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"The old witch, your teacher Mákke, is dead. If you want to save your village you'll have to destroy the raiding fleet that's coming. Can you do it, young Lenne-who-would-be-the-witch?"
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Mákke, la vieja bruja del pueblo y tu maestra, ha muerto. Si quieres salvar a tu aldea vas a tener que destruir la flotilla que se acerca por el mar. ¿Podrás, joven Lenne-que-quiere-ser-bruja?
Cover photo by Benjamin Sloth Lindgreen.
Made during June 2017 for the JAM "Canciones del desierto, la tormenta y el mar". The game is inspired by the song "Tuuli" from the Swedish/Finnish group Hedningarna.
Polished, extended and translated for the 2017 IF Comp.
Nominee, Best Setting - 2017 XYZZY Awards
16th Place - 23rd Annual Interactive Fiction Competition (2017)
| Average Rating: based on 23 ratings Number of Reviews Written by IFDB Members: 3 |
This game is chock full of atmosphere, with compelling story and writing. Many 2017 IFComp judges found it compelling, and I predict it will receive at least one and probably several XYZZY nominations.
You play as a young witch in a Finnish village whose mistress has died. A dream has haunted everyone in town: a fighting force of strangers is coming in boats.
The game is fairly short, but well-done. There were a few guess-the verb spots, though. Overall, I recommend it.
Though it is short, it is still one of the best written adventures in Spanish. It has a great literary level that brings to mind the Kalevala and other Nordic texts, some really suggestive dialogues and a great sense of narrativity. The puzzles are not complicated, although there was a point -right at the end- where it was a bit difficult to find the final key to the ritual, the game mechanics are very satisfactory. I also appreciate the dynamic descriptions, as they bring you the feeling of a living world: the birds, the attitudes the people of the village has toward our character, etc... This eye for detail makes all the difference and makes you dive right into the story. All sorts of things can be examined and there are answers to all kinds of interactions. The version I've played is very well polished.
For me it is a milestone of interactive fiction in Spanish. I still have to replay it to explore other options in dialogues, etc, but it's one of the best I've played.
Tuuli is a text adventure game about life, death, fate, social roles, and black magic.
You play a young witch apprentice, suddenly forced to replace her former teacher in performing a ritual to defend her home village against enclosing invaders. Will you succeed? And if so, for what cause and price? While the developers say it is based on a song, the core story is very reminiscent of a part in the first book of the “Earthsea” series, and while the realization is still so different and unique that it clearly isn’t a copycat, its also comparable when it comes to atmosphere, thoughtfulness, and empathy with its characters.
The writing is the strongest point of the game. The places are evoking, the scenes atmospheric, the characters well fleshed out, and even the short dialogues feel vibrant; you don’t feel the absence of graphic- and sound effects for a single second. The writing style feels natural and fitting for the story – coherent, just direct enough, without falling for any of the common traps for fantasy settings.
It might be me (who hasn't played much pure text adventures up until now), but the gameplay feels quite arcane. I certainly wouldn’t have made it through the game without the solution available for download on the Itch page; and while I still recommend to try it first without it (especially since exploring the setting and the different places on your own is a great experience), I suspect that the only people who could beat this game are (except of real witches) ancient text adventure veterans. But this really isn’t a problem at all: At the beginning, when you explore the surroundings, the interactivity is employed neigh perfection, and the gameplay still works very well later by increasing the immersion (the experience of typing in commands might be especially emerging) – especially since that the break comes at a point where the character knows what to do by magical afflatus, and I wonder if this is a natural result of the games story in this engine, or a purposeful employment of the games creators.
The finale, the ritual, and especially its whole follow up, is the highlight within this great game. Highly tribal, without employing cliches; dark, tragic, and brutal without being cynical; emphatic and loaded, but still ambivalent. Tuuli is not only a stunning video game, but also a magnificent piece of fantasy literature that you might find on par with many of the genre classics.
Worked without any problems using OpenSuse and Firefox. The programmer, rubereaglenest, did various other games, most of them only available in Spanish until now.
Review first written for the arcane cache.
The Breakfast Review
"Smoked herring on hapankorppu, a small side of viili yoghurt, and strong coffee. Not too heavy, but the flavour of that herring packs quite a punch."
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The Short Game
"The writing is very stark and atmospheric... It has the same quality of A year walk. It feels very Scandinavian and dark and cold."
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These Heterogenous Tasks
"It’s brief and economical, and this allows it to focus on a very sharp, simple character arc while maintaining a sense of urgency and significance. You can imagine it as the climactic sequence of a substantially longer work – but cutting things down to the final act makes a lot of sense. You’re given just enough time to get an appreciation of the situation and the stakes as the crisis builds."
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The Reinvigorated Programmer
"Tuuli is very atmospheric, and that counts for a great deal. It’s the first IF I’ve played in a long time where the writing is actively good, rather than either functional or trying-too-hard. It’s pretty extraordinary that this was not originally written in English, but is a translation. Not only that: the text tells an actual story, and a compelling one at that. It feels convincingly like it’s from a very different culture, perhaps because of its Finnish roots."
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Templaro
"I enjoyed the rest of the game, and even though I had some difficulty playing it, I thought the game’s overall structure, writing, and atmosphere were strong."
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A Colossal Adventure
"The story is a good one, and the atmosphere is strong. It sets its scene and its characters well. If I had any complaints about the writing, it’s that this is a heavy story, and maybe not in the way I prefer. Tragedies are all well and good, but I came away from this with more of a vague melancholy than a despair. I prefer my tragedies with a little more bite: this is more on the dreary side."
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catacalypto
"It’s suitably haunting, with an evocatively sketched, fascinating setting that I haven’t seen much of in interactive fiction."
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