Reviews by MathBrush

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Terrible Lizards, by Alan Mead and Ian Mead
2 of 2 people found the following review helpful:
A game about dinosaurs that I suspect was purposely bad, July 12, 2017*
Related reviews: about 1 hour

This game placed near the bottom of the 2002 comp, and it's not hard to see why.

The game opens with an error message; typing 'walkthru' says 'insert walkthru here'. it says it was written for a 7 year old later, which could make sense, but it seems like the authors knew it wasn't anywhere near done, and gave up.

It has a huge, mazelike map with empty rooms all over. You are given goals, but the winning walkthru ignores all of those goals.

A truly bizarre game.

* This review was last edited on July 16, 2017
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Not Much Time, by Tyson Ibele
2 of 2 people found the following review helpful:
A sort of cute house game with magic and fun red herrings, July 12, 2017*
Related reviews: about 1 hour

This game has a good mix of red herrings and regular puzzle items.

You are wandering around a house, looking for your auntie. Magic intervenes.

This game has a fairly large map, but because it's organized so well, it feels compact.

A couple of the puzzle solutions surprised me, and I feel they could have been clued better.

* This review was last edited on July 16, 2017
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Concrete Paradise, by Tyson Ibele
3 of 3 people found the following review helpful:
A dumb but funny game about prison, July 12, 2017*
Related reviews: about 1 hour

In this game, you commit a series of unwitting (or sometimes witting) crimes, ending in worse and worse prison-related situations.

The story-telling uses really effective techniques, but the writing and puzzles aren't up to the challenge. By techniques, I mean cuts between scenes, timed events, actions with delayed effects, etc.

* This review was last edited on July 16, 2017
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A Party to Murder, by David Good
2 of 2 people found the following review helpful:
A fairly competent adrift game about murder, July 12, 2017*
Related reviews: about 1 hour

In this game, you play someone exploring a house during a party, trying to find paperwork on a lien on your house.

There is a death. You want to learn more about it.

The game has some odd touches (some strong profanity from a goth, for intance), especially the fact that you go through every area of the house in front of the unhappy occupants and they don't stop you.

Otherwise, though, this is one of the best Adrift implementations I've seen.

* This review was last edited on July 16, 2017
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Volcano Isle, by Paul DeWitt
2 of 2 people found the following review helpful:
An old-school game with changing colors about collecting treasures, July 11, 2017*
Related reviews: about 1 hour

This game is kind of a mish-mash of things, with a seedy individual like the thief in Zork, and a plot about collecting treasures.

I knew I was in trouble when I found myself in Maze Room 1. It was even worse when I discovered that the walkthrough didn't help here due to the maze being randomized.

There were some fun action sequences later on, but the game was too underclued to be easily completable.

* This review was last edited on July 16, 2017
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Grayscale, by Daniel Freas
3 of 3 people found the following review helpful:
A fun surreal game with some tricky puzzles, July 11, 2017*
Related reviews: about 1 hour

This game has you wandering an enormous mansion, exploring room after room, with hidden passages and a strange woman in the library.

I enjoyed it, but only because I used hints. The game has the sort of thing where you have 20 similar rooms and one of them has a scenery item that can be used.

The author is a little too smarmy; if you type nothing, you get "Let me explain something here; you're playing a text adventure...no text, no adventure, get it?". That kind of 'oh silly player' attitude is prevalent. It has a lot of poetry and some physical simulation (freezing and melting in an optional puzzle, flushing toilet, etc.)

* This review was last edited on July 16, 2017
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You Are Here, by Roy Fisher
2 of 2 people found the following review helpful:
A game based on a play about a MUD, July 11, 2017*
Related reviews: about 1 hour

In this game, you are in a MUD (like a text version of World of Warcraft). You have to join a beginner quest and complete it.

The game has several entertaining characters. It contains an in-game hint system that makes sense.

I found some bugs related to attempting to do things twice (like after dying).

The game seems to hint at some risque business, but there's nothing really like that (at least not explicitly).

* This review was last edited on July 16, 2017
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Timeout, by Stephen Hilderbrand
1 of 2 people found the following review helpful:
A wacky factory with death timers and randomization, July 10, 2017*
Related reviews: about 1 hour

This was one of the hardest games for me to try to finish. You are in a factory with room names like "218 IMO" and "PUR PLE", with characters like "TIND-R-FUT" and "YES-R-KNO".

There is a timer that kills you randomly, over and over (you are a band of six robots, so you have six lives). The solution to the game is randomized, but there are also many irrelevant puzzles.

* This review was last edited on July 16, 2017
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The Evil Sorcerer, by Gren Remoz
2 of 2 people found the following review helpful:
A somewhat buggy and underclued fantasy adventure that grew on me, July 10, 2017*
Related reviews: about 1 hour

This game has a lot of bad signs; typos/grammar errors, the plot is literally 'destroy the evil sorcerer', random text dumps happen.

But it actually seems pretty original later on; there are several NPCs, a house with an unusual layout, an island to wander around, and an unexpected story.

I had to read the accompanying transcript, but I liked this in the end.

* This review was last edited on July 16, 2017
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Crusade, by John Gorenfeld
2 of 2 people found the following review helpful:
A buggy take on the crusades and a parody of Jesus' death, July 10, 2017*
Related reviews: about 1 hour

This game puts you in the place of a general during the crusades.

You have to break into a city and talk to the king. There's a lot of guess-the-verb happening here.

Then you end up telling the story of Christ's death, with some parody elements. You have to reconstruct it into a more 'exciting' story to convert the king.

* This review was last edited on July 16, 2017
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