This is an Adrift game that was ported to inform. You play a "foxy" version of Goldilocks, although there fortunately isn't any kind of sexual content.
The game map slowly grows as you play. You have to act out a large number of fairytales that aren't usually in IF games, such as Goldlilocks, the Frog Prince, and the Big Bad Wolf.
This is really a large and involved game. The Club Floyd Transcript is huge. You can play for hours without passing the halfway point.
The humor is a bit twisted at times, mainly in the underground area you find.
The hints are frankly unhelpful at points.
Recommended for those looking for a big, well-done game.
So, my experience in playing Phobos is atypical; I played in tame mode, and I just used a walkthrough, because I wasn't very interested in the game.
But the writing turned out to be quite good. The mishaps of my companion and the finale were some of the best things I've read in a while. This game ends up reading a lot like the meretzky-adams game Hitchhikers Guide to the Galaxy. Also similar to that game is the transportation syste, where you travel between disconnected worlds.
Even in tame mode, some dirty stuff sneaks through, but it is on the level of the movie Space Balls (e.g. a suggestive spaceship, a man or woman getting almost undressed against their will, etc.)
Using the walkthrough, the game seemed pretty hard. The copy protection in this game is achieved by having a horrible maze with horrible monsters, where you have to use two of the feeling to get through.
The game has the infamous t-removing machine, inspiration of future games such as Earl Grey and Counterfeit Monkey.
Overall, I'm not sure if I'll play it again. But I think meretzky does some of his best writing here (perhaps he was enthusiastic about the subject matter).
You play a young man in costume who goes about a ball stealing kisses from young women.
This game was part of SmoochieComp, which I've seen a lot from recently. It was a veil tines day themed comp.
The game tells you what to do for each next step, but gives you some freedom. The setting is in the olden days, probably a ball.
The game has a twist at the end, which made me feel a bit better about the premise. Going about kissing girls against their will is unpleasant. But the ending makes it more charming.
Recommended.
This game was one of the first games ever nominated for a Best Setting XYZZY. It's set in a charming campus building used as a computer center. There are three floors, with interesting things on each floor.
The puzzles, writing, and storyline are not super compelling, but their are a variety of charming touches that add to the game. The two significant NPCs are unexpected and cute. There are a variety of extra features that add to the game.
Overall, a very short game with a charming setting.
Fine-tuned is a well-polished and lengthy comedy game, in which you play two characters. The first is a strong but dim motorist, possessing an early automobile. The second is a young opera star with perfect pitch.
The game opens with a few cheerful, comedic scenes that are largely led by the hand in an entertaining way. Then the game opens up into a more free, more linear area.
I used the walkthrough by this point, and stuck with it. It seems like some parts would be quite hard to guess on your own.
This game is very well put-together and enjoyable. Recommended.
In this game, you play Alistair Lidell, a father who is going to a fair with his wife. Things are not good in the Lidell family.
You enter a surreal world based on Alice in Wonderland and on your own life. You experience a variety of events that have tragic connections to real life. Also, you have a paper that you carry around, and you are supposed to write some words on it, but it's hard to know what to write.
Overall, good writing, but the hinting is off.
In this game, you are a computer, and you explore a physical representation of the internet and computer programs. Search engines are obelisks, the blogosphere is a bunch of balloonists, and so on.
Your goal is to keep your master from going on a date with someone of the wrong gender or sexual orientation. You have to access their phone, their work, and more to achieve this goal.
The game allows for some customization at first, because you also are a character in an MMORPG.
There are 3 endings, each better than the last.
Recommended for those interested in a physical representation of technology.
Resource management games aren't super common in IF (Suspended and the Geisha part of When Help Collides come to mind). In this game, you have to manage 30 orphans over several weeks. You can buy equipment for them, assign them various tasks, discipline them, clean them, etc.
The goal is to have a lot of money and to have your kids do well in society. I ended up having 28 of them run away, even though I never disciplined and gave the best food.
As a resource management game, it's very enjoyable. Recommended for fans of sim-type games.
This game was nominated for an xyzzy award for best individual pc. It is a vast world, a city with 8-10 locations, each with a night or day mode, each with 2-4 sublocations, each with a couple of rooms.
The story and puzzles are hidden away in this vast expanze, with only 4 or 5 things to do in the game.
You are sarah winschester, representing gun manufacturers. You confront and stop the horror of gun violence. I didn't finish the last puzzle because I got frustrated.
The game is all in third person, and abbreviations are disabled.
In this short game, you play the troll in Zork. You wait around for adventurers, and deal with them as they come.
The PC is well implemented, and the game was nominated for an XYZZY award for best individual pc.
The about text changes each time you read it, which is amusing.
Recommended as a small treat for Infocom fans.