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You take up too much room. You are so heavy and solid and real, and you don't want to be. You wish you could be like a child's balloon at a fair, drifting, attached only be a thin string. And you wish the child would let you slip from their hands, and you'd float off into the atmosphere.
Even if everyone would shout below for you to come back, you want to let go. And be free.
40th Place - 23rd Annual Interactive Fiction Competition (2017)
| Average Rating: based on 5 ratings Number of Reviews Written by IFDB Members: 2 |
This game is purposely modeled after Depression Quest. Instead of Depression, it models Anorexia, and was constructed as part of an academic sort of study.
This game is fairly long; if you load it up in Twinery, it has a huge amount of nodes and more than 5 endings.
However, the game often felt detached to me, and I ran into several broken pages that I had to back out of.
I think it would be a very good game in the style of DQ. But there are bugs at certain points, which made unplayable some branch of the game.