In this game, you are in a room that seems incredibly detailed, with many NPCs. As you progress, there are interesting locations, exciting events, and complicated scenarios.
However, it is all for naught. The family curse has activated in you, so that any action besides GO NORTH will cause your death. Time and again, it seems like some other action is needed, but only GO NORTH is allowed.
This is amusing, and would not work nearly as well in a short story. This exact feeling of helplessness is unique to an interactive format, and it's a welcome effect.
Strongly recommended.
As I played this, I thought, "What on earth is the intended genre here?" Then I discovered it was an adaptation of a G.K. Chesterton novel.
In this comic and somewhat surreal game, you play a jovial old fellow who is cheering people up.
I couldn't get past 30 points because I couldn't figure out how to call everyone down to join the party. That, combined with a few guess the verb issues, left me frustrated.
This game won the Golden Banana of discord.
I-0 is most famous for its adult content, and I put off playing through it. However, Cadres claimed that all adult content could be avoided, and he is right.
This game is easy and short. It has many distinct branches, none of which require adult actions. You try to make your way back home, encountering cops, taco shop employees, creepy and dangerous men, etc.
The NPCs can be fairly static, most notably the Junta girl. Overall, if the game didn't have juvenile sexual content, I would recommend it as a quick fun game. But I don't. However, I do recommend Narcolepsy, a game set in the same setting and also featuring Tracy. It also branches, and if you call your sister before doing anything else, you can avoid any sexual content and have a great game.
In this game with a small map, you play a brand new reporter who caught a tip about the mayor and his intern stuffing ballot boxes.
The puzzles in this game have multiple solutions, and I felt like the game was more believable than usual.
Overall, a well written detective romp. However, the writing felt detached, and I don't feel like revisiting it in the future.
In this game, you flash back and forth between two different times; yesterday, when you were a Stellar Girl, and now as a mundane human.
The game is mostly choosing the order of four options, moving to a new scene, and repeating. I found myself eager to know what happened the day before. I found the game exciting.
However, I didn't feel strongly connected to the protagonist, and I felt satisfied with my first playthrough without exploring more options.
In this game, you take a metaphorical journey through a fantasy land that you have created to avoid your abusive father.
At first, I was intimidated, and stuck to the walkthrough straight to the ending. I found the game intriguing as it dealt with blood, innocence, betrayal, and basically a lot of metaphors about women and femininity (such as a unicorn you can kill or help, a female vampires, and so on).
Afterwards, I heard there were several endings. I tried to find hints on them, but finally I had to just look for myself. And it wasn't hard to find a lot; many people give you quests, and if you finish them, you get an ending.
Some events were traumatic (like a (Spoiler - click to show)rape, not in the walkthrough) and others were mysterious.
The implementation is spotty in places.
Excellent game. Highly recommended.
This game is divided into three parts, the first being least like the others.
You are in the army, and you are interested in your friend Simon. You have the opportunity to sneak more information about him, but it's not necessary, as you will have the chance to talk to him more later.
The game has a well-developed and smooth story, but it has oddly obscure puzzles. Most of these puzzles involve hunting around for objects, often finding them before yo know you'll need them. This is typical of a classic adventure, but odd for a story-driven one.
I found that the game frequently had trouble with alternate solutions to puzzles.
Overall, I would recommend this game, but it has some pretty heavy profanity in a scene or two. If that's not an issue, you should try it out. The first part is the most difficult, so I recommend a walkthrough to get through it.
In this shortish game, you have to escape a dungeon, slay some monsters, and find the dragon terrorizing the neighborhood.
The puzzles are a bit hard; I stuck to the walkthrough. The game has a hidden subtext that makes you question what you want to do.
I found the game to be effective. Even once I though I knew what was going on, it pulled out another surprise on me.
Recommended for the twist; however, aside from the twist, the game lacks polish or direction.
In this short and simple detective game, you play Jack Mills, who is tasked with recovering a stolen rare coin.
The puzzles are fairly simple; the hardest ones were ones that have featured in a great deal of detective games (Spoiler - click to show)specifically searching the trash.
Despite the length and derivativeness, I enjoyed this game as a pleasant yarn. It was fun to see how the story unfolded, and I did feel like I was doing something good by solving the puzzles.
There are two ways of beating the game.
This is one of the earlier time travel games, being introduced in the first IFComp.
You are in a museum of time, trying to take its final treasure, a diamond ring. But its existence is not secure yet; you have to ensure it will be there when the time comes. So you travel back and forth between several time periods trying to create the diamond and glass cover and find the setting for the ring.
Some actions that you take don't seem like they'd actually work in real life. Other actions can be relatively straightforward.
Good for fans of puzzle time travel games.