I was a big fan of My Father's Long Long Legs, so when I saw this game by the same author, I was intrigued. However, I found the name off-putting, thinking it would be a video game fan work or something similar.
It' s not; it's much more like Shade with conversations and in Twine (which would be an effective format for Shade, in my opinion). You are at a sleepover with a friend, who has a mysterious uncle that works for Nintendo. As the night progresses, strange incongruities arise.
Michael Lutz is an excellent storyteller. The author's notes at the end of the game are fascinating, and include a discussion of how the game accidentally relates to GamerGate, the controversy surrounding a group of mostly male gamers who attacked female journalists over trumped-up charges.
This game is among the very best Twine games, and in the end, is uplifting.
This game exemplifies the original feel of Star Trek. To explore the universe, to travel through the worlds, to understand the un-understandable.
The game is much shorter than I expected, given the other reviews. This is not really a drawback; the game has a fast pace and feels like an adventure. You explore various planets and stellar objects, with almost all motion achieved by manipulating "sails".
The gameplay diverges from Plotkin's usual games in that it is not very hard, and the focus is on fun over puzzles. The most similar game of his that I can think of is Dual Transform, which I also really enjoyed.
I recommend this game to absolutely everyone, as the enjoyment-to-time-requirement ratio is so very high.
King of Bees is short, with a braided storyline (where choices temporarily affect the storyline before converging again.
This game reminds me a bit of Endless, Nameless in its visual design,with a combination of types.
You play a space knight, who is sent to kill the king of bees. The game has several layers of meaning, and it is hard to know what the ultimate message is ((Spoiler - click to show)for instance, is the heavy-handed environmental subtext meant as part of the ultimate message, or is it presented ironically?).
I recommend it.
Shade is a surreal game. It is an almost one-room game, where you are trying to leave your apartment, but encounter more and more difficulties.
Shade is one of the most well-written short horror games available on IFDB, and has been sold as an iOS game.
There were two points in the game that I wasn't expecting and deeply unsettled me. I won't list them here. Unfortunately, this whole review is a bit pointless, as nothing is scary if you are told it is scary. The scariest story I ever read was NES Godzilla, and it was only scary because it was such a ridiculously stupid story that when it actually got scary, it surprised me. On the other hand, I was told The Lurking Horror was one of the scariest games of all time, so when I actually played it, I was pretty disappointed.
So your best bet is to forget this and the other few reviews, wait a few months, think, "Oh, what game is this?" and then play it.
Most of the game, including the ending, was not that scary. Just a few moments stuck out for me, but they were big moments.
Aisle is a well-known game with a strange mechanic; you are inside a grocery aisle shopping for food, and you only get one action before the game ends.
One-action games such as Rematch or Pick up the Phone Booth and Aisle started appearing soon after Aisle's publication. It became a mildly popular genre, and still is.
What makes Aisle successful? Part of its success is its specific details; you're not just in any aisle, you're by the gnocchi, and gnocchi remind you of your trip to Italy; the woman by you isn't just a stranger,or is she?
Another reason the game is fun is that the endings contradict each other; the story of who you are and what your past is actually changes based on your decision, so that your one action generates an entire past.
The third reason I think many people enjoy it is the wide variety of moods in the endings, from pathetic to hopeful to violent.
This is a game that everyone should play at least one time.
My Father's Long, Long Legs is essentially a publishable short story, as good as Stephen King or Dean Koontz.
This doesn't mean that the Twine format feels too confining. The story branches and recombines at various points, and the illusion of choice increases the feeling of powerlessness.
Also, some of the more advanced techniques of Twine are used in the last scene to improve play experience.
I recommend it strongly to subtle horror fans.
This is a game kind of like the stories Ethan Frome or the Yellow Wallpaper, where you have a kind of growing sick feeling in your gut, not from gore or sex or anything like that, but from a disturbing psychological predicament.
This game is set in medieval times, and deals with faeries and the fey. Or does it? It's hard to tell. You are outside gathering eggshells, and soon you discover what purpose they are for.
This game has stuck with me for a very long time. It creeped me out. I don't want to give away too much, so suffice to say that you can make strong moral choices.
This enjoyable game is more story than puzzle, although it uses a parser. You play a teenager with access to an online community. Actions are strongly limited, mostly TAKE, LOOK, and SHOW. You investigate an abandoned house, and have to entice others to come with you.
What made this game work for me was the contrast between your friends online personas and their real-life selves, including yourself. Chris and Maximus gave especially funny contrasts.
The game in the end works as a slice-of-life story. There is one significant choice, and unfortunately it comes at the very end of the game, with no opportunity to save, which prevents lawn-mowering (i.e. trying every branch).
Fail-Safe is my absolute favorite Jon Ingold game. The game has an unusual plot device which you discover quickly. I won't talk about it in this review, because the game is strong enough without it.
The game is set in a damaged spacecraft that must be explored. The difficulty and fun lies in trying to figure out how the spacecraft actually worked.
The game has some timed events (which are fun but hard) and some hard-to-find exits (which is annoying but fun if you can find them).
This game can be played enjoyably multiple times and has a several, interesting endings.
Dead Like Ants is indeed about ants. You play an ant in red overalls sent by the queen to appease 5 creatures located on your tree.
The game uses non-standard directions (such as "widdershins") and it provides other surprises that toy with your expectations of interactive fiction.
The numerous NPC's were surprisingly charming. The writer derived inspiration from Hans Christen Andersen, Lewis Carroll, and the musical "Into the woods". The game has an overall fairy-tale feel.
Once you pass the initial surprises, the games puzzles are not very difficult. This is a game to be finished in less than half an hour. I recommend it to everybody, because it has a great effect and doesn't take long to play.