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A mid-length conversation-based Victorian game about romance, February 3, 2016
Muse is a bit on the long side for an IFComp game. In this game, you play an English clergyman who becomes interested in a young woman.
The game is focused on conversation and a few keyed actions. This is a game with good writing, but underclued puzzles, and so I took my standard tack for such games of just using a walkthrough after muddling about for a bit. (As an example of an underclued puzzle, (Spoiler - click to show)It says your room is stuffy. If you don't open your window, you can go around and do things for hours, but you will never solve the puzzle.).
There were also other word issues. You have to say "daughter" instead of the daughters name sometimes when speaking to the father.
All in all, I think that everyone would enjoy this game more with a walkthrough than just playing through. The puzzles are not compelling.
But I strongly recommend the text.