Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Body Bargain, by Amanda Lange
3 of 3 people found the following review helpful:
A metaphorical game about body image and extreme surgery, March 28, 2016

In this horror game, you play a woman who recently underwent radical surgery to improve their body image. In order to pay for the surgery, you must assist the doctor in other radical surgeries.

This game has a high amount of gore, and deals indirectly with issues such as anorexia and cutting.

There are multiple endings and you are essentially free to act as you wish in the game. You are given instructions throughout the game, and following them gives you the easiest ending.

Overall, it was a bit too gruesome for my tastes, but the writing was good. There were a few implementation errors, such as messages persisting after you left a room or two rules printing contradictory text at the same time.

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Episode in the Life of an Artist, by Peter Eastman
2 of 2 people found the following review helpful:
A fascinating look at a day in the life of a simple factory worker, March 28, 2016

In this game, you pay a young worker who has to go through their daily life. You wake up, eat breakfast, go to work, work, and that's more than half the game.

The fun is what happens along the way; your character has a unique perspective on life, interspersing the conversation with famous quotations, generally trying to find consistency in their life.

Overarching the game's sense of routine and mundanity is a more sinister plot. Someone is making large changes in your life and in your routine.

This game won an XYZZY award for best individual PC without being nominated for any other awards, which is rare in the XYZZY's.

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Common Ground, by Stephen Granade
2 of 2 people found the following review helpful:
A small slice of life game from 3 perspectives , March 27, 2016
Related reviews: 15-30 minutes

This game is a short 3-act play of sorts. You have to live through a single evening through the eyes of three people. I found this story to be compelling because it asked me to identify with people I usually would not have identified with.

In each subgame, the actions are relatively basic; I did not have to use hints or a walkthrough, which is unusual for me. Eventually, the game will hint at what you want to do.

Stephen Granade is one of my favorite authors, with the ultra-hard Losing Your Grip, the comedy Child's Play, and the mid-length escape game Fragile Shells.

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baby tree, by Lester Galin
1 of 1 people found the following review helpful:
A minimalist surreal horror/dread game, March 27, 2016
Related reviews: less than 15 minutes

This game is almost like westernized Haiku, with short, clipped, uncapitalized sentences, usually of two or three words.

It is minimalistic, with perhaps less than 50 words in the entire game, two rooms, etc.

It is essentially puzzleless, but I was stuck a bit at the very end. But with so many objects, it's easy to try.

The game attempts to be one of deep/shocking/horrifying at random, and somewhat succeeds.

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Flight of the Hummingbird, by Michael Martin
0 of 2 people found the following review helpful:
A superhero game based on unusual navigation , March 26, 2016

This game was started out of leftover, difficult to code puzzles from another game and grew into something more. You play a flight-capable superhero who must stop an evil villains plot.

You can fly to a variety of altitudes, and many of the puzzles depend on this. The very first puzzle through me for a real loop, as there is a trick to flight that you are supposed to discover on your own, with some hints when you fail.

The storyline is a bit thin, with most of the exciting parts passed over. It really seems like more of a technical exercise that grew a story rather than a story with deep implementation. This is not necessarily a bad thing.

Overall, recommended for superhero fans.

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Tube Trouble, by Richard Tucker
3 of 3 people found the following review helpful:
A mini game about eating chocolate on the train., March 26, 2016

This game came in last place in the very first IFComp, but it's not nearly as bad as later last-place finishers. However, it is rather sparse and unfair. Much of the game is dependent on waiting for 5-10 turns in a row without justification.

Overall, an interesting game for those interested in the history of amateur interactive fiction.

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All Quiet on the Library Front, by Michael S. Phillips
1 of 2 people found the following review helpful:
A lightweight game about a library focused on interactive fiction, March 25, 2016

This game was entered in the very first IFComp, which was originally intended to provide examples of code for the then-new programming language Inform. It didn't actually work out that way, because few people released code and many TADS games were also entered, but that's how it started.

This game came in 5th of six in the Inform division. It is about a library that you know contains a copy of a biography of Graham Nelson. The library also contains the Infocom games, Christminster, Avalon, Curses!, Balances, and references to interactive fiction servers.

The gameplay is fairly light, just searching and trying basic NPC actions. Many of the points are bonus points for bizarre actions.

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Sorcery!, by Steve Jackson and inkle
1 of 1 people found the following review helpful:
A beautifully gorgeous text game with excellent combat/magic systems, March 25, 2016
Related reviews: about 1 hour

These games are an adaptation of a series of gamebooks, i.e. paper CYOA books. They must have been absolutely incredible, because this game is rich in detail and options. The game is played on a large 3d-map which you place a DND miniature-type figure on, moving it around to indicate your choice of route (between 2 or 3 options at a time).

You have stamina, gold, rations, spells, etc. The spells are cast by using up some stamina and selecting 3-letter words out of a cloud of letters. The available words differ quite a bit from situation to situation.

The combat system involves guessing a number at the same time as your opponent, trying to beat them without using up too much of your strength. It ends up being a sort of dance between attack and defend.

There are numerous side quests; the main quest can be finished extremely quickly, while one side quest took up an hour of gameplay by itself.

Highly, highly recommended.

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Tea Ceremony, by Naomi Hinchen
2 of 2 people found the following review helpful:
A collection of standard parser puzzles in an amusing atmosphere, March 24, 2016

This game is centered around two standard parser puzzles: learning a subject from books, and filling cups with different sizes to get a certain amount. These are the entirety of the game.

The atmosphere is amusing; you are visiting an alien ambassador and have to learn their culture and traditions to make a good impression. Part of this includes making food and drink.

I had fun, but then I did use the walkthrough to skip the main puzzle. Fun for fans of alien humor or cups/jugs puzzles.

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Voice Box, by B Minus Seven
1 of 2 people found the following review helpful:
A short maximally branching twine Ectocomp game about voice, March 24, 2016

This game has three choices, resulting in 8 distinct paths. Each choice gives a short paragraph of text; making the whole game about 15 paragraphs long.

This game was originally intended for the 2015 Ectocomp 3-hour speed game division, but the author spent extra time crafting it, which is why it ended up in the longer division.

The game was very disjointed to me. I feel like the theme is gender identity, which comes through very well in some branches, but in others it just went over my head.

Each choice is SEEK or WEEP. What do these options mean? Well, just SEEKING 3 times or WEEPING 3 times and contrasting the results can help, but it's hard to see how the intermediate results fit in.

However, as an almost-speed IF, it is very well crafted.

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