This game seems, from its itch page, to have been made as part of a doctoral program.
It's a bipsi/binksi visual novel and includes the original poem with some of the original drawings that Lewis Carroll included in his book. It also includes a branching portion where you explore the world described in the poem, with multiple endings.
I got two bad endings; I think I know how to get the good ending, but I was hitting the arrows fast to get through the text quickly and ended up treading dark paths.
Overall, its competently done and reworks a poem I loved as a youth (I liked it when I was older too when I saw how translators translated it). I think I might have liked more long-term effects of choices to allow strategizing, but overall this is pretty good.
I played this as part of the short games showcase.
This is a fun little game, reminding me of the Northnorth Passage or Out or Ad Verbum, all in good ways, but it is it's own thing and not a copy of anything else. It's a direction-based puzzler where each stride can take you to different kingdoms or even different corners of the earth.
I enjoyed the puzzle, although I kept thinking the solution would be (Spoiler - click to show)tang even though it didn't work and it didn't fit any of the clues. So I don't know what was going on in my brain. At one point I also thought the solution would be (Spoiler - click to show)literally typing out 'the opposite of east' since it starts with a T. Pretty fun!
This is a pretty straightforward interpretation of 'a game simulating a bill getting passed'. There's not a lot of characterization or strategy. It was useful to see exactly what all goes into it.
The US House Representative for my district visited my school I teach at recently and mentioned that around 10,000 bills were proposed last year of which some small number (like 27, googling says) actually got passed.
This game simulates that; I failed the house vote, got amendments, passed, passed senate, had president support, but got vetoed and lacked a supermajority.
Oh well. Lol
The game seems like it was made for a government event and it seems well suited for an educational venue.
This game was entered in the short game jam.
At first I thought it was that weird Ink game that turns on your camera and notices when you blink. But it's not that at all.
It's just (Spoiler - click to show)a game that ends instantly.
A cute idea, but not much there.
I'll grade this on my (usually internal) 5 point scale:
-Polish: The game is very dark on my screen and hard to see.
-Descriptiveness: The poem in game is very short and minimal, but also not very clear
-Interactivity: It was hard to know what to do and, do to lots of looping, to know if there was more game or just the same.
-Emotional impact: I didn't really feel anything.
-Would I play again? Probably not.
This is a fun short story by Ambrose Bierce which has been converted to Twine (without choices) and had multimedia added. The original story is about an abandoned, 'haunted' house and the new multimedia is about an abandoned, overgrown house that bears a remarkable resemblance to the one in the story.
So it's mostly choiceless, and all the text comes from previously existing material.
But it's good material, and the matchup between the two looks good. So there's not a lot of 'interactive', but a lot of good 'fiction'.
This game is made in a powerpoint format, which is pretty neat. It has two formats, one in portuguese and one in english. I played the english version.
The text is minimalistic, with 3-10 words per page, and usually 1-3 choices. It was hard for me to piece the story together; it seems like you are a knight that awakes in a dungeon, in captivity. With some effort, you begin to explore.
I found someone (or something) to accompany me, found an area of horror, and made a choice...but I'm not sure of what.
There were several noticeable typos, which I think a pass through some online spellchaecker could help (I also get lots of typos in my own games). I did find the game confusing, including the title screen...what does 'soom' mean?
This is a short humorous twine game about trying to crash a screening for a new movie.
It uses 'copyright safe' versions of famous movies (for instance, your character is holding a 'light saver').
There are a lot of branches, and while there is some continuity between choices, each one is pretty random.
Overall, the game is pretty brief. Most of what's here is funny, but overall this felt more like a light snack than a substantial work.
This game is interesting; I went back and forth a lot on what to score it.
It's a cozy type of game, and more of an unfinished prototype (at least, several plot threads are left hanging). It's visually lovely though, with a rich background texture, pleasant fonts and colors, and icons of food.
The gameplay is simple, even (to my feeling) overly simplistic; while there is a little bit of planning required, just clicking every link one at a time generally solves things.
But it looks good, and feels good, so I'm still giving 4 stars. Feels kind of like an ascended tech demo that turned out better than expected, or a planned large game that had to be cut short.
This game is a little bite-sized Inform game. Such games can often be underimplemented or full of bugs, or hard to follow, but I found this one was pretty reasonable and made effective use of its small size.
You play as a gentleman waiting for a train, with no one around but one other passenger. Things progress from there.
There was a review I read once for the game 'Fine Tuned' that praised it for how the humor was participatory, not just descriptive (I can't find it now, unfortunately). That's what makes this game work for me; everything that's funny about it is something that you personally take part of.
The author encourages not knowing the plot ahead of time, so I've omitted that.