Reviews by MathBrush

View this member's profile

Show ratings only | both reviews and ratings
View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
Previous | 3521–3530 of 3687 | Next | Show All


Mystery Science Theater 3000 Presents "Detective", by C. E. Forman, Matt Barringer, Graeme Cree, and Stuart Moore
3 of 3 people found the following review helpful:
A parody of a 12-year old's detective game written with his blessing, September 12, 2015*

"Detective" was an early game (written before the first IFComp) written by a 12-year old, who actually did a pretty good job for their age. However, many people judged it in reference to games by older, more experienced authors, and the game pales in comparison.

The authors of the MST3K version decided to make a parody where they play through with their commentary during the game. Usually, I would feel that it is pretty mean-spirited, but the game includes an interview with the author where he says that he's fine with this version of the game, and that he's a fan of Mystery Science Theatre.

The game is mostly fun because of its unusual format. It only really needs one playthrough; after that, you just hear the same comments over and over again, so there's not much replay value.

* This review was last edited on February 3, 2016
You can log in to rate this review, mute this user, or add a comment.

Being Andrew Plotkin, by J. Robinson Wheeler
2 of 2 people found the following review helpful:
A comedy game with intense chase scenes and romance, September 12, 2015*
Related reviews: about 1 hour

I have never seen Being John Malkovich, but this game is loosely based on it. In this game, you gain access to Andrew Plotkin (a.k.a. Zarf), author of games such as Shade, So Far, Spider and Web, and a million others. You play several characters, including Zarf and a couple of young lovebirds.

The game is relatively short, taking less than an hour. The humor is mostly absurd humor, with numerous references to Zarf's fiction. I had only played a few games at the time; it is probably worth it to work through a lot of Plotkin's games (like So Far and A Change in the Weather) before playing this game, or afterwards. Unfortunately, these games are extremely hard, so if you're not a puzzle fiend, consider a walkthrough.

Great writing, mostly good puzzles, and a fun setting. I recommend it for everyone.

* This review was last edited on February 3, 2016
You can log in to rate this review, mute this user, or add a comment.

Coloratura, by Lynnea Glasser
11 of 11 people found the following review helpful:
A mid-length sci-fi game from an alien perspective, September 12, 2015*
Related reviews: about 2 hours

Coloratura is one of the greatest sci-fi IF of all time. In this game, you play as a being utterly different from us that encounters a situation it has never experienced before.

The game has all of the usual commands, plus some new commands, the most interesting of which are color-based commands. Different colors signify different moods or ideas.

The puzzles are extremely rewarding, and fit into the plot exactly. The NPC's are well-implemented, and the nature of the game makes you feel as if the parser is not limiting conversation at all, only the world itself is.

I didn't really need a map for this game. It took a couple of hours to play. The game's biggest strength is its ability to put you in the shoes of someone completely different from you, to make you really feel like you are them.

I only wish the game had lasted a bit longer. But this may have made the puzzles less cohesive.

* This review was last edited on February 3, 2016
You can log in to rate this review, mute this user, or add a comment.

Muse: An Autumn Romance, by Christopher Huang
2 of 2 people found the following review helpful:
A mid-length conversation-based Victorian game about romance, September 11, 2015*

Muse is a bit on the long side for an IFComp game. In this game, you play an English clergyman who becomes interested in a young woman.

The game is focused on conversation and a few keyed actions. This is a game with good writing, but underclued puzzles, and so I took my standard tack for such games of just using a walkthrough after muddling about for a bit. (As an example of an underclued puzzle, (Spoiler - click to show)It says your room is stuffy. If you don't open your window, you can go around and do things for hours, but you will never solve the puzzle.).

There were also other word issues. You have to say "daughter" instead of the daughters name sometimes when speaking to the father.

All in all, I think that everyone would enjoy this game more with a walkthrough than just playing through. The puzzles are not compelling.

But I strongly recommend the text.

* This review was last edited on February 3, 2016
You can log in to rate this review, mute this user, or add a comment.

Six Stories, by Neil K. Guy
2 of 2 people found the following review helpful:
A treasure trove of non-interactive short stories with one puzzle, September 11, 2015*

Six Stories is an interesting game. I came across it because it did will in 1999 IFComp.

Six Stories was notable at the time for using sound and graphics as an integral part of the game. The game contains six short stories, which are narrated (I had to use HTML TADS, and download the sound files with the non-bundled game. The bundled game didn't play the sound). The graphics are mainly backdrops.

I enjoyed the short stories. There is a brief sequence before hearing them, and then one short puzzle after hearing them. The imagery in the game is imaginative and enjoyable.

If you enjoy fables/fairytales, you will enjoy this game.

* This review was last edited on February 3, 2016
You can log in to rate this review, mute this user, or add a comment.

The Edifice, by Lucian P. Smith
6 of 7 people found the following review helpful:
A mid-length game with outstanding concept but some difficulty guessing verbs, September 11, 2015*

In The Edifice, you parallel the history of humanity by going through important events in the history of mankind (such as discovering weapons).

The game is perhaps best known for its very well-done language puzzle, where you have to communicate with another person to learn their language.

Unfortunately, the solution to this and many other puzzles is obscure. The author assumes that you will use many items in ways that are not normal in interactive fiction, but which make sense in the game world. This seems like a good thing, however, there are a vast number of things that would make sense to do in the real world, and an author can only implement so many of those things.

I played this game on three different occasions over the years; the first time, I got stuck on the first door, go frustrated, and quit. Years later, I tried again, used a walkthrough on the first part, and tried the second part. I loved it, but go stuck, frustrated, and lost interest. Today, I just used a walkthrough through the whole thing. It's a great game, but my experience wasn't as enjoyable as it could be.

* This review was last edited on February 3, 2016
You can log in to rate this review, mute this user, or add a comment.

Sorcerer, by Steve Meretzky
2 of 2 people found the following review helpful:
Enchanter's nightmarish older brother, September 10, 2015*
Related reviews: Infocom

Sorcerer is the "middle child" of the Enchanter trilogy, and like many middle installments, it tries to go beyond the old game into new territory while developing some aspects.

This game is still focused on scrolls, but it adds potions and many more Zorkian pick-up-and-carry-around items. Many items are items from MIT Zork which have been repurposed.

The writing is, in fact, nightmarish. There is a nightmare early in the game, and don't try sleeping in the first area! You later visit some particularly horrible places, where there are countless ways to die. The game is filled with subtly creepy locations, like (Spoiler - click to show)an underground carnival. And losing is particularly unpleasant.

This game has many red herrings, and one notorious unwinnable state (you must obtain a certain item in the first 25 turns of the game. The game doesn't tell you that).

The game is famous for (Spoiler - click to show)its glass maze, and for its time-travel puzzle. Unfortunately, I had heard about both before, and so I wasn't as impressed by them.

I got up to 205 points before using a walkthrough. I played this game on iOS's Lost Treasures of Infocom.

* This review was last edited on February 3, 2016
You can log in to rate this review, mute this user, or add a comment.

Enchanter, by Marc Blank, Dave Lebling
1 of 1 people found the following review helpful:
One of Infocom's best; the first game where you memorize and cast spells, September 10, 2015*

Possibly inspired by the Wizard of Frobozz in Zork II,and originally intended to be Zork IV, Enchanter was my favorite Infocom game up to this point. You play an apprentice enchanter who is chosen to defeat the Warlock Krill, due to your not being a big enough threat for him to notice (like Lord of the Rings).

The main idea of Enchanter, and the entire focus of the game, is the spells. Unlike the wand in Zork II (which is described as unreliable and old-fashioned here), scrolls are copied into your spell book, and then can be cast over and over again.

There are well over a dozen spells. It was designed to give you a feel of more power than in Zork. The things you can do feel amazing.

I got up to about 150 points before consulting a walkthrough. I couldn't solve two key puzzles. One I knew what to do, but wasn't clever enough to figure it how. The other came out of left field, although I later realized that your dreams are a clue to the puzzle.

Which brings me to the one point that may be most divisive: your player's bodily needs. You constantly have to satisfy hunger, thirst, and sleep! You have a replenishable water supply, but you're toast when your food is gone.

I recommend reading the manual on NPC conversations, or one puzzle will be far too difficult.

I played this game on the iOS Lost Treasures of Infocom App.

* This review was last edited on February 3, 2016
You can log in to rate this review, mute this user, or add a comment.

Ad Verbum, by Nick Montfort
1 of 1 people found the following review helpful:
Enchanting word-play game that starts very strong and peters out, September 9, 2015*

Ad Verbum was one of the first IF games I played, and still a favorite. In this mid-length, story-lite game, you must collect and throw away various items by using constrained commands (commands that don't use certain letters, commands that only use the top row of the keyboard, repetitive commands, etc.)

The most enjoyable rooms are the rooms where you must use only words starting with a certain letter. The hardest part is trying to leave! How do you exit a room to the north if you have to start all of your commands with s?

The top few levels and the backyard are not quite as fun. And there are some puzzles that are just weird "guess which random object has the random property you need" puzzles.

* This review was last edited on February 3, 2016
You can log in to rate this review, mute this user, or add a comment.

Horse Master, by Tom McHenry
3 of 3 people found the following review helpful:
Futuristic/surreal twine game with unusual animals, September 9, 2015*

I had heard about this game for a year before playing it. Because of the hyper, I was mildly disappointed when playing it. The writing and concept of the game are similar to a variety of horror/surreal games out there, such as Porpentine's games, Ecdysis, parts of Frog Fractions. Who came first, I don't know. The idea seems to be to present something that is vaguely sketched out, with all details being slightly incompatible with each other and reality, borrowing ideas from deep-sea creatures and insects/parasites.

Beyond that specific genre, this game is part of a larger genre of text where the author experiences gut-wrenching, horrible things, turning the readers stomach in fear or revulsion. This includes books like The Kite Runner, Mudbound, A Separate Peace. A lot of these stories have been highly praised, and I even joy some of them (including Horsemaster), but in the end, I feel like true substance is more difficult to find.

The main pull of the game is your connection with your horse. A lot of things can happen between the two of you. You almost have the relationship of manipulative mother and her daughter.

The gameplay is perfectly tuned to contribute to the atmosphere.

Overall, most people will enjoy the game. I am glad that I played it. But it didn't change my life (not that anyone said it would, of course).

* This review was last edited on February 3, 2016
You can log in to rate this review, mute this user, or add a comment.


Previous | 3521–3530 of 3687 | Next | Show All