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What better way to get over a breakup than smashing things?
In Break Stuff, you make decisions for a troubled young woman who just broke up with her boyfriend. When your old friend from high school comes over, she invites you to vent your negative feelings by breaking stuff. Who could resist?
Content warning: Self-harm, suicidal thoughts, depression, anxiety, profanity, mild sexual language. If you are feeling suicidal, want to hurt yourself, or are otherwise suffering from depressive or anxious symptoms, please contact the Crisis Text Line (https://www.crisistextline.org) or another organization who can help. You deserve to see tomorrow, and you are not alone.
29th Place - 25th Annual Interactive Fiction Competition (2019)
| Average Rating: based on 7 ratings Number of Reviews Written by IFDB Members: 2 |
Forgive me, Amy, for getting to this review so late. I played the game for last year's IFComp and tweeted about how much I liked it, but totally forgot to review it here.
Thinking back on this game I think I like it more now than I did when I first played it (and I liked it then!), might go back and play it again too. There's a lot of content to discover for such a short game. The game takes place after a break-up and follows the ex-girlfriend driving out with one of her friends to break some of the ex-boyfriend's stuff. There are lots of things to break, with each scene being a reflection on different aspects of relationships.
Play through this game at least twice and make different choices at the critical junctures each time. I want you to discover my favorite scene on your own, but you can check below to see how to get there if you want.
My Favorite Scene:
(Spoiler - click to show)
After breaking stuff you get to "the following night". Choose "Call Libby" when it comes up, then "Call Libby. NOW!". This scene got me all misty-eyed when I first read it. The love and desperation in this scene really hits you in the chest. Bravo!
There are some things that definitely need trigger warnings, and the warning for this game is self-harm.
(Spoiler - click to show)This game uses bare styling in Twine, but it's text layout, pacing and link structure are very polished. The writing is descriptive, with some profanity appropriate to the situation you're in. I felt strong emotions during this, first feelings that drew me in and helped me identify with the character, and then feelings of horror as I chose the 'bad' choices later involving self-harm. I didn't know it would be that bad, which perhaps is how the protagonist feels.
A powerful game.