This game is a sort of shaggy dog story that tells the origin of a certain Halloween tradition.
It's presented in a tragic way rather than a comedic way. You are a juggler in a medieval court where laughter is forbidden, and whose father was banished or killed because of that rule. It's worth trying out.
This game can't do anything past the first move. It was written for Ectocomp, but it seems not to have been tested at all.
In general, it seems like it would be a creepy game where you play a stalker, possibly having a humorous turn later.
This game uses some of the more cinematic qualities of Adrift.
It's a speed-IF, so it was written in just 3 hours. But it has really fun animations and text effects. The death shack becomes a recurring character that destroys all in its path. I especially laughed at the hotel scene.
This game was entered in Ectocomp 2011.
It is a speed-IF, so it has many of speed-IF's usual problems. in this case, I was unable to finish the game due to not knowing where to place an object. I also had difficulty finding things and guessing verbs.
This game is pretty fun. You have a body on a table, with several items you can attach to them. Every single combination of attachments yields a different monster, which causes a different amount of mayhem. The game officially ends after several monsters you create do a certain amount of mayhem.
This is a speed-IF game from Ectocomp. Written in 3 hours, it has a nicely built up world with its own ecology.
The game is short, and learning about it is the main attraction, so I won't say more about the plot. I had some trouble with some of the interactions, though, but I enjoyed the writing.
This is a short speed-IF game designed to show off a simulationist library involving the code of both Metamorphoses and peacock.z5 (known as Not With Hands). Emily Short said that her purpose in writing it was to use (quoting):
-- the same materials classes as Metamorphoses, plus some extras;
-- multiple kinds of blades to be used for cutting, efficacious on
different materials;
-- examples of diminution of size, division into pieces, and the
opening of containers based on said cutting;
-- routines for burning objects, taking into account their material
and contents;
-- smoke and carbon smearing (removable);(end quote)
This is a disturbingly creepy ectocomp story from one of the authors of One Eye Open. I knew pretty much exactly where it was going after a few turns, but that's the beauty: the dread of what's coming, not knowing how it's going to come.
Contains a high level of violence.
This game mimics the parser format, with green-on-black text and parser-like writing.
It was part of the 300-word-limit Twiny Jam.
The twist makes this a worthwhile game. Most of the gameplay (in fact, all of it) consists of choosing from a large list the one item that will solve the current obstacle.
This game shows you what it would be like if the classic arcade game Tapper was real.
You have to clean up and leave. It's not much, but it has a fun Wreck-it-Ralph behind the scenes feel. It has a more traditional IF style than the other IF arcade games, and is at least complete.