Download


triune.zip *
Windows Application
triune.gam
For all systems. To play, you'll need a TADS 2 Interpreter - visit tads.org for interpreter downloads.
solve.txt
solution
book.zip *
illustrations in JPEG format
* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

Triune

by Papillon

Fantasy
2001

(based on 6 ratings)
3 reviews

About the Story

"What are little girls
Made of?
Sugar and spice
And everything nice
That's what little girls
Are made of."
[--blurb from Competition Aught-One]


Game Details

Language: English (en)
Current Version: Unknown
License: Freeware
Development System: TADS 2
Baf's Guide ID: 1693
IFID: TADS2-278F4967C3394E746604E77C011BC15B
TUID: 9pusb93mtxq2knrs

Awards

9th Place - 7th Annual Interactive Fiction Competition (2001)

Editorial Reviews

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

As an examination of femininity and how it works in culture, Triune is partially successful, offering some moments that are quite moving indeed, and bringing mythical elements into some interesting collisions, though not always as coherently as might be hoped. As a game, it's got some serious flaws, but is still worth exploring.
See the full review

Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)

Member Reviews

5 star:
(1)
4 star:
(4)
3 star:
(1)
2 star:
(0)
1 star:
(0)
Average Rating:
Number of Reviews: 2
Write a review


5 of 5 people found the following review helpful:
Femininity, magic and maleness, March 22, 2021
by Victor Gijsbers (The Netherlands)

I came across Triune while playing ten random games from the IFDB; and this fact itself is somewhat astonishing. For here we have a game that did fairly well in the IF Comp and is about exactly the kind of themes that I would be exploring just a few years later in games like The Baron and Fate. Why did nobody every draw a link between my work and Papillon's earlier piece, or recommend this game to me? One thing we need to become much, much better at as a community is to keep the conversation going, to keep talking about games beyond the momentary attention they may get in a competition environment. We always need more IF, obviously, but what we need even more is more writing about IF.

As the above indicates, Triune deals with some heavy issues. The game starts when you, a teenage girl, are fleeing into the bathroom to escape the violence of your alcoholic father. Very soon afterwards, you find yourself in a fairy tale country -- no doubt both a representation of your own fantasies and a archetypal map of womanhood -- which offers you several destinies to pursue, all of them linked to a particular image of what the feminine can be like in a world that is dominated by maleness.

In terms of vision, Triune offers us a lot. Some reviewers have called the symbolism heavy-handed, but I don't think that's a totally fair complaint; we are in the realm of the fairy tale, we are incarnating Jungian archetypes, so of course the symbols are in some sense obvious. They have to be. What matters more is the daring of the vision, and this, I think, is where Triune shines. To have us (Spoiler - click to show)literally repeat the sin of Eve, burn down the entire forest, marry a prince who kills unicorns but is totally asexual; that is glorious stuff.

Whether the player will get to enjoy it is another matter. It also seems that most reviewers relied to a large extent on the walkthrough, as did I. There are some real implementation issues that decrease our confidence in the game; a few puzzle solutions are hard to discover; and the heavy use of a keyword-based conversation system leads to many places where the player can get stuck. While I did not encounter any bugs per se, Triune could have benefited immensely from more play-testing aimed at a smoother play experience. In fact the very reliance on puzzles seems a mistake: surely this game is about choices much more than about finding solutions to problems!

As I played the game, I saw three endings corresponding to three different visions of womanhood: (Spoiler - click to show)the Earth mother, dominating the male but totally lost in the world of sensuality; the fairy-tale princess, pampered and sterile; the vengeful witch, craving a revenge that lays waste to everything. None of them were portrayed by the game as particularly satisfying. One assumes that the real message and the canonical ending are (Spoiler - click to show)when we return to the real world after the forest has burned down; and we quit the game and are told that this was just a story; that in reality there is no message announcing that you have won; and that every game, while it can be played and replayed, may also be ended when one has had enough. What does this mean? I don't think it's about suicide. Is it about stepping out of an abusive situation? About refusing to meet the world on its terms and instead dictating your own? Or instead about facing reality rather than escaping into fantasy and dreaming of magic? Surely somehow it must be an indictment of the very way of thinking womanhood that leads to the three archetypes mentioned. But how?

I feel that my uncertainty about the point that the piece is trying to make is indicative of the game's greatest weakness. For while I do not demand a game to have a message, let alone one that is spelled out in detail, I feel that Triune ends up being too diffuse. How do its different narrative threads relate to each other? What do all of them have to do with the piece's insistent meditations on the nature of magic? We can certainly understand all the narrative strands; but can any sense be made of the whole? Still -- the very fact that my criticism is on this level shows that the piece is well worth experiencing.


3 of 3 people found the following review helpful:
A fantasy game about womanhood and abuse, April 16, 2016

In this game, you take a metaphorical journey through a fantasy land that you have created to avoid your abusive father.

At first, I was intimidated, and stuck to the walkthrough straight to the ending. I found the game intriguing as it dealt with blood, innocence, betrayal, and basically a lot of metaphors about women and femininity (such as a unicorn you can kill or help, a female vampires, and so on).

Afterwards, I heard there were several endings. I tried to find hints on them, but finally I had to just look for myself. And it wasn't hard to find a lot; many people give you quests, and if you finish them, you get an ending.

Some events were traumatic (like a (Spoiler - click to show)rape, not in the walkthrough) and others were mysterious.

The implementation is spotty in places.

Excellent game. Highly recommended.


If you enjoyed Triune...

Related Games

People who like Triune also gave high ratings to these games:

Silverworld, by Kyle Marquis
Average member rating: (2 ratings)
In a world of trackless jungles, colossal beasts, and cruel pre-human civilizations, you must survive the past if you want to save the future! You were only meant to guard the laboratory, but when a treacherous power cripples Doctor...

Delusions, by C. E. Forman
Average member rating: (39 ratings)
"A trip into virtual reality: all begins with debugging a VR system, but then things get out of hand. Who is Morrodox, what has he to do with your colleagues, and what is going on?" [--blurb from The Z-Files Catalogue]

Bigger Than You Think, by Andrew Plotkin
Average member rating: (44 ratings)
Bigger Than You Think is a choice-based interactive narrative. This game was written for the Yuletide 2012 fanfic exchange. The game was inspired -- perhaps loosely -- by Randall Munroe's comic xkcd-1110: "Click and Drag". The touch of...

Suggest a game

Recommended Lists

Triune appears in the following Recommended Lists:

Surreal/trippy/metaphor/mind's journey, with two worlds by MathBrush
There is a big genre of games where you explore a metaphorical region of dreams or symbolism, and which has meaning in the 'real world'. I love this genre, and these are my favorite examples of the genre. I only include games where there...

Polls

The following polls include votes for Triune:

Once More, With Feelies by Ghalev
I'm polling to learn of modern (post-commercial-era) IF that revels in the tradition of providing additional documentation & related materials which are evocative and deepen your enjoyment of the game. What games have gone that extra...

Links




This is version 3 of this page, edited by Paul O'Brian on 25 April 2008 at 6:44pm. - View Update History - Edit This Page - Add a News Item