Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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The Rocket Man From The Sea, by Janos Honkonen
3 of 3 people found the following review helpful:
A mid-length sci-fi game with multiple viewpoints and a vintage Sci-fi feel, September 24, 2017*
Related reviews: about 1 hour

This game feels just like all of the 60's scifi stories I read growing up, in a good way.

You play as a young child on a lonely outpost in the sea during a war between Earth and Mars. Alone for the day, you get to use your imagination around the island, until events take a sudden turn.

The multiple viewpoints reminded me favorably of Rover's Day Out and Delphina's House.

There were a few parts where the interactivity just didn't do it for me, which is why I deducted one star.

* This review was last edited on September 28, 2017
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wHen mAchines aTtack, by Mark Jones
1 of 1 people found the following review helpful:
Very, very big game about a robotic conspiracy at a factory, September 24, 2017*
Related reviews: about 1 hour

This game has numerous issues, and is best played with a walkthrough.

With a walkthrough, it can be pretty fun. It does include steps like waiting 19 times in a row, with each Z producing a text dump.

The reason it can be fun is that its story, which has early hints about employees not being all the way there and oddly intelligent robotic devices, is compelling in the large scale.

Worth trying if you like to skim read and don't mind walkthroughs.

* This review was last edited on September 28, 2017
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Bobby T. Minion in 'Escape from the Underworld', by Karl Beecher
2 of 2 people found the following review helpful:
A 'bureaucracy in hell' IFComp game, September 22, 2017*
Related reviews: about 2 hours

This game casts you as a demon in the bureaucracy of hell. You decide to make a break for it and get out.

This game has several NPCs, most of whom respond to just a few topics/activities. It has well-coded puzzles involving searching and manipulation.

But much of it just feels underclued, especially the second half of the game. This makes it somewhat difficult to finish.

* This review was last edited on September 28, 2017
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The Sword of Malice, by Anthony Panuccio
1 of 1 people found the following review helpful:
A mid-sized fantasy game about foreign the perfect weapon, September 19, 2017*
Related reviews: about 1 hour

This game has you sent on a quest to collect parts to make a magic item, escape from a jail cell, search a dungeon, and has both a classic logic puzzle and a collection of riddles.

I didn't really like it at first, and played through with the walkthrough the whole way. Along the way, though, I began to like it more. The descriptions can be fun and interesting, though unpolished. The story has some fairly large plotholes, but I feel like the game was close to being complete, fun, and bug free, if the author had had more time.

* This review was last edited on September 28, 2017
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Saving John, by Josephine Tsay
2 of 3 people found the following review helpful:
A multiple-futures/presents Twine game involving mental illness, September 19, 2017*
Related reviews: less than 15 minutes

Saving John is a Twine 1 game with the standard CSS and formatting. In it, you find yourself in a dangerous situation and have the opportunity to construct a backstory for what happened.

The backstories involves jealousy, betrayal, love, profanity, and so on. The game is fairly short, but can be replayed several times.

The writing was descriptive, and the interactivity worked, but the story just didn't click with me, and It didn't feel all the way polished.

* This review was last edited on September 28, 2017
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Sylenius Mysterium, by C. E. Forman
1 of 1 people found the following review helpful:
A game about playing inside of classic arcade games, September 19, 2017*
Related reviews: about 1 hour

This game by a good author (see 'Delusions') reminds me a bit of Gris et Jaune by Jason Devlin, another talented author. Both games have very strong openings that hint at a great game full of polish.

However, both were not completely finished/polished in time for the competitions they were entered in. This game, in particular, falls flat in the most exciting part: the actual game simulation. You play as Mario, and you have to jump with timed Glulx effects, but it just doesn't work out, and later levels are, I believe, unfinished.

* This review was last edited on September 28, 2017
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Neon Nirvana, by Tony Woods
3 of 3 people found the following review helpful:
A heartfelt but choppy gangster game, September 19, 2017*
Related reviews: about 1 hour

This game seems to almost certainly have been written by a talented but inexperienced teenager who had a great idea for a game but fell down in the execution.

This is a mobster story, with gunfights, methlabs, explosions, burning buildings, etc. But everything is disjointed; creative scenes are established, but not connected to each other. No one seemed to notice horrible deaths or accidents that had occurred minutes earlier, and massive plotholes come and go without comment.

It was an entertaining read, though, with the walkthrough.

* This review was last edited on September 28, 2017
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Pintown, by Stefan Blixt
2 of 2 people found the following review helpful:
A sprawling city game with some bugs and complicated simulations, September 17, 2017*
Related reviews: about 2 hours

This game has you waking up in a club, needing to go around solving a number of unclued and unmotivated puzzles, some of which are unfinishable due to bugs.

It implements a number of complicated things, including a car with ignition, an apartment intercom, a hose that needs to be taken/dropped and turned off/on, a sink to wash dishes in. Unfortunately, all the least interesting things are the things that are implemented in the most detail.

* This review was last edited on September 28, 2017
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Thorfinn's Realm, by Robert Hall and Roy Main
2 of 2 people found the following review helpful:
A large, sparse game about time travel in Viking times, September 17, 2017*
Related reviews: about 2 hours

This is a Zorkian game that has you travelling to Viking times to search for various items in order to join a society of time travellers.

The score is lower than the work going into the game deserves; but according to my system, it is fairly unpolished, the rooms aren't descriptive, it didn't inspire any strong emotions, and the interactivity was frustrating.

But in general, this is an inoffensive game, wandering around a large landscape looking for treasures. Includes a light puzzle.

* This review was last edited on September 28, 2017
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Batman is Screaming, by Porpentine
7 of 7 people found the following review helpful:
One of Porpentine's earliest twine experiments, September 17, 2017
Related reviews: less than 15 minutes

This game was created in 2012, and uploaded recently by someone besides Porpentine. It was created at least as early as March of that year, since it's mentioned in an AdventureCow forum.

It is the shortest of the early experiments (which include Myriad and a few others). However, it contains a lot of Porpentine's signature style, including body transformation and horror, protagonists which evoke multiple emotions simultaneously, and surrealism.

This is not the kind of game I imagine Porpentine would release today, but it's interesting as a historical insight.

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