Reviews by MathBrush

15-30 minutes

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Submarine Sabotage, by Garry Francis
2 of 2 people found the following review helpful:
Underwater sabotage thriller, March 12, 2023
Related reviews: 15-30 minutes

In this game, you play as a military person whose submarine is under attack by poisonous gas. Trapped in the airlock, there's nothing you can do but wait until it subsides and hope your friends and crewmates are okay.

This game is compact and has neat and tidy implementation and puzzles. There are mechanisms and locks and keys and some clever puzzle solutions.

This has a lot more twists and turns and is darker than usual for a Garry Francis game, and I liked it. It was polished, descriptive, and the interactivity worked well.

The only drawback to me was that I kept getting this message after I left the command area and returned:

[PunyInform error: 3]
[PunyInform error: 3]
[PunyInform error: 3]

I did have to use hints once, but the solution was reasonable.

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Falling to Pieces, by Gianluca Girelli
1 of 1 people found the following review helpful:
An astronaut experiences bizarre hallucinations , March 12, 2023
Related reviews: 15-30 minutes

This is a short Punyinform game made for Puny Jam #3.

In it, you play an astronaut who has to flee because an airlock is leaking. Bizarrely, the door to the space station is a heavy metal door with a key. More strange things appear as you explore the station.

This has some problems (especially uncapitalized room names and generally empty rooms). However, the author clearly was really into their descriptions and the flow of the game worked well with few hiccups (the only part I got stuck was a puzzle that was actually very fair).

So I think this is pretty unpolished and buggy, but I like the idea (I always like surreal/hallucination games). Having the character be (Spoiler - click to show)The Joker is interesting. Is this what the world looks like from his point of view?

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The Fantasy Dimension, by Johan Berntsson
4 of 4 people found the following review helpful:
A fun little easy treasure romp in a fantasy world, March 12, 2023
Related reviews: 15-30 minutes

This is, I think, the third Johann Berntsson game I have played, and I tend to enjoy his level of implementation. The other games I played (from 20+ years ago) were longer and more complex, but this one shares a lot of the good elements from those games.

You find yourself in a strange airlock, and have to go to another dimension of your choice. And you choose: fantasy!

What follows is a simple and complete fantasy story. Rooms have 2-3 exits, and each room has at most one object of importance in it. The next task to do is usually clearly indicated, making this more of a fun, breezy exercise than a puzzly challenge.

I didn't feel super engaged by the game, but it is quite polished and very descriptive, and the interactivity was smooth.

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Blorp!, by Shawn Sijnstra
2 of 2 people found the following review helpful:
A game about yeast gone bad and underwater brewing, March 11, 2023*
Related reviews: 15-30 minutes

This game was entered in a jam using PunyInform, where the theme was using an airlock.

The author came up with an inventive way to do this, having an underwater experimental brewery that is accessed by an airlock deep under water.

Unfortunately, a lot of the rest of this game was rough. Undo is not supported [Note: the author confirmed that this is because I played the z3 version. The z5 version allows undo, so I've updated my review and increased the star score], and its very easy to lock yourself out of victory during the first puzzle. A lot of interactions just don't make much sense (for instance, why can't we see the (Spoiler - click to show)scuba gear before examining (Spoiler - click to show)the hook? Isn't the first thing far larger than the second?)

I ended up going in and out of the airlock over and over to try things back and forth between the two main locations. That, coupled with the sparseness of the game, ended up with less enjoyment than I'd usually have.

Clearly the author has some good talent for programming things like context-sensitive hints and a complex airlock. But my guess is that because this was a jam they ran out of time to fully test and flesh out the game descriptions. I would be more than happy to raise my score if the game was developed a bit further; it's not a horrible concept, it just needs more care.

* This review was last edited on March 21, 2023
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Lucid Night, by Dee Cooke
3 of 3 people found the following review helpful:
A symbolic contemplation of dreams and serenity, March 10, 2023
Related reviews: 15-30 minutes

This is an interesting short game written in PunyInform.

It follows a rhythmic pattern of sleeping, dreaming, breathing, and waking.

It feels like a purposely simple, stripped down game with simple aesthetics and a positive overall message. Puzzles are intentionally light and the focus is on atmosphere.

I found it to be polished and smooth, and the interactivity worked well for me. While intentionally crisp and precise, I did find it descriptive overall.

However, I didn’t feel an emotional connection to the overall story, even though I feel like I should have given it’s nice theme. I also didn’t feel like I’d revisit it in the future.

So, a good game, but for me doesn’t crack the top five of games written by this excellent and prolific author.

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A Clean Getaway, by Michael Bub
3 of 5 people found the following review helpful:
Investigate a medical lab after hours, but with some bugs, March 7, 2023
Related reviews: 15-30 minutes

This game has some problems, but most of them aren't serious or too hard to learn from, so I expect the author's next game would probably be great.

In this game, you are a genius scientist who is working late after hours, when suddenly things stop working. You have to figure out how to get past airlocks and get cameras to work.

This game seems to show a lack of knowledge of Inform, with lots of whitespace, items not listed in room descriptions, missing synonyms and commands, etc. These are common things for people who are starting out, and I feel like the next game the author makes will likely be much better.

The standout here is the occasional vivid description. But I found the interactivity frustrating, didn't make an emotional connection with the game, found it unpolished, and left without a strong desire to replay.

I do think the author's next game could be amazing, but for now this one leaves much to be desired.

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Hidden Gems, Hidden Secrets, by Naomi Norbez, Josh Grams
5 of 5 people found the following review helpful:
Death and dark secrets threaten a discord community, March 5, 2023*
Related reviews: 15-30 minutes

This is a great, character driven mixed-media game that simulates discord while also using additional text and pdf files to tell an overall story.

Bez and Josh Grams teamed up on this one, with Bez writing and Josh programming (according to credits), and I think the division of labor worked great, because the writing is on-point and the coding is very smooth and looks fancy.

The main thrust of the game is a Discord conversation between a group of friends that gathered together over the years to discuss an obscure (and fictional) poet. However, the main leader of the group is in a car crash. While this is being announced, dark secrets bubble up.

You take turns as the various members of the discord group, selecting between different variations of how to respond. It definitely seemed like my choices could influence the story heavily, but I chose a particular path of every time to get more juicy gossip.

In between the choices, there are interludes with additional information over the years.

I think this is some of the strongest writing I've seen in a while: a diverse cast of characters, realistic scenarios, people reacting the way they do in real life. It was especially jarring because I've lived through or seen a few different variations of the events depicted in this game.

There were a few quibbles I had; I was torn about the timed text, because it does make it harder to fit a game in during a busy schedule, but it definitely contributes to the overall feel of the game. Also, I feel like the game could have been just a little longer or have a firmer resolution. Otherwise, this is a game that I felt joy to play.

Edit: Apparently the poet Dorn is real. Who knew?

* This review was last edited on March 6, 2023
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La Bibliothèque Monde, by Demiurge55
1 of 1 people found the following review helpful:
An entire world and ecosystem contained in a library, March 3, 2023
Related reviews: 15-30 minutes

This is a world-building heavy game about an enormous library the size of an entire planet. In it, there are all sorts of bizarre things: living book-creatures, ink serpents, portals and non-Euclidean spaces, etc.

You are exploring it with many other archivists, including your own apprentice.

The structure is essentially a Gauntlet, where you get two choices at a time, one that keeps you alive and one that kills you. I found this a bit frustrating, and most other interaction was either 'next page' or an option to be nice or mean with words. The game ended fairly abruptly after one major event.

All this is balanced by the very cool storybuilding and fun descriptions. So there was a lot to like here as well.

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L'heure du toast, by dunin
2 of 2 people found the following review helpful:
A two-player drama game, March 1, 2023
Related reviews: 15-30 minutes

This game is hard to review for multiple reasons, since it's a multiplayer game I played on my own (I've done multiplayer IF before but since this one is in French I didn't feel comfortable asking someone to wait while I slowly read it), and also describing the plot spoils it, as a big part of the game is figuring out the other person's story. So this I could basically rate it really high or really low depending on how I'm feeling today.

Overall, the setting is mostly muted and indistinct. You are at a society dinner (or maybe political dinner?) and everything is centered around that. Unlike most multiplayer games I've seen recently, which tend to have tons of text interspersed with a very small number of possible actions, this game has 30 turns each of which has ten or more actions you can choose.

However, these actions are almost all inconsequential or are only interesting once. I do have to give kudos for allowing players to pass any message at all to the other person. I did feel it straggled on too long by about ten turns.

Of course if I had played with someone else I wouldn't have spoiled the fun of finding out about the other person, which is a bummer. Overall, I'm giving this 3 stars, but it really could be anywhere from a 2 to a 4.

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Transatlantique, by Intorycreative
3 of 3 people found the following review helpful:
Cross the ocean while dealing with conflicting groups!, February 28, 2023
Related reviews: 15-30 minutes

This game uses Unity and has some visual component, similar to a visual novel (or the game Reigns, which I haven't tried).

You are the second-in-command to a captain on a trans-Atlantic voyage. The Captain, a bit nervous, asks you to handle most of the passengers.

Events are randomly-selected vignettes with different characters (which I'm told is similar to Reigns). Each one gives three options, which are selected by a ship's wheel rather than clicking directly on them.

Each character has their own agenda: a priest who wants to evangelize, a high-ranking and veteran officer who wants the crew to relax and party; a rich socialite who wants to be treated well; and a communist organizer.

Overall, the system is interesting and fun, but the interactivity felt disconnected and opaque. It was hard to find common threads through the interactions and it was difficult to know how your choices would affect the two main stats.

But the images were nice and the writing was very descriptive.

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