This was a good twinelike game before Twine was popular.
You go to the bathroom in a bar, and everyone is gone when you come out.
This game is mostly pure branching, but has a clever puzzle or two, several images, and some sounds.
It was a bit hard to install and get running, but it's very interesting, especially if you're in to IF history.
This game, according to the author, was intended to come in exactly second to last place, which required (he said) surreal puzzles, misspellings, and a barely interactive NPC.
This may be tongue in cheek, but they have truly created a terrible game here. It is bad on many levels, including dumb implementation errors, undercluing, and misspellings. The author has truly succeeded at their goal.
Santoonie was a fake game company that would make really obnoxious games, occasionally for IFComp.
This is one such game. Like the others, it gives just enough of a level of implementation and thought that you think it might actually work and be fun, and then it slaps you with an unfinished game. It's like the Charlie Brown and Lucy football routine, over and over.
Has a sidekick with strong profanity.
This game does two interesting things: everything is in poetry, and you are in a place where space and time are warped.
This is fun, but the game is really very difficult; it's hard to have any idea at all what to do. Much of what you do is based on paradoxes.
I enjoyed this game with the walkthrough, but I don't know how it would be without it.
This game has you play an autistic elf in the US called Delvyn, who eats pancakes and adventures into a spooky house.
I found this game fairly entertaining though buggy at first, but then I got stuck in the second pit, and reading on RGIF made me uncertain whether the game was even finishable, as Santoonie are notable trolls.
This TADS game has you play as a janitor in a lab where all the scientists are gone for the day. It's up to you to stop the terrorists.
The setting is pretty bland for a lab, and the room descriptions are minimal, but I didn't find any bugs.
There is an independent NPC and an animal that are fairly fun.
Anssi Raisanen has written several Alan games over the years with a certain sort of puzzly style, and I've grown to enjoy them.
This game has you escaping from a wine cellar in a castle, finding and helping a wizard, and rescuing a king.
Anssi's games have a very consistent style, so if you like one, you'll like them all. The Chasing is another good one.
In this game, you play as the president of the united states, and every room is a country of the world.
It was quite entertaining to see that I could travel to Mexico to the south and Canada to the north.
The writing and implementation was a bit spotty, though, and it was hard to guess what to do next.
This is an AGT game, a sort of parser used before TADS and Inform.
AGT games can be very good; however, this one has many issues, including grammar and spelling. Random text prints at the beginning of every verb, often instead of error messages.
I followed the walkthrough, but eventually found myself unable to complete it.
This was an entertaining game from IFcomp 2002.
You explore your house, looking for your notes. As you find notes, you have a sort of flashback or dream of a greek mythological figure.
I enjoyed these vignettes more than the house filled with greek mythology-named cats.
The game was a bit underclued, though, and it was hard to get invested.