Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Rites of a Mailmare, by Owlor
3 of 3 people found the following review helpful:
A highly illustrated exploration game centered on a mail-delivering pony, June 10, 2016

This is a mid-length Twine game with large illustrations on each page.

You play as a pony sailing an ocean, delivering mail everywhere you go. You meet a variety of NPCS, encounter environmental effects, and so on.

The first time I played, I visited many different locations, none repeated, and relatively quickly found an imaginative and fun battle involving kinds of mail

My second playthrough, I encountered a lot of repeated locales and content, and it took a while to find the battle.

I would rate my first experience as a 4-star experience, and my second playthrough as a 3-star experience. Averaging and rounding up gives 4.

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What Fuwa Bansaku Found, by Chandler Groover
2 of 3 people found the following review helpful:
A poetic meditation on court life and rivalry with simple command set, June 10, 2016
Related reviews: less than 15 minutes

This Sub-Q game is tightly focused and compact. You play as Fuwa Bansaku, a samurai based on a real-life Japanese swordsman. You are investigating an abandoned shrine that is rumored to be haunted.

This game uses a small number of directional commands and tightly-written poetry to achieve a compact and peaceful feel.

The story revolves around court drama and the story of the abandoned shrine.

An enjoyable, short piece.

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Heretic Dreams, by Harris Powell-Smith
1 of 1 people found the following review helpful:
A fantasy narrative about a vengeful God, June 10, 2016

This Sub-Q game is by a great author, Hannah Powell-Smith. In this Twine game, you play a character (which I interpreted as a woman) fleeing from the influence of a vengeful God. You have to deal with a variety of disasters and help those you love.

I only played once, so I don't know how much your choices affect the outcome, but I had the impression of making big choices, and I liked that.

The link presentation was slightly unusual, with some in-line links and some links presented as a menu at important choice points, but I felt that this was effective in promoting the feeling that my choices mattered.

Overall, well written and designed. I recommend it.

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Dad vs. Unicorn, by PaperBlurt
1 of 1 people found the following review helpful:
An occasionally list rated story of a father and son and expectations, June 9, 2016*
Related reviews: less than 15 minutes

This game is about a father who is macho and masculine, and a son who has taken a different path and identity from their father.

You take turns playing as father, son, or, eventually, unicorn. The meaning of the unicorn is enigmatic to me, perhaps representing social pressure, but you'll have to play to see what you think.

There is some strong profanity, vague reference to sexual acts, and occasional violence.

* This review was last edited on September 15, 2017
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Impetum Maleficus, by Hamish McIntyre
2 of 2 people found the following review helpful:
An oddball wizard apocalypse game with nice atmosphere, June 9, 2016

This game was entered in the First Quadrennial Ryan Veeder Exposition. In this game, you play as one of the last surviving humans after an apocalypse has turned most people into wizards.

The wizards can turn anyone else into a wizard. It's your job to escape! The games is fairly short, but has a well-thought-out notebook and help system. The world has been thought through pretty well, with a variety of spells and effects.

Overall, this is a fun, light snack and is pretty well-polished.

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Portcullis, by Robin Johnson
4 of 4 people found the following review helpful:
A Scott Adams/Zork-type web parser game about a local necromancer, June 9, 2016

This game is in green text on a black background and is a home-brew web parser. However, it is more polished than most such games.

You play a simple village resident who decides to help some adventurers defeat an evil necromancer. By dealing with some clever puzzles (a color-based code, some animals, a trading game, etc.), you can deal with the necromancer and your adventurer friends.

The puzzles were occasionally too clever for their own good ((Spoiler - click to show)I'm thinking of the mummy solution, or the hellhound), but this should appeal to the game's main target demographic of old school fans.

Strongly recommended for fans of Scott Adam's games.

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Ekphrasis, by FibreTigre
4 of 5 people found the following review helpful:
Massive, illustrated, NPC-heavy French mystery game, June 8, 2016

Ekphrasis is very long and packed with stuff. Every screen has a large background image on which photos of NPCs appear and disappear.

You play a French art history expire who is a mix of Hercules Poirot and Indiana Jones. You chase clues around Europe as you chase an ancient treasure.

I completed the majority of the game before losing my save. This game is so big I just can't imagine going back through all of that, so I doubt I will finish it.

There are a couple of romances, a lot of excitement, and a lot of difficult puzzles.

Strongly recommended for Francophones.

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Little Blue Men, by Michael S. Gentry
2 of 2 people found the following review helpful:
A mid-length, difficult office drama about frustration and conformity, June 8, 2016

Little Blue Men is a mid-length entry in the genre of 'I absolutely hate my job and office life sucks' genre (other notable examples include Building and Above and Beyond). You have incredibly annoying coworkers and a terrifying boss. As the game progresses, you uncover a deep evil.

This game has strong profanity, most notably at the beginning and at the end.

This game is a classic 90's game difficulty-wise, with some portions very difficult to guess without hints. I had some trouble, as did the Club Floyd team.

The writing, by the author of Anchorhead, is excellent, although I don't plan on playing it again due to the excessive profanity. The game includes some mean-spirited violence which is later justified.

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I Didn't Really Like It Before, by Drusilla
1 of 1 people found the following review helpful:
A brief Twine game musing about nature and honey, June 7, 2016

Someone reviewed this game saying it had "Endings for grownups", and that's accurate. This is a mature game, with an older protagonist thinking about life in a bittersweet way.

The focus is on honey, describing it in rich detail, from both scientific and aesthetic viewpoints.

A fun game, especially for foodies. Had one use of yellow font that seemed ill-advised, but only at one point.

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Cheesed Off!, by Hulk Handsome
4 of 4 people found the following review helpful:
A pun-based cheese game, June 7, 2016

In this game, you have a huge inventory of cheeses that you carry into six or seven rooms. Each room has a setup missing one thing; you have to place the correct cheese in the setting to create a pun.

Overall, I found the game to be funny and the puns amusing. Occasionally the puns were strained, so I just tried each cheese in turn. Also, there were occasional bugs (well, I just had one, if you try to give something to the punster).

Overall, a fun snack for fans of wordplay and puns.

Note that this is from Veeder Comp, a competition designed purely to please Ryan Veeder, who organized the competition. This explains the references to Ryan.

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