Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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The Cave, by Neil Aitken
2 of 2 people found the following review helpful:
A small, thoughtful fantasy cave crawl turned into a meditation, December 1, 2020
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When I clicked on Neil Aitken’s website, I saw that he is an accomplished poet, with testimonials by other poets including some state Poet Laureates.

So I was interested to see how the game panned out. Games by static fiction authors are often different from games by programmers-turned authors. (Edit: apparently he was also a programmer before too, which explains the smoothness of the game!)

So this game is a cyclical kind of twine game where you wander around a maze of rooms (different on both of my playthroughs, with about half the rooms the same and the other half different). It’s a cave and it’s influenced by standard fatnasy tropes (treasure, magic runes, lizard people, magic pools, etc.) and you can gather various items and use them as well as gathering things like ‘incomprehensible wisdom’ which I thought was a nice touch.

Visually, the game uses neon-style text for important nouns, kind of like the neon in Cactus Blue Motel. I found it visually appealing.

This game was polished: no bugs, no typos that I found. Usually first-time game creators tend to have a few unfinished ends here and there (blank passages, macros typed incorrectly), so that was pleasing.

Overall, I would say that the line by line writing was excellent. I’ve found over time in the comp that a lot of people who try to create poetry in IF fail to inspire me, but I was genuinely into the writing here. As an overall story and as a series of interactions, it didn’t excel to me; it was competent, but I feel it could have been more ambitious. The same could absolutely be said about my own game in this competition. I would definitely consider this a game for the author to be proud of.

+Polish: The color highlighting around important words is nice, and this game had no bugs or typos that I found.
+Descriptiveness: Lovely writing, very nice.
+Interactivity: The overall structure didn't stand out to me, but the variation and the many ways the inventory can be used was fun.
+Would I play again? Definitely.
+Emotional impact: Yes, a kind of meditative, chill emotion.

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Equal-librium, by Ima
1 of 1 people found the following review helpful:
A short game about the big consequences of small actions, December 1, 2020
Related reviews: less than 15 minutes

Equal-Librium is a short, replayable Twine game about how our daily choices affect our lives in deep ways, and interesting topic that I had actually been reading about before the comp began.
The game uses complicated styling, like shaking text and some timed delivery (which didn't really annoy me here as it was fairly fast and the game was short). It emulates e-mail systems.
The story is about being a CEO of a company and receiving a bribe offer with ecological consequences. There are several endings with a suggestion to replay.
I found some typos and a broken macro, but the story was interesting.
-Polish: The effects were fancy, but there were too many typos and errors for my liking.
+Descriptiveness: I found the writing vivid and interesting.
+Interactivity: Branches a lot but is short enough to make replaying feasible.
-Emotional Impact: I got where it was coming from, but for some reason or another the message didn't sink in.
+Would I play again? Wouldn't mind giving it another spin to find more endings (already found 2).

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RED FAST BENT, by B Minus Seven
2 of 2 people found the following review helpful:
Gruesome poetry in triplicate, November 16, 2020
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Like most of B-minus's work, this is a shortish surreal Twine game with haunting descriptions and poetic use of choices.

In particular, this game features several choices in a row, on one page, where for each one you can pick RED, FAST, or BENT.

I originally was going to give this 3 stars, but the layout and format are so nice looking, especially for a game made in 4 hours or less.

I wasn't big on B-minus when I first read their work, but Chandler Groover has always expressed a lot of appreciation and interest in B-minus games, and it made me look at them with more appreciation. I wonder how much of my own reviewing is tangled up in my own experiences and history that I bring to the game. Earlier today I gave a higher rating to an Among Us-based IF game and rated it higher because I liked Among Us. It's weird to think about.

Anyway, I thought this was pretty good.

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Rat Chasm, by Hatless
1 of 1 people found the following review helpful:
A short graphics-intensive musing on humanity with rats, November 16, 2020
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At first, I thought this game was just a link to BBC (which for some reason didn't work for me when I clicked on it but worked when I manually entered it into the search bar).

Then it turned out I could scroll down. It's a multimedia page and it has some interesting features (for instance, you can either scroll down to read more text or click links instead, with some interaction between the two).

The non-working initial link and the abrupt, buggy-looking ending put me off the game a little bit. The writing is vivid and imaginative, though, and the visuals are compelling.

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Phantasmagoria, by Jacic
2 of 2 people found the following review helpful:
A short replayable escape game in Choicescript, November 16, 2020
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I debated back and forth on what score to give this game, so I'm going to break it down by points.

This is a short choicescript game where you have to defeat an evil spirit in a test involving an ever-shortening candle.

It has a cool yellow bar representing the candle, and its structure allows for quick replay.

When I saw the timer, I felt nervous, so the game was able to impact me emotionally. I played through to two different endings.

Very impressive for four hours. I know its silly, but I think the yellow bar is what bumped it up from 3 stars to 4 for me, it's just cool to me as a Choicescript author.

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Last Day, by Earth Traveler
1 of 1 people found the following review helpful:
A short parser game about the end of the world, November 16, 2020
Related reviews: less than 15 minutes

This game is surprisingly complex for a 4-hour game. There's conversation (although only ASK X ABOUT COMET works in general), many locations, a vehicle, rope.

There are a lot of grisly details. As a content warning, this game has frequent references to suicide. That part was a bit too dark for me.

I only found one ending, on a cliff. I'm sure there are other endings (I think other reviewers have found them).

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The Imposter, by Carter Gwertzman
2 of 2 people found the following review helpful:
A short story based on Among Us, November 16, 2020
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This is a very short story about the game Among Us. I feel like I'm giving all the La Petite Mort games 3 stars (which, I figure is what you'd expect most speed-IF to be at most). This game is very short, but I love playing Among Us with my son, so it was fun.

And it surprised me twice. The first one I feel very dumb for not thinking of, given how obvious it is, but the second thing that surprised me is how customized the text is based on the order of your choices.

Short fun.

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Fracture, by Ralfe Rich
1 of 1 people found the following review helpful:
A short but vivid one-verb game, November 16, 2020
Related reviews: less than 15 minutes

This game is directly modeled on Lime Ergot and Toby's Nose, where the main action is found by examining something over and over again, including things mentioned in the description.

It's more rough than those two, with some typos and less direction for the player, but the worldbuilding was intriguing to me and the descriptiveness well-done.

It's a brief game, but I played through it twice and feel there's still more for me to discover.

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Ebony & Ivory's Halloween Party, by M. Nite Chamberlain
1 of 1 people found the following review helpful:
Monster party shenanigans, November 16, 2020
Related reviews: less than 15 minutes

This is a short, styled twine game about having a party with monsters and you having to find some gourds.

It has a world-model, various characters that can interact with each other, and some items.

Everything's just small. There's very little of interest in the conversational options that don't advance the story, and only a few options do anything.

But this was made in 4 hours, and I'm honestly impressed at how much they packed in in that time. And some of the characters are described very well (especially Orlok and Lycan).

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Death Plays Battleship, by Nerd Date Night
1 of 1 people found the following review helpful:
A short and straightforward game about battling death, November 16, 2020
Related reviews: less than 15 minutes

This is pretty good for a 4-hour-or-less game. You meet death in some sort of spiritual limbo, and you get the chance to redeem your soul through playing chess.

Instead of placing ships on a grid, your position is pre-selected and your guesses come from a menu. I won the first time I played, but I don't know if it was rigged to always win or if it was just random chance.

There are some interesting thoughts on the freedom of the soul, but I feel like the whole thing could use some more fresh takes. But that's hard to do in 4 hours, so I'm overall pretty happy with this game.

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