This game is similar to Panks' epic Westfront game. It's a very simple basic adventure with a large map. The majority of the code is room descriptions and names of things. The rest of the code seems to be lock-and-key type things.
I found it somewhat frustrating with the insta-deaths and lack of normal verb shortcuts. However, it was generally non-offensive, and actually a fun atmosphere. It was disqualified from IFComp for incorporating Smurfs.
This is one of the short Twine games for the nanobots They Might Be Giants tribute album.
You play as a slowly evolving hive mind created in MIT by accident. You have several choices as to how the hive mind will evolve and adapt.
It made me smile, and I found it fun.
This is a sort of word maze based on the lyrics of the nanobots album song Lost My Mind.
Every word leads to other words, going around in a cycle. There is a secret to solving the maze, but it's fairly complicated to finish it even if you know the secret; but if you keep trying, it should work out. I thought it was fun.
This is an ultrashort game, written for the nanobots They Might Be Giants tribute album.
The major idea of it is that (Spoiler - click to show)there is a single sentence
where every word is a link; each word that you click takes you to the same sentence, about decisions. It seems like a commentary/joke on the nature of choices.
This game was an IFComp game. It has you as a detective investigating murder at an airplane field.
You collect clues by searching scenery and by talking to people. It has a lot of elements of a good detective story, but it's really easy to get stuck and throw off the timing. There's also some goofy oddball elements that don't really fit in.
This game is a sort of shaggy dog story that tells the origin of a certain Halloween tradition.
It's presented in a tragic way rather than a comedic way. You are a juggler in a medieval court where laughter is forbidden, and whose father was banished or killed because of that rule. It's worth trying out.
This game can't do anything past the first move. It was written for Ectocomp, but it seems not to have been tested at all.
In general, it seems like it would be a creepy game where you play a stalker, possibly having a humorous turn later.
This game uses some of the more cinematic qualities of Adrift.
It's a speed-IF, so it was written in just 3 hours. But it has really fun animations and text effects. The death shack becomes a recurring character that destroys all in its path. I especially laughed at the hotel scene.
This game was entered in Ectocomp 2011.
It is a speed-IF, so it has many of speed-IF's usual problems. in this case, I was unable to finish the game due to not knowing where to place an object. I also had difficulty finding things and guessing verbs.
This game is pretty fun. You have a body on a table, with several items you can attach to them. Every single combination of attachments yields a different monster, which causes a different amount of mayhem. The game officially ends after several monsters you create do a certain amount of mayhem.