This game is purposely modeled after Depression Quest. Instead of Depression, it models Anorexia, and was constructed as part of an academic sort of study.
This game is fairly long; if you load it up in Twinery, it has a huge amount of nodes and more than 5 endings.
However, the game often felt detached to me, and I ran into several broken pages that I had to back out of.
This is a short Twine game entered into IFComp 2017.
It branches in a non-trivial, interesting way. You are lying in bed after an evening with some man and you realize you need to wash your hands. But it's dark, and you don't really want to.
This is a character whose life is centered around routines, and around keeping secrets. I found it interesting, but not compelling.
This game reminds me of Pilgrimage by Victor Ojuel. Both are symbolic games with female protagonists based on the 4 humors: sanguine, phlegmatic, bilious, and melancholic.
Beyond that, though, they diverge significantly. Temperamentum has a 'real world' and 4 different worlds themed on the idea of hot/cold, wet/dry associated to the 4 humors.
The game is heavy, about loss. I enjoyed it, but parts of it are almost impossible without the walkthrough, and the walkthrough itself is unreliable in parts (for instance, west and east are switched at one point, and in another, it uses the word 'woman' when only 'her' works).
I beta tested this game.
This is an interesting concept: a Java game (just like minecraft!) which is a parser game with a real-time timer.
You find resources, and craft materials with them.
As it is, the game is difficult; however, a Wiki is provided that is especially helpful.
However, the difficulty was tuned just a bit too hard for me, and that made it hard for me to get sucked in.
I beta-tested this game, and I deeply enjoyed it.
It's a twine game with some really nice use of color and a cool title screen.
You venture from world to world, doing some grinding of resources, and buying different equipment.
Other parts of the game include more room-to-room travel and taking and using items. There are story interludes, and so on.
It was a little shorter than I hoped for, but I'm still giving it 5 stars.
This game plays out like a branching graphical novel. It has quite a few beautiful hand-drawn backgrounds and images.
You are a space traveler who has left the earth with her young daughter. You are separated, and must travel to five different planets, seeking your daughter.
Choices are few, but you get some major ones. For me, the biggest attraction is the interesting characters and depicted societies in each world.
This game is chock full of atmosphere, with compelling story and writing. Many 2017 IFComp judges found it compelling, and I predict it will receive at least one and probably several XYZZY nominations.
You play as a young witch in a Finnish village whose mistress has died. A dream has haunted everyone in town: a fighting force of strangers is coming in boats.
The game is fairly short, but well-done. There were a few guess-the verb spots, though. Overall, I recommend it.
This game has you going to a live escape room in a mall or building somewhere.
Inside are a series of color-coded rooms with a variety of puzzles. They include a variety using slightly-less-standard-but-still standard verbs like 'search' or 'look under', etc.
I enjoyed this game. It didn't really inspire any emotion in me, but as a small puzzle snack, it does what it is intended to do.
I feel like this is an improvement over the author's previous game, Questor's Quest, and I'd like to see more from this author.
This well-done game presents a murder mystery/creepypasta through a series of faux Wikipedia pages.
By clicking on link after link, you slowly come to realize the scope and depth of a deep plot. Unlike a normal murder mystery, this one has creepy pasta vibes, similar to SCP or the Russian Sleep Experiment, except more grounded in reality.
I found it interesting and compelling, although I felt it was a bit pulpy, and occasionally became tedious finding the links. It's the kind of game I wish I would have thought of.
I beta tested this IFComp 2017 game.
This is a Twine game framed as a situation (specifically of feeding sea-monkeys), which the actual story is fitted into.
I found the colors and presentation very nice, and the game overall very polished. I did find it frustrating how long it took to reach the final ending, but that was mostly due to time crunch around IFComp. If you have time to play, this is a relaxing and enjoyable experience.
Contains infrequent strong profanity.