Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Future Threads, by Xavid
2 of 2 people found the following review helpful:
A hidden-object like game involving visions of the future, November 15, 2017*
Related reviews: about 1 hour

This is a game with a brilliant premise; you are some sort of alien being charged with protecting a young girl.

You have visions of the future, showing you that seven enemies will come and attack her.

You can do various things to improve her chances of survival, with each thing you do providing you with a new vision.

This was very successful in general, but I found it fiddly in two areas. First, some things weren't implemented; for instance, the first thing you learn about Kayla is that she has pulled-back hair and a simple dress. But if you try to examine either one, there is an error.

Second, the game essentially becomes a hidden-object puzzle. You have to scour descriptions for nouns, examine each noun, and hope that you find the right thing. Some solutions that seem like they should work, don't; like finding alternate things for burning/clogging, etc.

But I still enjoyed this game a lot. It has a nice map.

* This review was last edited on November 16, 2017
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Goodbye Cruel Squirrel, by George K. George (as 'Extra Mayonnaise')
2 of 2 people found the following review helpful:
A squirrel game with some tricky puzzles, November 14, 2017*
Related reviews: about 1 hour

I enjoyed the puzzles of Goodbye Cruel Squirrel with a walkthrough. I enjoyed the writing in general, but not the mean-spiritedness.

You play as a squirrel raiding another tribe. You have to progress through a series of locations, each with its own puzzle.

I got stuck early on and used a walkthrough the whole time.

* This review was last edited on November 16, 2017
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Grue, by Charles Mangin
2 of 3 people found the following review helpful:
A clever Infocom homage marred by implementation difficulties, November 14, 2017*
Related reviews: less than 15 minutes

This game was fun and clever; I think a large chunk of judges found the concept fun and original.

You are a lurking grue, and you have to devour an adventurer.

Because it is completely dark, you have rely on your other senses.

I had difficulty getting helpful responses from going in different directions, and with the final verb.

Overall, if the feedback from comp judges is implemented, this would be a game that continues to get played for a long time.

* This review was last edited on November 16, 2017
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Guttersnipe: St. Hesper's Asylum for the Criminally Mischievous, by Bitter Karella
2 of 2 people found the following review helpful:
A dialect-heavy dark comedy Quest game with symmetric map, November 14, 2017*
Related reviews: about 2 hours

I really enjoyed this game. I had a few technical difficulties wrangling with Quest.

You play as a cockney-speaking orphan who has penned up in a penitentiary-orphanage. Your goal is to go from Public Enemy Number 2 to Number 1.

The map is large, but pleasingly symmetrical. You solve a puzzle in each room until the game is over.

Some of the puzzles were fairly nonsensical, and I had difficulty with them, but overall, I was impressed.

* This review was last edited on November 16, 2017
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Harbinger, by Kenna May
2 of 2 people found the following review helpful:
A compelling fantasy tale with a few minor issues, November 13, 2017*
Related reviews: 15-30 minutes

I enjoyed the story in this game quite a bit, more than just about any other game in the competition.

You play as a magical crow who is fleeing a destructive sentient firestorm. You have to hop from town to town, trying to warn everyone while fighting a bad reputation.

I enjoyed the characters and setting; it was generic fantasy, but not swords and sorcery generic fantasy, more of Diana Wynn Jones or fairy tales.

There were some noticeable typos, though, which detracted from the experience.

* This review was last edited on November 16, 2017
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Harmonia, by Liza Daly
1 of 1 people found the following review helpful:
An excellent and well-illustrated academic time travel game, November 13, 2017*
Related reviews: about 1 hour

This is probably the slickest of all the games entered this year.

This is a short mystery tale set in a women's college in (I think) the northeast. You are replacing a professor who has mysteriously disappeared.

The main narrative is about time-hoppers (which feels more like a temporal Gulliver's Travels than H.G. Wells), but there is a sub-narrative about the place of adjunct/temporary/visiting faculty and the various roles of women in academia.

The game beautifully divides between 'asides'-links and 'moving forward'-links by having the first show up as notes in the margin and the latter extending the text.

It's well-illustrated and well-written. One of the best web games available.

* This review was last edited on November 16, 2017
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Haunted P, by Chet Rocketfrak (as Chad Rocketman)
3 of 3 people found the following review helpful:
An intentionally bad game with a few short pathways, November 13, 2017*
Related reviews: less than 15 minutes

This game is a worthy sequel to Toiletworld, by Chet Rocketfrak (presumably the same as Chad Rocketman).

This game centers around Bilbert/Bolbert, who has something wrong with them. You can talk to Bilbert, or enter Bilbert.

There's not much more than that. I found it amusing, but the author is clearly aiming for a 1-star rating, and who am I to refuse?

* This review was last edited on November 16, 2017
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Hexteria Skaxis Qiameth, by Gabriel Floriano
2 of 2 people found the following review helpful:
A game about language and its intrinsic meaning, November 13, 2017*
Related reviews: less than 15 minutes

This game is centered around a language or collection of languages that the protagonist is trying to study.

The central mechanic is that you are presented with 3-syllable words that you can alter.

The discussion centers on the idea that language influences our thoughts and actions, and vice-versa.

I liked this game, but it didn't draw me in emotionally.

* This review was last edited on November 16, 2017
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Inevitable, by Matthew Pfeiffer
3 of 3 people found the following review helpful:
A short one-room game about a mad scientist, November 13, 2017*
Related reviews: less than 15 minutes

This is a very short little game where you are trying to get your crazy future-telling device to work.

It's a one-room game, but very little is implemented. I had to decompile the game to figure out how to get the device to work. I had further difficulties with basic commands like going in doors.

The idea isn't bad, but it could be better developed.

* This review was last edited on November 16, 2017
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Insignificant Little Vermin, by Filip Hráček
3 of 3 people found the following review helpful:
'Skyrim in text'; a demo of a combat engine in an rpg game, November 13, 2017*
Related reviews: 15-30 minutes

I beta tested this game.

This is an ambitious concept debuted here in a demo game. It is an rpg game with procedurally generated text and spinning wheels indicating combat.

I liked the system quite a bit; the styling was good, and the graphics nice. I felt a bit dissociated from the story; like real RPGs, the story was in service to the puzzles.

There is hidden material here; despite beta testing and playing again later, I didn't find the sword or defeat the giant monster. Worth checking it out to see the system.

* This review was last edited on November 16, 2017
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