This game is pretty fun. You have a body on a table, with several items you can attach to them. Every single combination of attachments yields a different monster, which causes a different amount of mayhem. The game officially ends after several monsters you create do a certain amount of mayhem.
This is a speed-IF game from Ectocomp. Written in 3 hours, it has a nicely built up world with its own ecology.
The game is short, and learning about it is the main attraction, so I won't say more about the plot. I had some trouble with some of the interactions, though, but I enjoyed the writing.
This is a short speed-IF game designed to show off a simulationist library involving the code of both Metamorphoses and peacock.z5 (known as Not With Hands). Emily Short said that her purpose in writing it was to use (quoting):
-- the same materials classes as Metamorphoses, plus some extras;
-- multiple kinds of blades to be used for cutting, efficacious on
different materials;
-- examples of diminution of size, division into pieces, and the
opening of containers based on said cutting;
-- routines for burning objects, taking into account their material
and contents;
-- smoke and carbon smearing (removable);(end quote)
This is a disturbingly creepy ectocomp story from one of the authors of One Eye Open. I knew pretty much exactly where it was going after a few turns, but that's the beauty: the dread of what's coming, not knowing how it's going to come.
Contains a high level of violence.
This game mimics the parser format, with green-on-black text and parser-like writing.
It was part of the 300-word-limit Twiny Jam.
The twist makes this a worthwhile game. Most of the gameplay (in fact, all of it) consists of choosing from a large list the one item that will solve the current obstacle.
This game shows you what it would be like if the classic arcade game Tapper was real.
You have to clean up and leave. It's not much, but it has a fun Wreck-it-Ralph behind the scenes feel. It has a more traditional IF style than the other IF arcade games, and is at least complete.
This game is fairly tedious, but it's well done, and has some great writing. It paints you as the pong paddle, but with a very unusual view on the world itself. It also has some nice text styling.
But getting even 2 points takes just forever. I can't imagine playing to 15 points.
This game is in the IF arcade pack. It has you as a pinball, with very little control over your actions and destiny.
It has a strong narrative with a metaphor between the ball and the human soul.
As a game, I found Enlightened Master to be a better working of a text pinball game.
There is a famous alternate version of the pac-man story where pac-man is an astronaut who is having hallucinations about the ghosts of his compatriots, and the dots are pills.
This game is not the same, but it's fairly similar, and has some profanity and violence. Was this game the origin of that pac-man story, or is it parallel development, or do they have a common source?
In any case, an interesting game from a famous author who has disavowed all of their speed-IFs.
This is essentially a joke game in the IF arcade pack spoofing Lode Runner.
It shows the logical result of assuming everything in the game is real, including the more unreasonable parts of the original game.
It's short, but I found it amusing.