Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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whoami [es], by n-n
2 of 2 people found the following review helpful:
Combination twine/parser game with simulated OS, December 25, 2022
Related reviews: about 1 hour

This is a fascinating Spanish Twine game that makes excellent use of both Inform 7 and Twine.

You are dying during a radioactive apocalyptic war. You are also a researcher at an advanced quantum computing simulation lab, and you have the capability of uploading your mind to the computer.

Most of the game is navigating a complex computer OS system with a variety of folders and subfolders and apps such as email and the internet.

Once you get through that large portion, there is also a small parser portion that represents setting up societal norms in a simulated society. There is also one Towers of Hanoi section, which I honestly don't generally enjoy, but at least there was significant tie-in with the game itself and it had backstory.

Overall, a very impressive work, one that I think deserves a larger audience. For at least the non-parser parts, I think this plays quite easily using google translate.

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The Usher Foundation VIII: The Spiral, by Apollosboy
2 of 2 people found the following review helpful:
Madness and minotaurs in a metropolitan subway, December 24, 2022
Related reviews: less than 15 minutes

This is the eighth in a series of short Twine games based on the central themes of the Magnus archives.

This one is based on the Spiral, associated with the feeling of losing you mind, as well as being lost.

In this Twine game, you are exploring the subway tunnels under NYC after a hurricane as part of your job, when your crew comes upon a perfectly preserved wooden door deep underground that leads into a well-lit, carpeted hallway.

The game employs some clever mechanics to track the feeling of slowly losing your senses.

My five star rating is not necessarily because I would recommend it to everyone as being an exceptional game, but because it satisfies my personal rating criteria in terms of emotional impact and interactivity.

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The Usher Foundation VII: The Slaughter, by Apollosboy
2 of 2 people found the following review helpful:
Civil war reenactment gone terribly wrong, December 16, 2022
Related reviews: less than 15 minutes

This is the 7th in a series of Twine games centered around the main themes of the Magnus Archives podcast. This one is based on the Slaughter, or fear of mass violence and death.

In this Twine game, you are hired on to help with a Civil War reenactment, helping fix uniforms, belts, etc. But one of the men has a strange book, and you almost feel like you've gone back in time...

This one didn't pull me as much as the others in this series, probably because the Slaughter has always felt like an academic fear to me, given that I've been lucky enough to avoid direct contact with war during my lifetime, only seeing it in the news. The best parts are linear and the branching parts are rather dull, so I'm glad to see this one go and move on to the next. So far this author's best games that I've seen have been ones that focus on personal connections.

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Trigaea, by Adam Ipsen (RynGM)
2 of 2 people found the following review helpful:
Fight, upgrade, explore, recover memories, and negotiate between three factions, December 14, 2022
Related reviews: 2-10 hours

Inspired by Kinetic Mouse Car's review, I tried this very long Twine game.

It is at its core a cycle of procedurally generated combat, with upgrades that can be bought by the player. Upgrades are earned by fighting, and the more you explore and fight the more areas you unlock, which have stronger enemies with stronger rewards.

You play as a Corrector, a figure with unknown properties and goals, and you have the ability to come back from death due to an AI that has access to a cloning mechanism. Both you and the AI are missing large chunks of memories that you have to recover.

This is done by finding microchips to plug into the computer to increase its capacity and give you upgrades. Small upgrades cost just a dozen or so chips, while the biggest upgrades can cost over 500,000 chips.

The storyline is complex, and reminiscent of shows like Avatar (James Cameron one). You interact with three factions: human, robot, and alien.

There are 15 endings, corresponding roughly to which factions you support. There are some romantic figures, lots of literary references, and some psychologically intense scenes.

Overall, I found it very satisfying, and it took me at least 4 hours to complete, much of which was through fairly repetitive combat. But it was enjoyable combat, due to the constant upgrades and escalations.

Like KMC commented, there are noticeable typos, which can be distracting, and I believe the armor plating doesn't actually work (one version of it does). But these are pretty slight faults in a large game.

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The Usher Foundation VI: The Desolation, by Apollosboy
2 of 2 people found the following review helpful:
A brief tale of a criminal escaping a burning hospital, December 13, 2022
Related reviews: less than 15 minutes

This is another entry in the series of games based on archetypes from the Magnus institute. This one is based on the Desolation, which is associated with loss and fire.

Thematically, it works well; it features a burning hospital and a health point meter, and has some complex decisions in regards to human life.

Emotionally, a lot of it didn't land with me; the PC is unequivocally bad, so it sets you up to play as a bad guy, but then presents moral decisions which would be completely straightforward for a villain in distress.

And the 'overarching plot' section at the end felt a bit like an exposition dump, one that is well-needed but could have been dragged out a bit more.

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The Usher Foundation V: The Eye, by Apollosboy
1 of 1 people found the following review helpful:
Magnus archive fangame about being watched, December 13, 2022
Related reviews: less than 15 minutes

This is the fifth in a series of 12 twine games about types of fear from the Magnus Archives podcast.

This story is about the Eye, or fear of being watched.

Like the others in the series, it is short, with a couple spelling errors. But it does some fun tricks that make you, the reader, feel that your personal space is being invaded or that you're being surveilled, in addition to the regular story, giving a more direct version of the fear than the other stories so far.

Besides these tricks, the main story is about a man selling off his dead father's possessions, including a very large collection of glass/plastic eyes. But he starts to get a feeling that he's being watched.

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The Usher Foundation IV: The Vast, by Apollosboy
2 of 2 people found the following review helpful:
Interestingly-styled Twine game focused on adrenaline and open spaces, December 13, 2022
Related reviews: less than 15 minutes

This game is the fourth in a series of Twine games centered around the Magnus Archive podcast. This one centers on the Vast, or the fear of very large things like the sea, sky, or space.

Except...this one's not really about fear. Quite the opposite, really. This story is about two girls that meet and start to bond romantically over falling, whether tripping on a sidewalk, bungee jumping, or skydiving.

The game implements 'vastness' into its styling, with very long pages to scroll through; it's actually very effective, I liked this quite a bit. It adds a bit of interactivity to an otherwise linear story.

I was a little disappointed that this doesn't really follow the modus operandi of the Magnus Archives. No one is really afraid, here; this is honestly a feel-good love story with a bit of drama at the end. Which could be great, if that's what you're looking for.

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The Usher Foundation III: The Buried, by Apollosboy
A brief horror story about a gay couple and deep snow, December 12, 2022
Related reviews: less than 15 minutes

This is the third game in a multi-part series based on the Magnus Archives. This one focuses on the Buried, or the feeling of claustrophobia.

The main characters are a gay couple on a vacation to a cabin in the mountains. One of them finds a disturbing book in the cabin, a copy of a Jack London novel that's not quite as it should have been.

As the story progresses, things get increasingly more frightening. I actually found the writing very strong, feeling visceral discomfort from the horror.

Unfortunately, I found some formatting issues, which others apparently also experienced. At different points, the white links disappeared, until I went to full screen, and even then I had to change the font size multiple times to reach the next links. This took away from the experience somewhat.

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The Usher Foundation II: The Hunt, by Apollosboy
Spend a horrible night in a lab, December 12, 2022
Related reviews: less than 15 minutes

This is the second in a series of short Twine games centered around the themes of the Magnus Archives podcast.

This one is based on one of my least favorite archetypes from the series, 'The Hunt', and it's presented in a fairly straightforward manner without a lot of twists or turns. For most of the game (spoilers for midgame) (Spoiler - click to show)you are running away from bizarre beast, dodging different directions in a maze-like labyrinth.. It was just so on the nose that I wished there was more subtlety, more build-up.

Overall, the writing is strong; in both games I've played there are occasional typos (I've been guilty of that quite often myself), but the ideas and atmosphere are solid. I'm looking forward to the rest of the series.

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The Usher Foundation I: The Dark, by Apollosboy
3 of 3 people found the following review helpful:
First in a series of games based on Magnus Archives, December 11, 2022
Related reviews: less than 15 minutes

While hunting through few-rating games from this year, I was pleased to see a whole series of Twine games based on the Magnus Archives, my favorite podcast (I've listened to the whole thing at least three times). The organization of the games in this series is based on some of the deeper lore of the series, centered around archetypes of fear.

This one is about darkness, a fear the original podcast writers said they had trouble writing effectively themselves. This one does a great job; at first, it's a pretty mild/boring Twine game about going the bathroom, but quickly gets darker...literally. Warning for those who have trouble reading, (moderate spoilers) (Spoiler - click to show)the text gets harder to read and eventually you have to hunt the screen for text that pops up.

The game is pretty short and could probably have been extended, but overall I'm looking forward to playing and reviewing the other games in the series.

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