating: (24 ratings) On the surface, > seems to be a traditional adventure game, featuring treasure, an NPC, a puzzle, and a happy ending. However, matters are complicated by the realization that the work's purported author is... |
9:05, by Adam Cadre Average member rating: (544 ratings) The phone rings. Oh, no — how long have you been asleep? Sure, it was a tough night, but... This is bad. This is very bad. The phone rings. |
Aisle, by Sam Barlow Average member rating: (326 ratings) "Late Thursday night. You've had a hard day and the last thing you need is this: shopping. Luckily, the place is pretty empty and you're progressing rapidly. On to the next aisle... Aisle started out as a... |
Anchorhead, by Michael Gentry Galena's rating: Average member rating: (409 ratings) You take a deep breath of salty air as the first raindrops begin to spatter the pavement, and the swollen, slate-colored clouds that blanket the sky mutter ominous portents amongst themselves over the little... |
Beet the Devil, by Carolyn VanEseltine Galena's rating: Average member rating: (35 ratings) Your dog is gone. She must be brought. You have a beet (and some other vegetables). |
Boogle, by Buster Hudson Galena's rating: Average member rating: (15 ratings) |
Castle, Forest, Island, Sea, by Hide&Seek Galena's rating: Average member rating: (18 ratings) 'Castle, Forest, Island, Sea' is a choose-your-own-adventure story that explores key questions in philosophy. Where will your chosen path lead you? From bickering birds to scary monsters, choose your quest... |
Curses, by Graham Nelson Average member rating: (132 ratings) "As "Curses" opens, you're hunting about in the attic of your family home, looking for a tatty old map of Paris (you're going on holiday tomorrow) and generally trying to avoid all the packing. Aunt Jemima... |
A dark place of mind (Bilingual English-German), by Giggling_Kiste The concept of this game is inspired by the bilingual textadventure "Un Paseo Inocente en el Mercado" (by ootkaman) ... |
Divis Mortis, by Lynnea Dally Average member rating: (43 ratings) The infection has spread. They are coming. |
Door Simulator, by Giggling_Kiste Galena's rating: Average member rating: (8 ratings) This is the official door simulator 2013 ... |
The Dreamhold, by Andrew Plotkin Average member rating: (177 ratings) The Dreamhold is interactive fiction — a classic text adventure. No graphics! No point-and-click! You type your commands, and read what happens next. The Dreamhold is designed for people who have never... |
Dual Transform, by Andrew Plotkin Average member rating: (110 ratings) This game takes place in a single room — but not always the same one. The room contains just one item, but again, there's more to it than that. Experiment and enjoy. |
Enchanter, by Marc Blank, Dave Lebling Average member rating: (110 ratings) In Enchanter, the first of a spellbinding series in the tradition of Zork, you are a novice magician whom Fate has chosen to do singlehanded combat with a dark and fierce power. But worldly weapons will... |
Ex Nihilo, by Juhana Leinonen Galena's rating: Average member rating: (33 ratings) In the beginning there was nothing. From nothing light and darkness were born. |
A Face Like Mine, by daedalactic Galena's rating: Average member rating: (3 ratings) A short interactive story based on the myth of Shahmeran. Made using inklewriter for the One Game a Month site. |
The First Snows of Winter, by chrisatthestudy Galena's rating: Average member rating: (2 ratings) As a member of the Sorceror's Guild you have been asked to investigate the mysterious silence of the local Guild in a small highland town. The early winter weather proves to be the least of your problems. A... |
First Times, by Hero Robb Galena's rating: Average member rating: (11 ratings) This is my first foray into IF, so be gentle. I used a simplified language for inputs on this game. You pretty much only need to type look, take, use "whatever" (on "whatever"), go (north/east/south/west),... |