Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Future Threads, by Xavid
2 of 2 people found the following review helpful:
A hidden-object like game involving visions of the future, November 16, 2017
Related reviews: about 1 hour

This is a game with a brilliant premise; you are some sort of alien being charged with protecting a young girl.

You have visions of the future, showing you that seven enemies will come and attack her.

You can do various things to improve her chances of survival, with each thing you do providing you with a new vision.

This was very successful in general, but I found it fiddly in two areas. First, some things weren't implemented; for instance, the first thing you learn about Kayla is that she has pulled-back hair and a simple dress. But if you try to examine either one, there is an error.

Second, the game essentially becomes a hidden-object puzzle. You have to scour descriptions for nouns, examine each noun, and hope that you find the right thing. Some solutions that seem like they should work, don't; like finding alternate things for burning/clogging, etc.

But I still enjoyed this game a lot. It has a nice map.

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Eat Me, by Chandler Groover
2 of 2 people found the following review helpful:
A grotesque limited parser game about consumption, November 16, 2017
Related reviews: about 1 hour

I beta tested this game, and it was my personal choice for winner of IFComp 2017.

It is a grotesque game; you are a child granted a bottomless pit by a magical character in a fairy tale. You are imprisoned in a dungeon where countless other children have met gruesome deaths.

The game revolves completely around eating, with eating the only real action. Like DiBianca's Grandma Bethlinda's Variety Box, where USE was the only verb, the puzzles in this game revolves around timing and sequence.

I found this game satisfying, and have played it 6 or 7 times.

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Green Falls, by Paul Allen Panks
2 of 2 people found the following review helpful:
Same as all the other Panks games, October 27, 2017
Related reviews: about 1 hour

I had just played Fetter's Grim and Westfall (or Westport or whatever it is), as well as a few other Panks games.

This game has all the usual suspects: a village, a tavern, a cathedral on the west side of town with a nook to the north, jokes about the author being drunk or not being drunk, a hellhound that is in the first dark forest area south of town, etc. exactly what's in all the other games.

It doesn't understand 'X' or 'TAKE' even though other Panks games in the same year do. It's just bizarre.

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Packrat, by Bill Powell
2 of 3 people found the following review helpful:
A parody of Sleeping Beauty and IF, September 28, 2017
Related reviews: about 1 hour

This game casts you as The Packrat, and adventurer who is trying to fight their urges to take anything and everything they can get a hold of.

This is played up for laughs early on, but not so much later.

This game centers around 'guess the author's thoughts'-type puzzles, and as such is very difficult to finish unaided.

A ton of work went into this, but it could have used more polishing.

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Cat Scratch, by Allyn (Yilling) Chen, Hannah Turner, Laura Weber, Shirley Park, Will Hagen, Chris Klug, Scott Stevens
1 of 1 people found the following review helpful:
An augmented story book with graphics, animation and sound, September 28, 2017
Related reviews: about 1 hour

This is a small chapter book with a story about a cat.

It is well-written, with no typos that I saw. It incorporates animations that respond to screen touches and (I think) accelerometers. It also includes sound.

This type of augmented story is not something that has traditionally been entered into the IFComp, although I could see a day when things become more common. For me, though, I found it uncomplying emotionally, and the interactivity that was available was not exciting.

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Moonland, by BillyJaden
1 of 1 people found the following review helpful:
A porpentine-esque surreal bio-cyber Twine game, September 28, 2017
Related reviews: about 1 hour

This game is strongly (by the author's admission) influenced by porpentine.

It mimics Porpentine's uses of multi-colored links and cycling back to one location, and background music, as well as visceral/gooey scenes and identity horror.

However, it lacks a great deal of porpentine's pacing. Frequently, new text is delayed for several seconds before appearing. There are no consistent 'rules' for how scenes proceed; many threads are introduced that are not resolved.

I found that the game was stronger the longer it went.

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Channel Surfing, by Mike Vollmer
4 of 4 people found the following review helpful:
A reality tv show parody with some guess-the-verb problems, September 28, 2017
Related reviews: about 1 hour

In this game, you use a remote control to interact with various tv shows. These include a game show, a survivor-like show, and one I'll leave unmentioned for surprises.

The concept is fun, but the execution combines under-implementation, heavy-handedness, and lampshaded 4th wall breaking that is never resolved as to why it should occur.

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Carmen Devine: Supernatural Troubleshooter, by Rob Myall
1 of 1 people found the following review helpful:
A short, fun werewolf romp that could use some more cluing, September 28, 2017
Related reviews: about 1 hour

This game casts you as a werewolf agent for a large group of werewolves. You have to travel to a snow-covered Chinese village to investigate its destruction.

The story and setting are actually pretty good, and I liked this game. Where it falls down is in presenting information to the player; nowhere, even in the extensive menu system, are you told how to transform between human and wolf. Conversation topics have to be guessed to proceed with little in-game explanation.

Fun mid-length game to take for a spin. Nice use of different senses in descriptions.

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The Rocket Man From The Sea, by Janos Honkonen
3 of 3 people found the following review helpful:
A mid-length sci-fi game with multiple viewpoints and a vintage Sci-fi feel, September 28, 2017
Related reviews: about 1 hour

This game feels just like all of the 60's scifi stories I read growing up, in a good way.

You play as a young child on a lonely outpost in the sea during a war between Earth and Mars. Alone for the day, you get to use your imagination around the island, until events take a sudden turn.

The multiple viewpoints reminded me favorably of Rover's Day Out and Delphina's House.

There were a few parts where the interactivity just didn't do it for me, which is why I deducted one star.

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wHen mAchines aTtack, by Mark Jones
1 of 1 people found the following review helpful:
Very, very big game about a robotic conspiracy at a factory, September 28, 2017
Related reviews: about 1 hour

This game has numerous issues, and is best played with a walkthrough.

With a walkthrough, it can be pretty fun. It does include steps like waiting 19 times in a row, with each Z producing a text dump.

The reason it can be fun is that its story, which has early hints about employees not being all the way there and oddly intelligent robotic devices, is compelling in the large scale.

Worth trying if you like to skim read and don't mind walkthroughs.

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