This is an entry in the Neo Twiny Jam, written in less than 500 words.
Rather than focusing on significant branching or mechanics, this story paints a picture of two cursed lovers perishing in the flames.
It has some mild worldbuilding and instead focuses on emotion. I felt like the overall story and vibe worked better than some of the individual phrasing. The characters seemed at a distance from each other, having slow, tender conversations while in a situation that would make speech quite difficult. But I think this author is one I'd like to read more of in the future.
This is a brief Twine game written for the Neo Twiny Jam.
It features an illustration of a t-rex/tiger hybrid called Baron Magmawalker who questions their existence.
The very concept is, in fact, deeply cool. However, this game seems to want to go into four different directions and doesn't manage to get far in any. It's an origin story mixed with an exploration of personal depths mixed with an Aesop's fable mixed with the prologue to an epic quest. I feel like it could do with a bit more focus or a bit more time.
This is a short game, less than 500 words, entered into the Neo Twiny Jam.
In it, you recreate a dream of the author where you meet a beautiful individual whom you can try to be with over and over again.
The game is brief, but it satisfies my 5 main criteria for games:
+Polish: I saw no bugs or typos. The lush color scheme and music complemented the story and setting well.
+Descriptiveness: Every word felt like it had a purpose.
+Interactivity: I had the impression of control at first, and when I didn't it felt like it fit the theme.
+Emotional impact: I totally understood where it was coming from, especially as a dream.
+Would I play again or recommend? I did play a couple of times.
This is one of the better Neo Twiny Jam games I played. You play as what seems to be a vampire at a coffeeshop, contemplating your latest prey.
It has customized styling and background music. The words are well-suited to the length of the piece, eager and fast, like they're racing through the protagonist's brain.
It is violent (I could do without the reference to (Spoiler - click to show)popping eyeballs), but it fits in with the theme and the imagery. Overall, this is wrapped into a nice, concise package with consistent tone and strong emotion.
This Neo Twiny Jam game, written in 500 words or less, is the story of a young fairy that is trans.
The balance here is interesting. There are a lot of games and stories out there about being trans, and even more that are allegories for being trans. Some of these are incredibly effective, while others can be confusing.
This one overall has a lot of authenticity but can be confusing at times as it mixes between the explicitly trans nature of the character and the fantastical allegory for it as a fairy who doesn't feel like a fairy. It felt like the same dialogue twice, once at a whisper and once as a shout, and I wonder if it could have been stronger to structure it in some different way.
Unlike other Neo Twiny Jam games I've played, this one is openly unfinished a taste of a later game to come.
Therefore, it just stops in its tracks, a less satisfying resolution than a full story.
But it holds out promise for a greater game. There is already tension here; you are a young noble, unhappy with your parents, and bound to marry a prince you do not love, while other potential romantic partners are in the air.
Looks like it could be great when finished, but the current amount is just a dip in the water.
This game was pretty cool; I replayed it about 4 or 5 times.
It's a Neo Twiny Jam game written in 500 words or less. But in this case that's distributed to two separate games: one about curing a biological virus, and one a technological.
The biological one is basically just a branching tree. But the computer one had a few fun parts, including exposing its own code in a clever way and having a text-entry puzzle that was complex enough to be fun.
Splitting up the text into two games may have been a mistake, though, as each part is almost painfully brief in terms of both descriptiveness and gameplay.
This game was entered in the Neo Twiny Jam, which restricts text to 500 words or less total.
This makes it hard to make a big, polished game. But this author managed to achieve that with background music, complex UI, fancy fonts and styling, etc.
There's not much time to tell a big story here, given the word limit, but there's a lot of world building that paints a bigger picture.
This is pretty good and I'd give it 4 stars, but I think that there's something missing from the story that ought to be there and I can't put my finger on it. I'd like to say it's more emotional complexness or a surprise or something, but I can't say exactly what it is. Very good, though.
This is the final game in the series, and while it doesn't pull out too many surprises compared to the first two, it's a fitting conclusion.
Like the others, you put in a couple of names and choose between two worlds. This is a bit surprising, as the main character of the last two games (Spoiler - click to show)died, but it makes more sense as you play.
I enjoyed the small trio of games. It was perhaps a bit overwrought at times, but it works with the styling.
Like the previous game in the series, this is a very brief twine game that allows you to enter names for you and a loved one, and then cycles between two options, each comparing different worlds.
I always liked 'two world' stories from a young age (I think light world/dark world in Zelda is what got me into it). This is short, but I like seeing the contrasts.