Reviews by MathBrush

View this member's profile

Show ratings only | both reviews and ratings
View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
Previous | 451–460 of 3839 | Next | Show All


How Suzy Got Her Powers, by David Whyld
1 of 1 people found the following review helpful:
A brief superhero origin with much optional material, February 26, 2016

This Adrift game is a brief prelude to a much larger proposed work by David Whyld called Scarlet. It shows how a woman named Suzy obtains her superpowers.

It is a small game. There are 5 locations, and I found 2 NPCs and 2 items.

This game was nominated for an XYZZY for Best Individual Puzzle for 'putting out the fire'.

The game has pretty typical writing for Adrift. Similar to the PK Girl (by a different author), the female lead is described in a kind of anime/pedestal way; for instance, it says:

". You’re small for your age (“short” as your father would so
eloquently put it) but pretty in an elfin sort of way (so you like to think) and you have perfect,
sparkling blue eyes (again, in your opinion). You keep your hair (light blonde) at shoulder
length, having neither the willpower to let it grow any longer (and look like a bimbo) or the
nerve to cut it short (and look like you’re one of those horribly professional business women)."

Overall, it was a fun, short exercise. I beat it with only 9/22 points, so there may be more I didn't see.

You can log in to rate this review, mute this user, or add a comment.

A Killer Headache, by Mike Ciul
3 of 4 people found the following review helpful:
A short-to-mid-length zombie game with zombie violence, February 27, 2016

This game is a bit like a mix of Walking Dead and My Boyfriend's Back. You play a zombie who is trying to help stop their headache; this can only be stopped by eating more brains.

The game has only a few puzzles, but they can be difficult to get right, especially just getting out of the door at the beginning.

Your body parts can fall off, remain animated, move around, etc. The game gets somewhat gruesome; there was at least one part that made my stomach sink.

Overall, an interesting game. Only recommended for fans of the zombie genre.

You can log in to rate this review, mute this user, or add a comment.

Chemistry and Physics, by Caelyn Sandel (as Colin Sandel) and Carolyn VanEseltine
1 of 1 people found the following review helpful:
A puzzly Twine game about escaping a psycho in a laboratory, February 27, 2016

This Ectocomp game was a speed-IF, but it turned out really well. An abusive boyfriend chases you into a laboratory, where you have to run around in the darkness, hiding, distracting, and trying to get out.

The writing is compelling and creepy, and the puzzle of surviving was good enough to get it nominated for an XYZZY for Best Individual Puzzle.

Overall, great for horror/stalker fans.

You can log in to rate this review, mute this user, or add a comment.

Faithful Companion, by Matt Weiner
2 of 2 people found the following review helpful:
A short puzzle game about a ghost that mimics your actions, February 28, 2016

In this short ectocomop game, you are trying to enter a tomb and lay a spirit to rest. However, the spirit copies everything you do, performing your actions two turns later.

This causes a lot of trouble, as the puzzles include latches that you can push open and push close, so he pushes stuff closed as you push it open.

I had fun with this. However, out of the three puzzles, I twice thought I had the right solution and failed; both times, it was because I didn't realize that the ghost goes first in simultaneous actions.

There are just 3 puzzles. Fun for puzzle fans.

You can log in to rate this review, mute this user, or add a comment.

Beet the Devil, by Carolyn VanEseltine
2 of 2 people found the following review helpful:
An amusing, vegetable-based trip to Hell, February 28, 2016

In this game, you a farmer whose crops are destroyed by the devil. With a trusty puppy and an armful of veggies, you descend into hell to retrieve your bird dog.

Most puzzles have food or vegetable-related solutions. Many of them were clear, but some (including an early puzzle) seemed obscure to me. However, trying every vegetable can help.

The writing is great, and the game overall has high quality. There is a bit of adult content with a succubus, but nothing crazy.

Recommended for everyone.

You can log in to rate this review, mute this user, or add a comment.

The Bible Retold: The Bread and the Fishes, by Justin Morgan and Celestianpower
2 of 3 people found the following review helpful:
An uneven retelling of the Loaves and Fishes with a buffoonish God, March 1, 2016

Biblical games are always interesting in how they play out. Tenth Plague, about the plagues in Egypt, takes a dark and bitter look at God; Cana according to Micah takes a thoughtful approach; and this game takes a goofy and buffoonish look at God.

You are Jesus, and you have to feed the 5 thousand. To get the 5 loaves and two fish in the story, you have to collect them yourself. Throughout the game, God will accidentally hurt people, send you text-like messages, joke about sex, etc.

The puzzles are a bit uneven. At first, they are mostly standard adventure puzzles, but then they enter a weird mathematical-ish realm where you have to use arithmetic progressions to find houses corresponding to verses in the Bible.

You can log in to rate this review, mute this user, or add a comment.

The Bible Retold: Following a Star, by Justin Morgan
3 of 4 people found the following review helpful:
A slapstick version of the three kings story. Many sidequests, March 1, 2016

This game is a sequel to the first Bible Retold game. In it, you play as one of the three kings as you travel west, finding gold, frankincense, and myrrh, and visiting Jesus.

The game's take on the Bible is sort of a slapstick comedy. You have to impersonate priests, steal, dupe guards, etc.

The puzzles are varied and odd, and I had some trouble with the parser sometimes, especially during an complicated math problem involving an astrolabe and latitude calculations.

You can log in to rate this review, mute this user, or add a comment.

Phlegm, by Jason Dyer
2 of 2 people found the following review helpful:
An early surreal game with a ferret sidekick and nonsensical puzzles, March 2, 2016

This game was entered in one of earlier IFComps. You play a treasure hunter with a furry sidekick. You explore 5 or 6 different rooms with a variety of people and objects.

There is really no rhyme or reason to the game at all, but your pal Leo will give you hints. You explore moose lodges, ancient temples, and the end of the world, while collecting crayons.

Fun for fans of nonsense-surreality, or of good npcs.

You can log in to rate this review, mute this user, or add a comment.

Ralph, by Miron Schmidt
1 of 2 people found the following review helpful:
Give a dog a bone. Short, cute game, March 2, 2016

This game was nominated for an XYZZY for best individual NPC.

You are a dog named Ralph wandering around the yard with a cat and a boy name Christopher Robin, after the Pooh stories. You have to find your bone.

This game is cute and short, with only three puzzles. I did use hints.

You can log in to rate this review, mute this user, or add a comment.

The Lost Spellmaker, by Neil James Brown
1 of 2 people found the following review helpful:
Shortish allegorical game with magic using little people, March 3, 2016

This 1997 IfComp game is notable for several reasons. It was nominated for best PC and best NPC in the XYZZYs. It features a romance between two women and also a character of indeterminate gender, which is unusual for a 90's game. Finally, it is an allegory.

The game is set in a town of little people who love chatting, eating sweets, reading books, etc. Your character is a member of the secret service in this town, and has to investigate the disappearance of one of its members.

The puzzles generally lead you on bit by bit. There is one annoying thing in that you know you need a very specific kind of help from someone, but only one person in the game can actually do it, and you have very few clues who.

Bizarrely, the game is an allegory for the conflict between home brew video game programmers and the Big Consoles. The names of characters and places in this game are anagrams for Usenet groups and for programmers.

You can log in to rate this review, mute this user, or add a comment.


Previous | 451–460 of 3839 | Next | Show All