Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Feu de Joie (Session 1): cathedral, by Alan DeNiro
2 of 2 people found the following review helpful:
Twine game with unusual format and interesting use of Twitter, May 10, 2015
Related reviews: 15-30 minutes

This game contains excellent writing, but that is easy, because more than half of the text comes from the writings of Lord Dunsany, a fantasy writer predating Tolkien and Lovecraft. The writings chosen are about the world wars; it may have been picked as something "dry", but I was actually very interested in the text.

The material surrounding the text is somewhat less well written, relying on some stock ideas common in the 2010's. The visual format is very interesting, trying to mimic a folder of html files (well, I guess it really is a folder of html files; isn't everything?), and then incorporating more and more material.

There are some parts where it is difficult to read due to (Spoiler - click to show)every letter being turned around. It was a little frustrating.

The game incorporates twitter in a fun way; unfortunately, I did not want to use my twitter account (due to it being very public), and I did not want to start a new account, so I didn't get to try it out.

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A ludic proof of the difficulties inherent in finding a proper skull, by JackDegree
1 of 2 people found the following review helpful:
A Ludum Dare (speed competition) Twine game about archaeology, May 9, 2015*

In this short Twine game, you take on the role of a young archaeologist a a dig site trying to get their big break. There are multiple endings depending on your actions.

The game is short and the writing doesn't hold up well in certain parts, but it was written in only 48 hours for a competition. If the author decided to revisit it in the future, it could be fleshed out and polished into a full and interesting story.

* This review was last edited on February 3, 2016
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The Skeleton Key of Ambady, by Caelyn Sandel (as Adalai Trammels)
3 of 3 people found the following review helpful:
A short-to-mid length Twine game with a reputation system and many endings, May 8, 2015*
Related reviews: 15-30 minutes

This Twine game centers on a woman with a special ability who visits a town. She has many choices regarding the use of this ability and the flow of her conversations, which results in a large number of endings.

The writing is well thought-out and supplemented by several graphics, but it never really drew me in. Therre is a content warning on the site about a graphic sex scene which is easy to avoid; there is a similar violent scene. I decided to check them out and regretted it immediately, skipping through quickly. Next time, I will listen to warnings.

I played through it twice to try some variations on the reputation system. As I said, I did not find the story compelling, but it was based on some song lyrics as part of a competition, and did well in bringing them to life.

* This review was last edited on February 3, 2016
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Delightful Wallpaper, by Andrew Plotkin ('Edgar O. Weyrd')
2 of 2 people found the following review helpful:
First part is like a Rubik's cube; second part like a creative writing workshop, May 7, 2015*
Related reviews: about 2 hours

The first part of the game is a completely technical puzzle. No moves can hurt you, and there are no characters or items. As a mathematician, I found this part of the game deeply enjoyable. Like a Rubik's cube, I realized that each element can be manipulated by a little "dance". These are the important "dances":

(Spoiler - click to show)Going n, e, s, w from the kitchen lowers the floor.

Going e, n, w, s, w from the kitchen raises the floor.

Going in a similar circle around the dining room changes the direction of the bridge. If the foyer is closed, go up twice through the kitchen first.

To go down or up, do a kitchen dance and approach the moving floor from w or e, respectively.


As for the second part, the idea was fun, and the implementation was fun, but the subject matter was not my cup of tea. I found it fun to explore everything, but used a walkthrough once I tried every item.

* This review was last edited on February 3, 2016
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Hana Feels, by Gavin Inglis
4 of 4 people found the following review helpful:
Surprisingly heartwarming Twine game with a message (and graphics), May 6, 2015*
Related reviews: about 1 hour

I was skeptical of this game at first, as I am not into games that push a particular viewpoint. But the conversation style, graphics, and options really spoke to me. To try and get the best ending, I put myself in Hana's shoes, thinking, "What would I need to hear right now"? I especially enjoyed trying to think like Ernie.

I got what I assume is the best ending, but I have no desire to try and find the worst ending, because the author really helped me empathize with the character.

For those who know what the topic of the game is: (Spoiler - click to show) I am usually wary of people writing about cutting, as so many people glorify it, saying for instance that all cutters are heros and their scars are from struggling with demons. I was taken aback by this games approach, which emphasizedthat cutters are just ordinary people with an unhealthy habit, just like drinking or gambling. I've overcome some unhealthy habits in my life, and this game was very close to my real-life experience. It really touched me.

* This review was last edited on May 7, 2015
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You Will Select a Decision, by Brendan Patrick Hennessy
1 of 1 people found the following review helpful:
A humorous pair of CYOA games that lets you back up at any point, May 6, 2015*
Related reviews: about 1 hour

This is a pair of hilarious games which claim to be translations of old Russian CYOA games. This leads to some of the funniest writing I have ever seen in an Interactive Fiction game. The game is enormous, with a large number of branches, some of which converge again later.

What really makes this game stand out to me is the option to undo any number of your choices and explore more branches. So many Twine games have interesting options that you cannot explore without redoing large portions of the game. This alone made You Will Select a Decision stand out.

There was strong profanity at one point, but as you are penalized for using it, it wasn't especially disruptive.

* This review was last edited on February 3, 2016
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Tenth Plague, by Lynnea Glasser (as Lynnea Dally)
2 of 3 people found the following review helpful:
A point-making biblical game with an interesting protagonist, May 6, 2015*

This is a short horror game in a biblical setting. Puzzles are interesting with some good variety.

The game is heavy-handed in its writing. The point seems to be that the author thinks that parts of Exodus are ridiculous and/or disturbing, and has written this game to show how horrifying and deeply wrong God's actions are in this book. This heavy-handedness comes out more in the commentary; the author admits that she toned down the actual game's writing in order to increase the frightening atmosphere.

I have very different beliefs from the author, and I believe that the events in Exodus are mostly historical, with some errors introduced in the manuscript over time; and that the God of Exodus was and is filled with justice and mercy. This obviously affected my enjoyment of the game. But as for puzzles and atmosphere, this game is very well designed.

* This review was last edited on February 3, 2016
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Constraints, by Martin Bays
4 of 4 people found the following review helpful:
A bizarre anthology of three point-making philosophical games, May 5, 2015*
Related reviews: 15-30 minutes

This is a game of mini-games. As the author says, each of the three short games are unrelated except by concept. Each game strives to make a philosophical point by putting constraints on the user.

The games vary in enjoy ability. One of the games was actually quite enjoyable, with dynamic constraints. The other two were not very exciting.

The writing is melodramatic; it really reminded me of what you might expect if you told a university English class to "write something deep". It's hard to tell, though, if the author is doing this purposely or not, which is a point in the game's favor.

There is unnecessary profanity in the first game, a strange departure from the tone of the rest of the game.

For those who have played through all three games and read all of the author's additional notes and material:

(Spoiler - click to show)There is a fourth "endgame" which, I believe, is what the author refers to when he says part of the game is inspired by House of Leaves. At first, I really enjoyed this game, but then I began to realize that the game seems to place the new staircase only when a large percentage of the map has been explored, and then places it in the unexplored spot closest to the entryway. Because of the House of Leaves reference, I do not believe this puzzle is intended to be solved.

* This review was last edited on February 3, 2016
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Jacqueline, Jungle Queen!, by Steph Cherrywell
4 of 5 people found the following review helpful:
Medium-sized Quest game with wonderful game mechanic and some parser problems, May 1, 2015*
Related reviews: about 2 hours

This is my first Quest game; as such, it includes a map that you fill out as you explore, and lists all important objects in a room as well as your inventory at all times.

Besides the usual inventory, the game has a great additional mechanic that gives you an additional way to solve puzzles. This was fantastic, and I wanted to keep playing just to explore the mechanic.

The story was fun, but not especially motivating. The parser was terrible; so many obvious synonyms were not implemented that the game became a frustrating guess-the-verb game too frequently. However, the new mechanic was so fun that I kept playing anyway.

* This review was last edited on February 3, 2016
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Cute Forest Bus Story, by piratescarfy
3 of 3 people found the following review helpful:
Short non-linear Twine game with goofy atmosphere, May 1, 2015*
Related reviews: 15-30 minutes

This Twine game takes place in a forest as you try to scrounge up enough change to catch a bus. The game takes about 30 minutes to play.

Unlike many Twine games, there are a few actual puzzles here, but each one is not that hard (one was just hard enough to be fun). The writing is choppy at times, but it fits into the game's "hey, let's be goofy and have fun" atmosphere.

* This review was last edited on February 3, 2016
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