Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Cape, by Bruno Dias
3 of 3 people found the following review helpful:
A grungy look at superhero origins in Undum, November 20, 2015*
Related reviews: IF Comp 2015, about 1 hour

Cape is, in my opinion, one of the best web-based interactive fiction games of all time. It is an engrossing story about a young petty criminal who has 'greatness thrust upon them' as a result of their crimes.

The most influential choice you make in this long Undum game is the choice of your super powers. I've heard some people say that the powers end up seeming the same, but I felt that all three big options were very different from each other. I think what people are talking about is a fact that the actual story is the same; just the details of it change from choice to choice.

Your superhero comes to grips with their powers and their crime-fighting. They are simultaneously uncomfortable and thrilled by their powers. There is an interesting mystery leading to a thrilling climactic confrontation.

The feel is grungy, dark; I lived in Manhattan for a while, and this really reminds me of the feel of the Lower East Side at night. I just loved this game. Loved it loved it loved it. (Note: whenever someone hypes up a game to me, I am always disappointed in it, so you might not like it as much as I did. I just happen to really like grungy superhero stories).

* This review was last edited on February 3, 2016
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Darkiss! Wrath of the Vampire - Chapter 1: the Awakening, by Marco Vallarino
3 of 3 people found the following review helpful:
A classic-style parser game about a darkly humorous vampire, November 19, 2015*
Related reviews: IF Comp 2015

This mid-length IFComp 2015 game is an old-school game that is surprisingly forgiving. While you need to decipher passwords and complex machinery and examine each item and location, it has an internal consistency that makes it easier. Also, on two occasions when I was wandering around stuck, the game openly said "You remember that you..." and gave me the answer.

You are a vampire that seems like he would be played by a comedic actor in a darker film (kind of like a Buffy the Vampire take on an ancient Vampire). The game gets morbid but jokes as it does so (you remember torturing people a lot, for instance, but it' s played as an enjoyable hobby. I thought it was too much at a few points, but this game is unlikely to seriously offend anyone.

If you like puzzley games, you will love this one.

* This review was last edited on February 3, 2016
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Map, by Ade McT
6 of 6 people found the following review helpful:
A mid-length puzzle-less parser game about choices with a cool map, November 19, 2015*
Related reviews: about 1 hour, IF Comp 2015

This was my absolute favorite IFComp 2015 game. In Map, you play a woman with a troubled relationship with her family members. You spend most of the day alone in your house, and as you immediately learn, the house is slowly growing new rooms, which is reflected in a map you carry.

During the course of a week, you have the opportunity to (Spoiler - click to show)go back and make changes in your life, which affects your current life greatly. This allows for a lot of flexibility in gameplay, and many endings.

The feeling of the game is poignant and thoughtful, and mildly creepy, especially when strange things happen and noone, least of all YOU, seems to care.

Love this game.

Edit: Before I posted this review, I went through and played again. It was a slow start, but I teared up during the last few days of gameplay. This game really gets me in an emotional place. It had an emotional impact on me that rivals games like Photopia or the Warbler's Nest. It affected me a lot because many decisions revolved around family and relationships.

* This review was last edited on February 3, 2016
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Arcane Intern (Unpaid), by Astrid Dalmady
2 of 2 people found the following review helpful:
An engaging Twine story about interning at a magical publishing company, November 18, 2015*
Related reviews: IF Comp 2015

Dalmady brings their characteristic charm and structure to a mid-length Twine game about interning for a company with actual magic.

The company uses rune/sigil-based magic, but the character is mostly familiar with magic through a Harry Potter-like series of fictional books.

As others have pointed out, the strength of the game is the contrast between the exciting world of magic and the sheer drudgery of intern work (making copies, getting coffee, etc.) I reached all three endings, and enjoyed the variety as well as the mechanisms by which the character achieves the 'good' endings (in my opinion).

There is a single instance of strong profanity, but otherwise no violence and profanity. The horrible reality of a boring office life (with low pay) may be too much for children and most adults, however (How many copies do I have to make!!!!!).

* This review was last edited on February 3, 2016
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5 Minutes to Burn Something!, by Alex Butterfield
2 of 2 people found the following review helpful:
A two-part apartment parser game with an unusal premise, November 18, 2015*
Related reviews: IF Comp 2015

5 Minutes to Burn Something is a short-to-mid length IFComp 2015 game. It is about a woman who needs to set something in her apartment on fire so she won't be fined for a false alarm.

The game is set into two parts; first, you try and set the fire. Then, you (Spoiler - click to show)have to frame your ex-boyfriend so you don't get arrested for arson.

The puzzles are clever and imaginative, but due to the detailed scope of the game, some implementation got left behind. Many reasonable synonyms of things are not implemented, or reasonable alternative to in-game solutions; for instance, as a fictional example, you might have a jar with a lid, where LOOK IN JAR says 'you see nothing', while OPEN LID will tell you 'You find a cookie and pick it up'.

I think theses issues will be fixed in a post-comp release. I really enjoyed the first part of the game, although the second part seemed a bit creepy.

Recommended for puzzle fans.

* This review was last edited on February 3, 2016
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A New Life, by Alexandre Owen Muñiz
3 of 3 people found the following review helpful:
A branching fantasy story with strange and interesting takes on old concepts, November 17, 2015*

This mid-length, fairly difficult parser game took second place in IFComp the year it was entered. You play a voyager who stops to investigate a goblin cave that a peddler wants looted.

The game allows you to make a variety of choices; for instance, you find various pieces of loot that you can trade for magical equipment. Every choice of equipment leads to a different way of beating the game.

The game has a different take on a lot of things; for instance, most characters can choose their gender over time, including a neutral gender. This makes for interesting politics in the gameworld. Also, there is a lot of magic affecting (Spoiler - click to show)memory.

Like many great parser games that are now neglected, I believe that this wonderful game is not noticed now because it is hard, and because the walkthrough only gives you one path, leaving most of the game unexplored, and, because of the difficulty level, perhaps unexplorable.

I recommend this game for everyone, with the walkthrough after a short time (even the hints are not enough for me and some IFComp reviewers).

* This review was last edited on February 3, 2016
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Birdland, by Brendan Patrick Hennessy
10 of 10 people found the following review helpful:
A long, well-developed 'dramedy' about summer camp and dreams, November 17, 2015*
Related reviews: IF Comp 2015, about 1 hour

This game from IFComp 2015 is, in my opinion, one of the best Twine games of all time, and certainly the best outside of the well-developed horror/darkness segment.

In this game, gameplay is split up between a summer camp with a slice-of-life scenario and dreams with an absurdist take on talking birds. As the game progresses, the two halves become more related.

The game takes a stats-based approach, with a twist. You develop statistics at night during your dreams; in the day, it affects what options you have for various activities. At first, I felt like the stats didn't matter, because scene follows scene in the same order regardless of your actions. However, on replay, I found that some of the best material is contained in stats-enabled actions.

This story is long and has several surprising turns. It's split into several days, each of which can be accessed independently in case you can't finish in one sitting. Because stats seem to be reset each night, I don't think you lose anything just skipping ahead.

The game includes some mild summer-camp-normal sexual references near the beginning, and one branch of one scene contains strong profanity.

Recommended for everyone.

Edit: When I played through again, I counted the distinct pages I viewed, and I took 234 choices/pages to complete the game.

* This review was last edited on June 26, 2016
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Unform, by S. Elize Morgan
1 of 1 people found the following review helpful:
A 4-part surreal amnesia Twine game in the distant future, November 16, 2015*

This IFComp 2014 Twine game is mid-to-long in length. You wake up with amnesia in a judgment center reminiscent of the Cube movies. You choose to experience four challenges in an order of your choice.

Interestingly, each has its own genre. One is a locked room, one is related to a classic game theory scenario, one revolves around NPC interaction, and the last one ended before I really saw it.

The game has a bit of a prologue and an epilogue, as well.

I don't think it is possible to enter an unwinnable state.

* This review was last edited on February 3, 2016
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Brain Guzzlers from Beyond!, by Steph Cherrywell
4 of 4 people found the following review helpful:
A tight, well-written spoof of 50's sci-fi with comic-style graphics, November 16, 2015*

This game was my predicted winner of IFComp 2015. This game is well-written, has great pacing (especially in the first half), a strong narrative voice, and excellent graphics. It is easy enough for people to get into with little IF experience, but provides enough of a challenge later on to be interesting.

You play a teenage girl whose town is overrun by the eponymous Brain Guzzlers. You have a cast of creatively-described friends and acquaintances who help you out. Conversation is menu-based, which allows Cherrywell to express the real flavor of the PC's world (with a lot of 'Jeepers!').

The game has some very creative puzzles, and some more straightforward. Each character of the game (besides yourself) comes with one or more high-quality graphics that show up when talking to them.

Game play is 2-3 hours long, I estimate. I recommend this to everyone; I feel like it will be played for years to come.

* This review was last edited on February 3, 2016
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Following Me, by Tia Orisney
3 of 3 people found the following review helpful:
A thrilling dynamic short story about two sisters fleeing for their lives, November 14, 2015*

I found this game strangely engrossing, perhaps because I'm a fan of Mary Higgins Clark. I say strangely, because I'm usually not a fan of games with limited interactivity, walls of text, and strong profanity, all of which this game contains. However, Orisney's strong storytelling makes this game very memorable.

The game is quite long, and I couldn't find any way to save, so I recommend playing it all in one sitting. It's divided into a prologue and 3 or 4 chapters.

The story is about two sisters lost in the woods who discover increasingly disturbing things in the snow.

The style of the game is a dynamic short story, where you get about a page's worth of story at a time, then a single 'continue' link or a small number of small choices.

One interesting thing in this game is that quite a bit seems to indicate that your sister has her own playable story, yet this never materializes. I wonder if the author intended to add this feature, but never finished it.

The game includes strong violence.

I'm glad I played it, and I recommend it to fans of CSI or Higgins Clark.

* This review was last edited on February 3, 2016
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