One of the best games I've ever played. It was fun, a good length without overstaying its welcome, light-hearted and humorous while still being challenging. Loved how it seemed like a goofy game at first, but then you discovered there was more to the story than it first appeared. The interaction between the characters, and how you could switch which one you were "controlling" was clever and I loved how the limited verb set didn't feel too easy.
One of the few IF games that I know I'll play-through again for the shear enjoyment of it.
ADDENDUM: As of the 10/01/20 this is still my favorite IF piece of all time.
Forgive me, it has been several months between playing this game and writing this review so I can't remember all the details, but what has stuck with me is that I didn't care for it much. The fact that (Spoiler - click to show)the game starts in one place and then you never go back there, and instead are playing somewhere completely different threw me for a loop. I didn't think that the puzzles were set up well (I had to cheat several times and when I found out the answer to several problems I knew that I was unlikely to have ever figured those out on my own because they didn't really make sense). I also think that some of the characters' abilities should have worked in ways that the game didn't allow only because that wasn't the right answer. My favorite part was the ability to switch between phone lines to control the different characters. Clever and decent effort in the classic style, but in the end just not for me.
This isn't really a game, but a short story (or medium-length story, I think it might have taken me 2 hours to play through) that is very engaging and makes clever use of the mechanics of Twine to make you feel what the main character is feeling (like when (Spoiler - click to show)you click on a word to choose your path and the word changes in the updated text). The ending was both great and heart-breaking.
ADDENDUM: The more I get into IF and also away from the idea that all IF should have "gameplay" elements the more I appreciate this piece. It is primarily a linear story, but one that makes use of the interactive aspects of IF very well. Will be on my Top 50 ballot for a long time.